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[MID] Implemented Gavony Dawnguard
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2 changed files with 65 additions and 0 deletions
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Mage.Sets/src/mage/cards/g/GavonyDawnguard.java
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64
Mage.Sets/src/mage/cards/g/GavonyDawnguard.java
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package mage.cards.g;
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import mage.MageInt;
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import mage.abilities.common.BecomeDayAsEntersAbility;
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import mage.abilities.common.BecomesDayOrNightTriggeredAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
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import mage.abilities.keyword.WardAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.ComparisonType;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.predicate.mageobject.ManaValuePredicate;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class GavonyDawnguard extends CardImpl {
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private static final FilterCard filter = new FilterCreatureCard("creature card with mana value 3 or less");
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static {
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filter.add(new ManaValuePredicate(ComparisonType.FEWER_THAN, 4));
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}
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public GavonyDawnguard(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}{W}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.SOLDIER);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// Ward {1}
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this.addAbility(new WardAbility(new ManaCostsImpl<>("{1}")));
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// If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.
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this.addAbility(new BecomeDayAsEntersAbility());
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// Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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this.addAbility(new BecomesDayOrNightTriggeredAbility(new LookLibraryAndPickControllerEffect(
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StaticValue.get(4), false, StaticValue.get(1), filter, Zone.LIBRARY, false,
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true, false, Zone.HAND, true, false, false
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).setBackInRandomOrder(true).setText("look at the top four cards of your library. " +
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"You may reveal a creature card with mana value 3 or less from among them " +
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"and put it into your hand. Put the rest on the bottom of your library in any order")));
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}
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private GavonyDawnguard(final GavonyDawnguard card) {
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super(card);
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}
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@Override
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public GavonyDawnguard copy() {
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return new GavonyDawnguard(this);
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}
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}
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@ -80,6 +80,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
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cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Foul Play", 101, Rarity.UNCOMMON, mage.cards.f.FoulPlay.class));
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cards.add(new SetCardInfo("Galvanic Iteration", 224, Rarity.RARE, mage.cards.g.GalvanicIteration.class));
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cards.add(new SetCardInfo("Gavony Dawnguard", 20, Rarity.UNCOMMON, mage.cards.g.GavonyDawnguard.class));
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cards.add(new SetCardInfo("Geistflame Reservoir", 142, Rarity.RARE, mage.cards.g.GeistflameReservoir.class));
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cards.add(new SetCardInfo("Ghoulcaller's Harvest", 225, Rarity.RARE, mage.cards.g.GhoulcallersHarvest.class));
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cards.add(new SetCardInfo("Grafted Identity", 57, Rarity.RARE, mage.cards.g.GraftedIdentity.class));
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