mirror of
https://github.com/correl/mage.git
synced 2024-12-25 11:11:16 +00:00
* Commander - Fixed that a player lost by commander damage was posted continuously to the game log while the multiplayer game was ongoing.
This commit is contained in:
parent
c5718e3f19
commit
30e0f8b85a
2 changed files with 3 additions and 4 deletions
|
@ -193,7 +193,7 @@ public abstract class GameCommanderImpl extends GameImpl {
|
|||
for (Map.Entry<UUID, Integer> entrySet : damageWatcher.getDamageToPlayer().entrySet()) {
|
||||
if (entrySet.getValue() > 20) {
|
||||
Player opponent = getPlayer(entrySet.getKey());
|
||||
if (opponent != null && player.isInGame()) {
|
||||
if (opponent != null && !opponent.hasLost() && player.isInGame()) {
|
||||
opponent.lost(this);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -113,13 +113,12 @@ public class CommanderInfoWatcher extends Watcher {
|
|||
sb.append(" ").append(castCount).append(castCount == 1 ? " time" : " times").append(" casted from the command zone.");
|
||||
}
|
||||
this.addInfo(object, "Commander", sb.toString(), game);
|
||||
|
||||
if (checkCommanderDamage) {
|
||||
for (Map.Entry<UUID, Integer> entry : damageToPlayer.entrySet()) {
|
||||
Player damagedPlayer = game.getPlayer(entry.getKey());
|
||||
sb.setLength(0);
|
||||
sb.append("<b>Commander</b> did ").append(entry.getValue()).append(" combat damage to player ").append(damagedPlayer.getLogName()).append(".");
|
||||
this.addInfo(object, new StringBuilder("Commander").append(entry.getKey()).toString(), sb.toString(), game);
|
||||
this.addInfo(object, "Commander" + entry.getKey(),
|
||||
"<b>Commander</b> did " + entry.getValue() + " combat damage to player " + damagedPlayer.getLogName() + ".", game);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue