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* Dinosaur Hunter - Fixed implementation.
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1 changed files with 4 additions and 6 deletions
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@ -35,7 +35,6 @@ import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.events.DamagedEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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@ -53,7 +52,7 @@ public class DinosaurHunter extends CardImpl {
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Whenever Dinosaur Hunter deals combat damage to a Dinosaur, destroy that creature.
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// Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
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this.addAbility(new DinosaurHunterAbility());
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}
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@ -89,11 +88,10 @@ class DinosaurHunterAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (((DamagedEvent) event).isCombatDamage()
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&& event.getSourceId().equals(getSourceId())) {
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if (event.getSourceId().equals(getSourceId())) {
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Permanent targetPermanet = game.getPermanentOrLKIBattlefield(event.getTargetId());
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if (targetPermanet.hasSubtype(SubType.DINOSAUR, game)) {
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getEffects().get(0).setTargetPointer(new FixedTarget(targetPermanet, game));
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getEffects().setTargetPointer(new FixedTarget(targetPermanet, game));
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return true;
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}
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}
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@ -102,6 +100,6 @@ class DinosaurHunterAbility extends TriggeredAbilityImpl {
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@Override
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public String getRule() {
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return "Whenever {this} deals combat damage to a Dinosaur, destroy that creature.";
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return "Whenever {this} deals damage to a Dinosaur, destroy that creature.";
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}
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}
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