Fixed wrong card number of Chill.

This commit is contained in:
LevelX2 2013-12-08 10:35:01 +01:00
parent 7f80bb0134
commit 2f921c43ce
3 changed files with 5 additions and 17 deletions

View file

@ -29,25 +29,14 @@ package mage.sets.tempest;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.CostModificationEffectImpl;
import mage.abilities.effects.common.cost.SpellsCostIncreasementAllEffect;
import mage.abilities.keyword.FlashbackAbility;
import mage.abilities.keyword.RetraceAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.CostModificationType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.util.CardUtil;
/**
*
@ -61,7 +50,7 @@ public class Chill extends CardImpl<Chill> {
}
public Chill(UUID ownerId) {
super(ownerId, 60, "Chill", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{U}");
super(ownerId, 56, "Chill", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{U}");
this.expansionSetCode = "TMP";
this.color.setBlue(true);

View file

@ -34,7 +34,6 @@ import mage.abilities.effects.common.DrawCardControllerEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterSpell;
import mage.filter.predicate.mageobject.ColorPredicate;

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@ -10879,7 +10879,7 @@ Kjeldoran Frostbeast|Masters Edition III|156|U|{3}{G}{W}|Creature - Elemental Be
Lady Caleria|Masters Edition III|157|U|{3}{G}{G}{W}{W}|Legendary Creature - Human Archer|3|6|{tap}: Lady Caleria deals 3 damage to target attacking or blocking creature.|
Lady Evangela|Masters Edition III|158|U|{W}{U}{B}|Legendary Creature - Human Cleric|1|2|{W}{B}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.|
Lady Orca|Masters Edition III|159|C|{5}{B}{R}|Legendary Creature - Demon|7|4||
Kongming, "Sleeping Dragon"|Masters Edition III|16|R|{2}{W}{W}|Legendary Creature - Human Advisor|2|2|Other creatures you control get +1/+1.|
Kongming, Sleeping Dragon|Masters Edition III|16|R|{2}{W}{W}|Legendary Creature - Human Advisor|2|2|Other creatures you control get +1/+1.|
Livonya Silone|Masters Edition III|160|U|{2}{R}{R}{G}{G}|Legendary Creature - Human Warrior|4|4|First strike, legendary landwalk|
Marhault Elsdragon|Masters Edition III|161|U|{3}{R}{R}{G}|Legendary Creature - Elf Warrior|4|6|Rampage 1 <i>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</i>|
Nebuchadnezzar|Masters Edition III|162|U|{3}{U}|Legendary Creature - Human Wizard|3|3|{X}, {tap}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.|
@ -15196,7 +15196,7 @@ Wei Assassins|Portal Three Kingdoms|86|U|{3}{B}{B}|Creature - Human Soldier Assa
Wei Elite Companions|Portal Three Kingdoms|87|U|{4}{B}|Creature - Human Soldier|3|3|Horsemanship <i>(This creature can't be blocked except by creatures with horsemanship.)</i>|
Wei Infantry|Portal Three Kingdoms|88|C|{1}{B}|Creature - Human Soldier|2|1||
Wei Night Raiders|Portal Three Kingdoms|89|U|{2}{B}{B}|Creature - Human Soldier|2|2|Horsemanship <i>(This creature can't be blocked except by creatures with horsemanship.)</i>$Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.|
Kongming, "Sleeping Dragon"|Portal Three Kingdoms|9|R|{2}{W}{W}|Legendary Creature - Human Advisor|2|2|Other creatures you control get +1/+1.|
Kongming, Sleeping Dragon|Portal Three Kingdoms|9|R|{2}{W}{W}|Legendary Creature - Human Advisor|2|2|Other creatures you control get +1/+1.|
Wei Scout|Portal Three Kingdoms|90|C|{1}{B}|Creature - Human Soldier Scout|1|1|Horsemanship <i>(This creature can't be blocked except by creatures with horsemanship.)</i>|
Wei Strike Force|Portal Three Kingdoms|91|C|{2}{B}|Creature - Human Soldier|2|1|Horsemanship <i>(This creature can't be blocked except by creatures with horsemanship.)</i>|
Xiahou Dun, the One-Eyed|Portal Three Kingdoms|92|R|{2}{B}{B}|Legendary Creature - Human Soldier|3|2|Horsemanship <i>(This creature can't be blocked except by creatures with horsemanship.)</i>$Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.|
@ -18755,7 +18755,7 @@ Capsize|Tempest|55|C|{1}{U}{U}|Instant|||Buyback {3} <i>(You may pay an addition
Counterspell|Tempest|57|C|{U}{U}|Instant|||Counter target spell.|
Dream Cache|Tempest|59|C|{2}{U}|Sorcery|||Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.|
Clot Sliver|Tempest|6|C|{1}{B}|Creature - Sliver|1|1|All Slivers have "{2}: Regenerate this permanent."|
Chill|Tempest|60|U|{1}{U}|Enchantment|||Red spells cost {2} more to cast.|
Chill|Tempest|56|U|{1}{U}|Enchantment|||Red spells cost {2} more to cast.|
Duplicity|Tempest|60|R|{3}{U}|Enchantment|||When Duplicity enters the battlefield, exile the top five cards of your library face down.$At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.$At the beginning of your end step, discard a card.$When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.|
Ertai's Meddling|Tempest|61|R|{X}{U}|Instant|||X can't be 0.$Target spell's controller exiles it with X delay counters on it.$At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.|
Escaped Shapeshifter|Tempest|62|R|{3}{U}{U}|Creature - Shapeshifter|3|4|As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.|
@ -22610,7 +22610,7 @@ Mold Shambler|Commander 2013 Edition|156|C|{3}{G}|Creature - Fungus Beast|3|3|Ki
Naya Soulbeast|Commander 2013 Edition|157|R|{6}{G}{G}|Creature - Beast|0|0|Trample$When you cast Naya Soulbeast, each player reveals the top card of his or her library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way.|
Night Soil|Commander 2013 Edition|158|C|{G}{G}|Enchantment|||{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.|
One Dozen Eyes|Commander 2013 Edition|159|U|{5}{G}|Sorcery|||Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.$Entwine {G}{G}{G} <i>(Choose both if you pay the entwine cost.)</i>|
Kongming, "Sleeping Dragon"|Commander 2013 Edition|16|R|{2}{W}{W}|Legendary Creature - Human Advisor|2|2|Other creatures you control get +1/+1.|
Kongming, Sleeping Dragon|Commander 2013 Edition|16|R|{2}{W}{W}|Legendary Creature - Human Advisor|2|2|Other creatures you control get +1/+1.|
Phantom Nantuko|Commander 2013 Edition|160|R|{2}{G}|Creature - Insect Spirit|0|0|Trample$Phantom Nantuko enters the battlefield with two +1/+1 counters on it.$If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.${tap}: Put a +1/+1 counter on Phantom Nantuko.|
Presence of Gond|Commander 2013 Edition|161|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield."|
Primal Vigor|Commander 2013 Edition|162|R|{4}{G}|Enchantment|||If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.$If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.|