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Fix Master of the Wild Hunt assigning damage based on wolves' toughness instead of power

This commit is contained in:
PurpleCrowbar 2022-12-22 20:42:30 +00:00
parent 8228c39c5b
commit 304b907e10

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@ -90,7 +90,7 @@ class MasterOfTheWildHuntEffect extends OneShotEffect {
if (target != null && game.getBattlefield().countAll(filter, source.getControllerId(), game) > 0) {
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
permanent.tap(source, game);
target.damage(permanent.getToughness().getValue(), permanent.getId(), source, game);
target.damage(permanent.getPower().getValue(), permanent.getId(), source, game);
wolves.add(permanent.getId());
}
Player player = game.getPlayer(target.getControllerId());