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Added some tests.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class DeathtouchTest extends CardTestPlayerBase {
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/**
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* Checks if cards put into play with Lord of the Void triggered ability
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* are correctly controlled by the controller of Lord of the Void
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* e.g. the top card of the library of the current controller of Oracle of Mul Daya is revealed
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*/
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@Test
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public void testMarathWillOfTheWild() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.BATTLEFIELD, playerA, "Forest");
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addCard(Zone.BATTLEFIELD, playerA, "Plains");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 10);
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addCard(Zone.BATTLEFIELD, playerA, "Basilisk Collar");
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/*
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{R}{G}{W} Legendary Creature - Elemental Beast
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Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on
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it equal to the amount of mana spent to cast it.
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{X}, Remove X +1/+1 counters from Marath: Choose one -
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* Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can't be 0
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*/
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addCard(Zone.HAND, playerA, "Marath, Will of the Wild", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Archangel of Thune");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN , playerA, "Marath, Will of the Wild");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip {2}", "Marath, Will of the Wild");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{X},Remove X +1/+1 counters from Marath: Choose one - Put X +1/+1 counters on target creature; or {source} deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield.");
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setChoice(playerA, "X=3");
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setModeChoice(playerA, "1"); // Marath deals X damage to target creature or player
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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// under control
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assertLife(playerA, 20);
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Permanent equipment = getPermanent("Basilisk Collar", playerA);
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Assert.assertTrue("Equipment is attached to Marath", equipment.getAttachedTo() != null);
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// assertPermanentCount(playerA, "Marath, Will of the Wild", 0);
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// assertPermanentCount(playerB, "Archangel of Thune", 0);
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}
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}
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.control;
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import mage.abilities.keyword.HasteAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class PutIntoPlayEffectsTest extends CardTestPlayerBase {
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/**
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* Checks if cards put into play with Lord of the Void triggered ability
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* are correctly controlled by the controller of Lord of the Void
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* e.g. the top card of the library of the current controller of Oracle of Mul Daya is revealed
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*/
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@Test
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public void testLordOfTheVoid() {
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skipInitShuffling();
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addCard(Zone.LIBRARY, playerA, "Oracle of Mul Daya", 4);
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// Whenever Lord of the Void deals combat damage to a player, exile the top seven cards
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// of that player's library, then put a creature card from among them
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// onto the battlefield under your control.
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addCard(Zone.BATTLEFIELD, playerB, "Lord of the Void");
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attack(2, playerB, "Lord of the Void");
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setChoice(playerB, "Oracle of Mul Daya");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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// under control
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assertLife(playerA, 13);
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assertPermanentCount(playerB, "Oracle of Mul Daya", 1);
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Assert.assertTrue("Top card of the library of player B should be reveled.", playerB.isTopCardRevealed());
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Assert.assertFalse("Top card of the library of player A should not be reveled.", playerA.isTopCardRevealed());
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}
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/*
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test also if the Oracle was in play before by the owner of the oracle
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*/
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@Test
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public void testLordOfTheVoid2() {
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addCard(Zone.BATTLEFIELD, playerA, "Oracle of Mul Daya");
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// Whenever Lord of the Void deals combat damage to a player, exile the top seven cards
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// of that player's library, then put a creature card from among them
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// onto the battlefield under your control.
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addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
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addCard(Zone.BATTLEFIELD, playerB, "Lord of the Void");
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addCard(Zone.HAND, playerB, "Griptide");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Griptide", "Oracle of Mul Daya");
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attack(2, playerB, "Lord of the Void");
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setChoice(playerB, "Oracle of Mul Daya");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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// under control
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assertLife(playerA, 13);
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assertPermanentCount(playerB, "Oracle of Mul Daya", 1);
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Assert.assertTrue("Top card of the library of player B should be reveled.", playerB.isTopCardRevealed());
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Assert.assertFalse("Top card of the library of player A should not be reveled.", playerA.isTopCardRevealed());
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}
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}
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