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Merge pull request #1875 from drmDev/master
Stinkdrinker bandit bug fix and test
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commit
30a2d41450
2 changed files with 77 additions and 12 deletions
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@ -30,25 +30,34 @@ package mage.sets.morningtide;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.abilities.keyword.ProwlAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.combat.CombatGroup;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author BursegSardaukar
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*/
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public class StinkdrinkerBandit extends CardImpl {
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("Rogue");
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static {
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filter.add(new SubtypePredicate("Rogue"));
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}
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public StinkdrinkerBandit(UUID ownerId) {
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super(ownerId, 80, "Stinkdrinker Bandit", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{B}");
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@ -62,8 +71,10 @@ public class StinkdrinkerBandit extends CardImpl {
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// Prowl {1}, {B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
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this.addAbility(new ProwlAbility(this, "{1}{B}"));
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// Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
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this.addAbility(new StinkdrinkerBanditTriggeredAbility());
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// Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(
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new StinkdrinkerBanditTriggeredAbility(), Duration.WhileOnBattlefield,
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filter, "Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn")));
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}
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public StinkdrinkerBandit(final StinkdrinkerBandit card) {
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@ -79,7 +90,7 @@ public class StinkdrinkerBandit extends CardImpl {
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class StinkdrinkerBanditTriggeredAbility extends TriggeredAbilityImpl {
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public StinkdrinkerBanditTriggeredAbility() {
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super(Zone.BATTLEFIELD, new BoostTargetEffect(2, 1, Duration.EndOfTurn));
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super(Zone.BATTLEFIELD, new BoostSourceEffect(2, 1, Duration.EndOfTurn));
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}
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public StinkdrinkerBanditTriggeredAbility(final StinkdrinkerBanditTriggeredAbility ability) {
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@ -93,17 +104,18 @@ class StinkdrinkerBanditTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType().equals(EventType.UNBLOCKED_ATTACKER);
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return event.getType().equals(EventType.DECLARED_BLOCKERS);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent attackingCreature = game.getPermanent(event.getTargetId());
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if (attackingCreature != null && attackingCreature.hasSubtype("Rogue")) {
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for (Effect effect : getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getTargetId()));
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Permanent sourcePermanent = game.getPermanent(getSourceId());
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if (sourcePermanent.isAttacking()) {
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for (CombatGroup combatGroup: game.getCombat().getGroups()) {
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if (combatGroup.getBlockers().isEmpty() && combatGroup.getAttackers().contains(getSourceId())) {
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return true;
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}
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}
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return true;
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}
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return false;
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}
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@ -0,0 +1,53 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.single;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class StinkdrinkerBanditTest extends CardTestPlayerBase {
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/**
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* Reported bug: Stinkdrinker Bandit is incorrectly giving the +2/+1 bonus even to Rogues that do get blocked.
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*/
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@Test
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public void unblockedRoguesTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Agent of Horizons"); // 3/2 rogue
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addCard(Zone.BATTLEFIELD, playerA, "Amphin Cutthroat"); // 2/4 rogue
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addCard(Zone.BATTLEFIELD, playerA, "Bronze Sable"); // 2/1
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// Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
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addCard(Zone.BATTLEFIELD, playerA, "Stinkdrinker Bandit"); // 2/1 rogue
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addCard(Zone.BATTLEFIELD, playerB, "Wall of Omens"); // 0/4
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attack(1, playerA, "Agent of Horizons");
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attack(1, playerA, "Amphin Cutthroat");
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attack(1, playerA, "Stinkdrinker Bandit");
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attack(1, playerA, "Bronze Sable");
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block(1, playerB, "Wall of Omens", "Stinkdrinker Bandit");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPowerToughness(playerA, "Stinkdrinker Bandit", 2, 1); // blocked, so stays 2/1
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assertPowerToughness(playerA, "Agent of Horizons", 5, 3); // 3/2 + 2/1
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assertPowerToughness(playerA, "Amphin Cutthroat", 4, 5); // 2/4 + 2/1
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assertPowerToughness(playerA, "Bronze Sable", 2, 1);
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assertPermanentCount(playerB, "Wall of Omens", 1);
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assertPowerToughness(playerB, "Wall of Omens", 0, 4);
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assertLife(playerA, 20);
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assertLife(playerB, 9); // Agent pumped to 5, Amphin pumped to 4, Sable stays at 2 power (11 damage)
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}
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}
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