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[MOM] Implement Bloated Processor
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83
Mage.Sets/src/mage/cards/b/BloatedProcessor.java
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83
Mage.Sets/src/mage/cards/b/BloatedProcessor.java
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package mage.cards.b;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.DiesSourceTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.effects.keyword.IncubateEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.counters.CounterType;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.AnotherPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class BloatedProcessor extends CardImpl {
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private static final FilterControlledPermanent filter
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= new FilterControlledPermanent(SubType.PHYREXIAN, "another Phyrexian");
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static {
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filter.add(AnotherPredicate.instance);
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}
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public BloatedProcessor(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}");
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this.subtype.add(SubType.PHYREXIAN);
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this.power = new MageInt(3);
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this.toughness = new MageInt(2);
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// Sacrifice another Phyrexian: Put a +1/+1 counter on Bloated Processor.
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this.addAbility(new SimpleActivatedAbility(
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new AddCountersSourceEffect(CounterType.P1P1.createInstance()), new SacrificeTargetCost(filter)
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));
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// When Bloated Processor dies, incubate X, where X is its power.
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this.addAbility(new DiesSourceTriggeredAbility(new BloatedProcessorEffect()));
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}
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private BloatedProcessor(final BloatedProcessor card) {
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super(card);
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}
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@Override
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public BloatedProcessor copy() {
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return new BloatedProcessor(this);
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}
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}
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class BloatedProcessorEffect extends OneShotEffect {
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BloatedProcessorEffect() {
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super(Outcome.Benefit);
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staticText = "incubate X, where X is its power";
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}
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private BloatedProcessorEffect(final BloatedProcessorEffect effect) {
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super(effect);
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}
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@Override
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public BloatedProcessorEffect copy() {
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return new BloatedProcessorEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = source.getSourcePermanentOrLKI(game);
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return permanent != null && new IncubateEffect(permanent.getPower().getValue()).apply(game, source);
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}
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}
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@ -39,6 +39,7 @@ public final class MarchOfTheMachine extends ExpansionSet {
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cards.add(new SetCardInfo("Beamtown Beatstick", 131, Rarity.COMMON, mage.cards.b.BeamtownBeatstick.class));
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cards.add(new SetCardInfo("Bladed Battle-Fan", 91, Rarity.COMMON, mage.cards.b.BladedBattleFan.class));
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cards.add(new SetCardInfo("Blighted Burgeoning", 177, Rarity.COMMON, mage.cards.b.BlightedBurgeoning.class));
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cards.add(new SetCardInfo("Bloated Processor", 93, Rarity.RARE, mage.cards.b.BloatedProcessor.class));
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cards.add(new SetCardInfo("Bloodfell Caves", 267, Rarity.COMMON, mage.cards.b.BloodfellCaves.class));
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cards.add(new SetCardInfo("Blossoming Sands", 268, Rarity.COMMON, mage.cards.b.BlossomingSands.class));
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cards.add(new SetCardInfo("Bonded Herdbeast", 178, Rarity.COMMON, mage.cards.b.BondedHerdbeast.class));
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