mirror of
https://github.com/correl/mage.git
synced 2024-12-27 03:00:13 +00:00
Add tests based on gatherer
This commit is contained in:
parent
02625442b1
commit
3033dfecc4
2 changed files with 201 additions and 2 deletions
|
@ -0,0 +1,185 @@
|
||||||
|
package org.mage.test.cards.single.fut;
|
||||||
|
|
||||||
|
import mage.constants.PhaseStep;
|
||||||
|
import mage.constants.Zone;
|
||||||
|
import mage.filter.Filter;
|
||||||
|
import org.junit.Test;
|
||||||
|
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This test is based on rulings of the card Muraganda Petroglyphs in magic Gatherer site
|
||||||
|
* (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=145110), accessed in
|
||||||
|
* 08/01/2017.
|
||||||
|
*
|
||||||
|
* @author alexsandro.
|
||||||
|
*/
|
||||||
|
public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Muraganda Petroglyphs gives a bonus only to creatures that have no rules text at all.
|
||||||
|
* This includes true vanilla creatures (such as Grizzly Bears), face-down creatures,
|
||||||
|
* many tokens, and creatures that have lost their abilities (due to Ovinize, for example).
|
||||||
|
* Any ability of any kind, whether or not the ability functions in the on the battlefield zone,
|
||||||
|
* including things like “Cycling 2” means the creature doesn’t get the bonus.
|
||||||
|
*/
|
||||||
|
@Test
|
||||||
|
public void trueVanillaCardsTest() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
|
||||||
|
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPowerToughness(playerA, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
|
||||||
|
assertPowerToughness(playerB, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void faceDownCreaturesTest() {
|
||||||
|
addCard(Zone.HAND, playerA, "Pine Walker");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
|
||||||
|
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPermanentCount(playerA, "", 1);
|
||||||
|
assertPowerToughness(playerA, "", 4, 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void faceDownGainedAbilityTest() {
|
||||||
|
addCard(Zone.HAND, playerA, "Pine Walker");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mass Hysteria"); // All creatures have haste.
|
||||||
|
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
|
||||||
|
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPermanentCount(playerA, "", 1);
|
||||||
|
assertPowerToughness(playerA, "", 2, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void tokenTest() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
// Put two 1/1 white Soldier creature tokens onto the battlefield.
|
||||||
|
addCard(Zone.HAND, playerA, "Raise the Alarm"); // Instant {1}{W}
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm");
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPowerToughness(playerA, "Soldier", 3, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void loseAbilitiesTest() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerB, "Goblin Guide", 1);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
|
||||||
|
addCard(Zone.HAND, playerA, "Ovinize");
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ovinize", "Goblin Guide");
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPowerToughness(playerB, "Goblin Guide", 2, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void CyclingAbilityTest() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Hundroog", 1); // Cycling {3}, 4/7
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPowerToughness(playerA, "Hundroog", 4, 7);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Animated basic lands have mana abilities, so they won’t get the bonus.
|
||||||
|
*/
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void animateBasicLandTest() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
addCard(Zone.HAND, playerA, "Vastwood Zendikon");
|
||||||
|
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vastwood Zendikon", "Forest");
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPowerToughness(playerA, "Forest", 6, 4);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Some Auras and Equipment grant abilities to creatures, meaning the affected creature would no longer
|
||||||
|
* get the +2/+2 bonus. For example, Flight grants flying to the enchanted creature. Other Auras and Equipment
|
||||||
|
* do not, meaning the affected creature would continue to get the +2/+2 bonus. For example, Dehydration states
|
||||||
|
* something now true about the enchanted creature, but doesn’t give it any abilities. Auras and Equipment that
|
||||||
|
* grant abilities will use the words “gains” or “has,” and they’ll list a keyword ability or an ability in
|
||||||
|
* quotation marks.
|
||||||
|
*/
|
||||||
|
@Test
|
||||||
|
public void grantAbilitiesTest() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Runeclaw Bear", 1);
|
||||||
|
// Enchanted creature gets +2/+0 and has trample.
|
||||||
|
addCard(Zone.HAND, playerA, "Rancor");
|
||||||
|
// Enchanted creature doesn't untap during itscontroller's untap step.
|
||||||
|
addCard(Zone.HAND, playerA, "Dehydration");
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA,"Rancor", "Grizzly Bears");
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dehydration", "Runeclaw Bear");
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPowerToughness(playerA, "Grizzly Bears", 4, 2);
|
||||||
|
|
||||||
|
assertPowerToughness(playerA, "Runeclaw Bear", 4, 4);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Cipher grants an ability to creatures, meaning the affected creatures would no longer get the +2/+2 bonus.
|
||||||
|
*/
|
||||||
|
// TODO See how to set the cipher ability in tests
|
||||||
|
// public void cipherTest() {
|
||||||
|
// addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
|
||||||
|
// addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
// addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
|
||||||
|
//
|
||||||
|
// addCard(Zone.HAND, playerA, "Shadow Slice"); // {4}{B}
|
||||||
|
// castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shadow Slice");
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// }
|
||||||
|
}
|
|
@ -4,6 +4,7 @@ import mage.MageObject;
|
||||||
import mage.abilities.Abilities;
|
import mage.abilities.Abilities;
|
||||||
import mage.abilities.Ability;
|
import mage.abilities.Ability;
|
||||||
import mage.abilities.SpellAbility;
|
import mage.abilities.SpellAbility;
|
||||||
|
import mage.abilities.keyword.MorphAbility;
|
||||||
import mage.cards.Card;
|
import mage.cards.Card;
|
||||||
import mage.filter.predicate.Predicate;
|
import mage.filter.predicate.Predicate;
|
||||||
import mage.game.Game;
|
import mage.game.Game;
|
||||||
|
@ -12,17 +13,30 @@ import mage.game.Game;
|
||||||
* Created by Alexsandro.
|
* Created by Alexsandro.
|
||||||
*/
|
*/
|
||||||
public class NoAbilityPredicate implements Predicate<MageObject> {
|
public class NoAbilityPredicate implements Predicate<MageObject> {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean apply(MageObject input, Game game) {
|
public boolean apply(MageObject input, Game game) {
|
||||||
|
boolean isFaceDown = false;
|
||||||
Abilities<Ability> abilities;
|
Abilities<Ability> abilities;
|
||||||
if (input instanceof Card){
|
if (input instanceof Card){
|
||||||
abilities = ((Card)input).getAbilities(game);
|
abilities = ((Card)input).getAbilities(game);
|
||||||
|
|
||||||
|
isFaceDown = ((Card)input).isFaceDown(game);
|
||||||
} else {
|
} else {
|
||||||
abilities = input.getAbilities();
|
abilities = input.getAbilities();
|
||||||
}
|
}
|
||||||
|
if (isFaceDown) {
|
||||||
|
for (Ability ability : abilities){
|
||||||
|
if(ability.getSourceId() != input.getId()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Ability ability : abilities){
|
||||||
|
if (ability.getClass() != SpellAbility.class){
|
||||||
|
|
||||||
for (Ability a : abilities){
|
|
||||||
if (a.getClass() != SpellAbility.class){
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue