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* Commander - Fixed that a player lost by commander damage was posted continuously to the game log while the multiplayer game was ongoing.
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2 changed files with 3 additions and 4 deletions
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@ -193,7 +193,7 @@ public abstract class GameCommanderImpl extends GameImpl {
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for (Map.Entry<UUID, Integer> entrySet : damageWatcher.getDamageToPlayer().entrySet()) {
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if (entrySet.getValue() > 20) {
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Player opponent = getPlayer(entrySet.getKey());
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if (opponent != null && player.isInGame()) {
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if (opponent != null && !opponent.hasLost() && player.isInGame()) {
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opponent.lost(this);
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}
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}
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@ -113,13 +113,12 @@ public class CommanderInfoWatcher extends Watcher {
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sb.append(" ").append(castCount).append(castCount == 1 ? " time" : " times").append(" casted from the command zone.");
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}
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this.addInfo(object, "Commander", sb.toString(), game);
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if (checkCommanderDamage) {
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for (Map.Entry<UUID, Integer> entry : damageToPlayer.entrySet()) {
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Player damagedPlayer = game.getPlayer(entry.getKey());
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sb.setLength(0);
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sb.append("<b>Commander</b> did ").append(entry.getValue()).append(" combat damage to player ").append(damagedPlayer.getLogName()).append(".");
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this.addInfo(object, new StringBuilder("Commander").append(entry.getKey()).toString(), sb.toString(), game);
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this.addInfo(object, "Commander" + entry.getKey(),
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"<b>Commander</b> did " + entry.getValue() + " combat damage to player " + damagedPlayer.getLogName() + ".", game);
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}
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}
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}
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