mirror of
https://github.com/correl/mage.git
synced 2025-04-11 09:11:12 -09:00
Fix Master of the Wild Hunt assigning damage based on wolves' toughness instead of power
This commit is contained in:
parent
8228c39c5b
commit
304b907e10
1 changed files with 1 additions and 1 deletions
|
@ -90,7 +90,7 @@ class MasterOfTheWildHuntEffect extends OneShotEffect {
|
|||
if (target != null && game.getBattlefield().countAll(filter, source.getControllerId(), game) > 0) {
|
||||
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
|
||||
permanent.tap(source, game);
|
||||
target.damage(permanent.getToughness().getValue(), permanent.getId(), source, game);
|
||||
target.damage(permanent.getPower().getValue(), permanent.getId(), source, game);
|
||||
wolves.add(permanent.getId());
|
||||
}
|
||||
Player player = game.getPlayer(target.getControllerId());
|
||||
|
|
Loading…
Add table
Reference in a new issue