* Chained to The Rocks - Fixed a bug that the leaves battlefield event of Chained to The Rocks was triggered if the return from the exiled creature had a permanent leaves battlefield triggered ability.

This commit is contained in:
LevelX2 2014-03-15 17:48:54 +01:00
parent fc4fb90115
commit 2f4b022f47

View file

@ -30,6 +30,7 @@ package mage.sets.theros;
import java.util.LinkedList; import java.util.LinkedList;
import java.util.UUID; import java.util.UUID;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
@ -115,7 +116,9 @@ public class ChainedToTheRocks extends CardImpl<ChainedToTheRocks> {
ability = new EntersBattlefieldTriggeredAbility(new ChainedToTheRocksEffect()); ability = new EntersBattlefieldTriggeredAbility(new ChainedToTheRocksEffect());
ability.addTarget(new TargetCreaturePermanent(filterTarget)); ability.addTarget(new TargetCreaturePermanent(filterTarget));
this.addAbility(ability); this.addAbility(ability);
this.addWatcher(new ChainedToTheRocksWatcher(this.getId())); // Implemented as triggered effect that doesn't uses the stack (implementation with watcher does not work correctly because if the returned creature
// has a DiesTriggeredAll ability it triggers for the battlefield leaving Chained to the Rocks, what shouldn't happen)
this.addAbility(new ChainedToTheRocksReturnExiledAbility());
} }
@ -151,49 +154,78 @@ class ChainedToTheRocksEffect extends OneShotEffect<ChainedToTheRocksEffect> {
// If Chained to the Rocks leaves the battlefield before its triggered ability resolves, // If Chained to the Rocks leaves the battlefield before its triggered ability resolves,
// the target creature won't be exiled. // the target creature won't be exiled.
if (permanent != null) { if (permanent != null) {
new ExileTargetEffect(source.getSourceId(), permanent.getName()).apply(game, source); return new ExileTargetEffect(source.getSourceId(), permanent.getName()).apply(game, source);
} }
return false; return false;
} }
} }
class ChainedToTheRocksWatcher extends WatcherImpl<ChainedToTheRocksWatcher> {
ChainedToTheRocksWatcher (UUID exileId) { /**
super("BattlefieldLeft", WatcherScope.CARD); * Returns the exiled card as Chained to the Rocks leaves battlefield
* Uses no stack
* @author LevelX2
*/
class ChainedToTheRocksReturnExiledAbility extends TriggeredAbilityImpl<ChainedToTheRocksReturnExiledAbility> {
public ChainedToTheRocksReturnExiledAbility() {
super(Zone.BATTLEFIELD, new ReturnExiledCreatureChainedToTheRocksEffect());
this.usesStack = false;
this.setRuleVisible(false);
} }
ChainedToTheRocksWatcher(final ChainedToTheRocksWatcher watcher) { public ChainedToTheRocksReturnExiledAbility(final ChainedToTheRocksReturnExiledAbility ability) {
super(watcher); super(ability);
} }
@Override @Override
public void watch(GameEvent event, Game game) { public ChainedToTheRocksReturnExiledAbility copy() {
return new ChainedToTheRocksReturnExiledAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(this.getSourceId())) { if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(this.getSourceId())) {
ZoneChangeEvent zEvent = (ZoneChangeEvent)event; ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD) { if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
ExileZone exile = game.getExile().getExileZone(this.getSourceId()); return true;
Card sourceCard = game.getCard(this.getSourceId());
if (exile != null && sourceCard != null) {
LinkedList<UUID> cards = new LinkedList<>(exile);
for (UUID cardId: cards) {
Card card = game.getCard(cardId);
card.moveToZone(Zone.BATTLEFIELD, this.getSourceId(), game, false);
game.informPlayers(new StringBuilder(sourceCard.getName()).append(": ").append(card.getName()).append(" was returned to battlefield from exile").toString());
}
exile.clear();
}
} }
} }
} return false;
}
@Override }
public void reset() {
//don't reset condition each turn - only when this leaves the battlefield class ReturnExiledCreatureChainedToTheRocksEffect extends OneShotEffect<ReturnExiledCreatureChainedToTheRocksEffect> {
}
public ReturnExiledCreatureChainedToTheRocksEffect() {
@Override super(Outcome.Benefit);
public ChainedToTheRocksWatcher copy() { this.staticText = "Return exiled creatures";
return new ChainedToTheRocksWatcher(this); }
public ReturnExiledCreatureChainedToTheRocksEffect(final ReturnExiledCreatureChainedToTheRocksEffect effect) {
super(effect);
}
@Override
public ReturnExiledCreatureChainedToTheRocksEffect copy() {
return new ReturnExiledCreatureChainedToTheRocksEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
ExileZone exile = game.getExile().getExileZone(source.getSourceId());
Card sourceCard = game.getCard(source.getSourceId());
if (exile != null && sourceCard != null) {
LinkedList<UUID> cards = new LinkedList<>(exile);
for (UUID cardId : cards) {
Card card = game.getCard(cardId);
card.moveToZone(Zone.BATTLEFIELD, source.getSourceId(), game, false);
game.informPlayers(new StringBuilder(sourceCard.getName()).append(": ").append(card.getName()).append(" returns to battlefield from exile").toString());
}
exile.clear();
return true;
}
return false;
} }
} }