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Added additional test for prevent damage effects, improved 3358e2da80
(#6915)
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parent
3358e2da80
commit
2eeefd91ef
9 changed files with 137 additions and 64 deletions
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@ -1,16 +1,16 @@
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package mage.cards.b;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.BecomesTargetTriggeredAbility;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.common.continuous.DamageCantBePreventedEffect;
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import mage.cards.AdventureCard;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SetTargetPointer;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.target.common.TargetAnyTarget;
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import java.util.UUID;
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@ -34,7 +34,7 @@ public final class BonecrusherGiant extends AdventureCard {
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// Stomp
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// Damage can’t be prevented this turn. Stomp deals 2 damage to any target.
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this.getSpellCard().getSpellAbility().addEffect(new StompEffect());
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this.getSpellCard().getSpellAbility().addEffect(new DamageCantBePreventedEffect(Duration.EndOfTurn, "Damage can't be prevented this turn", false, false));
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this.getSpellCard().getSpellAbility().addEffect(new DamageTargetEffect(2));
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this.getSpellCard().getSpellAbility().addTarget(new TargetAnyTarget());
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}
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@ -48,35 +48,3 @@ public final class BonecrusherGiant extends AdventureCard {
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return new BonecrusherGiant(this);
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}
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}
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class StompEffect extends ReplacementEffectImpl {
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StompEffect() {
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super(Duration.EndOfTurn, Outcome.Benefit);
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staticText = "Damage can't be prevented this turn.";
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}
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private StompEffect(final StompEffect effect) {
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super(effect);
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}
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@Override
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public StompEffect copy() {
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return new StompEffect(this);
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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return true;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.PREVENT_DAMAGE;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return true;
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}
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}
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@ -82,7 +82,7 @@ class QuestingBeastPreventionEffect extends ContinuousRuleModifyingEffectImpl {
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QuestingBeastPreventionEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Benefit);
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staticText = "Combat damage that would be dealt by creatures you control can't be prevented.";
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staticText = "Combat damage that would be dealt by creatures you control can't be prevented";
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}
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private QuestingBeastPreventionEffect(final QuestingBeastPreventionEffect effect) {
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@ -80,8 +80,9 @@ class StormwildCapridorEffect extends PreventionEffectImpl {
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if (permanent != null) {
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permanent.addCounters(CounterType.P1P1.createInstance(preventionEffectData.getPreventedDamage()), source, game);
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}
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return true;
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}
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return preventionEffectData.isReplaced();
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return false;
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}
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@Override
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@ -90,11 +91,8 @@ class StormwildCapridorEffect extends PreventionEffectImpl {
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|| !super.applies(event, source, game)) {
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return false;
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}
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if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.PREVENT_DAMAGE, source.getSourceId(), source.getControllerId()))) {
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DamageCreatureEvent damageEvent = (DamageCreatureEvent) event;
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return !damageEvent.isCombatDamage();
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}
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return false;
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}
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}
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@ -135,7 +135,7 @@ public class ConditionalPreventionTest extends CardTestPlayerBase {
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}
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@Test
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public void test_PrentableCombatDamage() {
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public void test_PreventableCombatDamage() {
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// Prevent all damage that would be dealt to creatures.
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addCard(Zone.BATTLEFIELD, playerA, "Bubble Matrix", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1);
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@ -190,4 +190,77 @@ public class ConditionalPreventionTest extends CardTestPlayerBase {
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assertLife(playerA, 20);
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assertLife(playerB, 20 - 2);
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}
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@Test
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public void test_PreventSomeDamage_Normal() {
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// Kicker-Sacrifice a land.
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// Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
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// If Pollen Remedy was kicked, prevent the next 6 damage this way instead.
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addCard(Zone.HAND, playerA, "Pollen Remedy", 1); // {W}
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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addCard(Zone.HAND, playerA, "Swamp", 1); // for kicker
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//
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addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1);
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//
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addCard(Zone.HAND, playerA, "Lightning Bolt", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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// add shield for 3 damage
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pollen Remedy");
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setChoice(playerA, "No"); // no kicker
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addTargetAmount(playerA, "Balduvian Bears", 3);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkGraveyardCount("shield", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pollen Remedy", 1);
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// 6 damage to die (if no shield then can cast only 1 bolt)
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Balduvian Bears");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Balduvian Bears");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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checkGraveyardCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", 2);
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checkGraveyardCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears", 1);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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@Test
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public void test_PreventSomeDamage_Kicked() {
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// Kicker-Sacrifice a land.
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// Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
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// If Pollen Remedy was kicked, prevent the next 6 damage this way instead.
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addCard(Zone.HAND, playerA, "Pollen Remedy", 1); // {W}
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); // for kicker
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//
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addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1);
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//
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addCard(Zone.HAND, playerA, "Lightning Bolt", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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// add shield for 6 damage
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pollen Remedy");
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setChoice(playerA, "Yes"); // use kicker
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setChoice(playerA, "Swamp"); // kicker cost
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addTargetAmount(playerA, "Balduvian Bears", 6);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkGraveyardCount("shield", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pollen Remedy", 1);
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// 9 damage to die (if no shield then can cast only 1 bolt)
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Balduvian Bears");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Balduvian Bears");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Balduvian Bears");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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checkGraveyardCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", 3);
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checkGraveyardCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears", 1);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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}
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@ -650,4 +650,43 @@ public class AdventureCardsTest extends CardTestPlayerBase {
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execute();
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assertAllCommandsUsed();
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}
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@Test
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public void test_BonecrusherGiant_Stopm() {
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// bug with non working stopm: https://github.com/magefree/mage/issues/6915
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// If noncombat damage would be dealt to Stormwild Capridor, prevent that damage.
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// Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.
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addCard(Zone.BATTLEFIELD, playerA, "Stormwild Capridor@storm", 2); // 1/3
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//
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addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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//
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// Stomp {1}{R}
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// Damage can’t be prevented this turn. Stomp deals 2 damage to any target.
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addCard(Zone.HAND, playerA, "Bonecrusher Giant", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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// prevent
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "@storm.1");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkGraveyardCount("prevent", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", 1);
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checkGraveyardCount("prevent", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "@storm.1", 0);
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// prepare protect by stomp
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Stomp");
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addTarget(playerA, playerB);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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// can't prevent
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "@storm.2");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkGraveyardCount("can't prevent", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", 2);
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checkGraveyardCount("can't prevent", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "@storm.2", 1);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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}
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}
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@ -2450,7 +2450,7 @@ public class TestPlayer implements Player {
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//Assert.fail("Wrong target");
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}
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this.chooseStrictModeFailed("target", game, getInfo(source, game) + "; " + getInfo(target));
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this.chooseStrictModeFailed("target", game, getInfo(source, game) + "\n" + getInfo(target));
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return computerPlayer.chooseTarget(outcome, cards, target, source, game);
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}
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@ -3760,7 +3760,7 @@ public class TestPlayer implements Player {
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}
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}
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this.chooseStrictModeFailed("target", game, getInfo(source, game) + "; " + getInfo(target));
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this.chooseStrictModeFailed("target", game, getInfo(source, game) + "\n" + getInfo(target));
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return computerPlayer.chooseTargetAmount(outcome, target, source, game);
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}
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@ -1619,9 +1619,10 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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* @param step
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* @param player
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* @param cardName
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* @param targetName for modes you can add "mode=3" before target name,
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* multiple targets can be seperated by ^, not target
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* marks as TestPlayer.NO_TARGET
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* @param targetName for modes you can add "mode=3" before target name;
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* multiple targets can be seperated by ^;
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* no target marks as TestPlayer.NO_TARGET;
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* warning, do not support cards with target adjusters - use addTarget instead
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*/
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public void castSpell(int turnNum, PhaseStep step, TestPlayer player, String cardName, String targetName) {
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//Assert.assertNotEquals("", cardName);
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@ -8,6 +8,7 @@ import mage.game.Game;
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import mage.game.events.GameEvent;
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public class DamageCantBePreventedEffect extends ContinuousRuleModifyingEffectImpl {
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public DamageCantBePreventedEffect(Duration duration, String staticText, boolean messageToUser, boolean messageToLog) {
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super(duration, Outcome.Benefit, messageToUser, messageToLog);
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this.staticText = staticText;
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@ -12,14 +12,7 @@ import mage.game.events.GameEvent.EventType;
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import mage.players.Player;
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import mage.util.RandomUtil;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import java.util.*;
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/**
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* @author BetaSteward_at_googlemail.com
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@ -112,9 +105,9 @@ public abstract class TargetImpl implements Target {
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StringBuilder sb = new StringBuilder();
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sb.append("Select ").append(targetName);
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if (getMaxNumberOfTargets() > 0 && getMaxNumberOfTargets() != Integer.MAX_VALUE) {
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sb.append(" (").append(targets.size()).append('/').append(getMaxNumberOfTargets()).append(')');
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sb.append(" (selected ").append(targets.size()).append(" of ").append(getMaxNumberOfTargets()).append(')');
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} else {
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sb.append(" (").append(targets.size()).append(')');
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sb.append(" (selected ").append(targets.size()).append(')');
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}
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sb.append(suffix);
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return sb.toString();
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