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Add tests based on gatherer
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2 changed files with 201 additions and 2 deletions
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package org.mage.test.cards.single.fut;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.filter.Filter;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* This test is based on rulings of the card Muraganda Petroglyphs in magic Gatherer site
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* (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=145110), accessed in
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* 08/01/2017.
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*
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* @author alexsandro.
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*/
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public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
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/**
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* Muraganda Petroglyphs gives a bonus only to creatures that have no rules text at all.
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* This includes true vanilla creatures (such as Grizzly Bears), face-down creatures,
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* many tokens, and creatures that have lost their abilities (due to Ovinize, for example).
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* Any ability of any kind, whether or not the ability functions in the on the battlefield zone,
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* including things like “Cycling 2” means the creature doesn’t get the bonus.
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*/
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@Test
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public void trueVanillaCardsTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPowerToughness(playerA, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
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assertPowerToughness(playerB, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
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}
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@Test
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public void faceDownCreaturesTest() {
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "", 1);
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assertPowerToughness(playerA, "", 4, 4);
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}
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@Test
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public void faceDownGainedAbilityTest() {
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mass Hysteria"); // All creatures have haste.
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addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "", 1);
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assertPowerToughness(playerA, "", 2, 2);
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}
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@Test
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public void tokenTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
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// Put two 1/1 white Soldier creature tokens onto the battlefield.
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addCard(Zone.HAND, playerA, "Raise the Alarm"); // Instant {1}{W}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, "Soldier", 3, 3);
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}
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@Test
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public void loseAbilitiesTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Goblin Guide", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
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addCard(Zone.HAND, playerA, "Ovinize");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ovinize", "Goblin Guide");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerB, "Goblin Guide", 2, 3);
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}
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@Test
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public void CyclingAbilityTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Hundroog", 1); // Cycling {3}, 4/7
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addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, "Hundroog", 4, 7);
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}
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/**
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* Animated basic lands have mana abilities, so they won’t get the bonus.
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*/
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@Test
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public void animateBasicLandTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
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addCard(Zone.HAND, playerA, "Vastwood Zendikon");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vastwood Zendikon", "Forest");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, "Forest", 6, 4);
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}
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/**
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* Some Auras and Equipment grant abilities to creatures, meaning the affected creature would no longer
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* get the +2/+2 bonus. For example, Flight grants flying to the enchanted creature. Other Auras and Equipment
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* do not, meaning the affected creature would continue to get the +2/+2 bonus. For example, Dehydration states
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* something now true about the enchanted creature, but doesn’t give it any abilities. Auras and Equipment that
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* grant abilities will use the words “gains” or “has,” and they’ll list a keyword ability or an ability in
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* quotation marks.
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*/
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@Test
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public void grantAbilitiesTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Runeclaw Bear", 1);
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// Enchanted creature gets +2/+0 and has trample.
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addCard(Zone.HAND, playerA, "Rancor");
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// Enchanted creature doesn't untap during itscontroller's untap step.
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addCard(Zone.HAND, playerA, "Dehydration");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA,"Rancor", "Grizzly Bears");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dehydration", "Runeclaw Bear");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, "Grizzly Bears", 4, 2);
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assertPowerToughness(playerA, "Runeclaw Bear", 4, 4);
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}
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/**
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* Cipher grants an ability to creatures, meaning the affected creatures would no longer get the +2/+2 bonus.
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*/
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// TODO See how to set the cipher ability in tests
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// public void cipherTest() {
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// addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
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// addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
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// addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
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//
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// addCard(Zone.HAND, playerA, "Shadow Slice"); // {4}{B}
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// castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shadow Slice");
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//
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//
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// }
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}
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@ -4,6 +4,7 @@ import mage.MageObject;
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import mage.abilities.Abilities;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.keyword.MorphAbility;
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import mage.cards.Card;
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import mage.filter.predicate.Predicate;
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import mage.game.Game;
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* Created by Alexsandro.
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*/
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public class NoAbilityPredicate implements Predicate<MageObject> {
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@Override
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public boolean apply(MageObject input, Game game) {
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boolean isFaceDown = false;
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Abilities<Ability> abilities;
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if (input instanceof Card){
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abilities = ((Card)input).getAbilities(game);
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isFaceDown = ((Card)input).isFaceDown(game);
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} else {
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abilities = input.getAbilities();
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}
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if (isFaceDown) {
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for (Ability ability : abilities){
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if(ability.getSourceId() != input.getId()) {
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return false;
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}
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}
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return true;
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}
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for (Ability ability : abilities){
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if (ability.getClass() != SpellAbility.class){
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for (Ability a : abilities){
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if (a.getClass() != SpellAbility.class){
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return false;
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}
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}
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