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Recuperate fixed; use to gain life for target player, now gains life for
self as it should
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1 changed files with 3 additions and 4 deletions
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@ -29,18 +29,18 @@ package mage.cards.r;
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import java.util.UUID;
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import mage.abilities.Mode;
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import mage.abilities.effects.common.GainLifeTargetEffect;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.PreventDamageToTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.target.TargetPlayer;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author LoneFox
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* @author DimitarK
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*/
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public class Recuperate extends CardImpl {
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@ -48,8 +48,7 @@ public class Recuperate extends CardImpl {
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super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{3}{W}");
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// Choose one - You gain 6 life;
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this.getSpellAbility().addEffect(new GainLifeTargetEffect(6));
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this.getSpellAbility().addTarget(new TargetPlayer());
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this.getSpellAbility().addEffect(new GainLifeEffect(6));
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// or prevent the next 6 damage that would be dealt to target creature this turn.
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Mode mode = new Mode();
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mode.getEffects().add(new PreventDamageToTargetEffect(Duration.EndOfTurn, 6));
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