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* Fixed a problem with power/toughness setting of copied transformed permanents (fixes #5893).
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2 changed files with 52 additions and 4 deletions
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@ -1,4 +1,3 @@
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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@ -362,4 +361,54 @@ public class TransformTest extends CardTestPlayerBase {
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}
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/**
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* Having cast Phantasmal Image copying my opponent's flipped Thing in the
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* Ice, I was left with a 0/4 Awoken Horror.
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*
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* https://github.com/magefree/mage/issues/5893
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*
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* The transform effect on the stack should fizzle. The card brought back
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* from Exile should be a new object unless I am interpreting the rules
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* incorrectly. The returned permanent uses the same GUID.
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*/
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@Test
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public void testCopyTransformedThingInTheIce() {
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// Defender
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// Thing in the Ice enters the battlefield with four ice counters on it.
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// Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
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addCard(Zone.HAND, playerA, "Thing in the Ice"); // Creature {1}{U}
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// Creatures you control get +1/+0 until end of turn.
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addCard(Zone.HAND, playerA, "Banners Raised", 4); // Creature {R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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// You may have Phantasmal Image enter the battlefield as a copy of any creature
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// on the battlefield, except it's an Illusion in addition to its other types and
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// it has "When this creature becomes the target of a spell or ability, sacrifice it."
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addCard(Zone.HAND, playerB, "Phantasmal Image", 1); // Creature {1}{U}
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thing in the Ice");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Banners Raised");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Banners Raised");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Banners Raised");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Banners Raised");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Phantasmal Image");
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addTarget(playerB, "Awoken Horror");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 20);
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assertGraveyardCount(playerA, "Banners Raised", 4);
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assertPermanentCount(playerA, "Thing in the Ice", 0);
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assertPermanentCount(playerA, "Awoken Horror", 1);
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assertPowerToughness(playerA, "Awoken Horror", 7, 8);
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assertPermanentCount(playerB, "Awoken Horror", 1);
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assertPowerToughness(playerB, "Awoken Horror", 7, 8);
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}
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}
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@ -1,4 +1,3 @@
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package mage.abilities.keyword;
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import mage.abilities.Ability;
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@ -66,8 +65,8 @@ public class TransformAbility extends SimpleStaticAbility {
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for (Ability ability : sourceCard.getAbilities()) {
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permanent.addAbility(ability, game);
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}
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permanent.getPower().setValue(sourceCard.getPower().getValue());
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permanent.getToughness().setValue(sourceCard.getToughness().getValue());
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permanent.getPower().modifyBaseValue(sourceCard.getPower().getValue());
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permanent.getToughness().modifyBaseValue(sourceCard.getToughness().getValue());
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permanent.setTransformable(sourceCard.isTransformable());
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}
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}
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