* Some fixes for exile handling.

This commit is contained in:
LevelX2 2016-09-26 23:27:12 +02:00
parent 31bc96d16a
commit 311f797565
2 changed files with 2 additions and 2 deletions

View file

@ -58,7 +58,7 @@ public class HikariTwilightGuardian extends CardImpl {
this.addAbility(FlyingAbility.getInstance());
// Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Effect effect = new ExileReturnBattlefieldOwnerNextEndStepSourceEffect();
Effect effect = new ExileReturnBattlefieldOwnerNextEndStepSourceEffect(true);
effect.setText("you may exile {this}. If you do, return it to the battlefield under its owner's control at the beginning of the next end step");
this.addAbility(new SpellCastControllerTriggeredAbility(effect, filter, true));
}

View file

@ -67,7 +67,7 @@ public class GhostCouncilOfOrzhova extends CardImpl {
this.addAbility(ability);
// {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ExileReturnBattlefieldOwnerNextEndStepSourceEffect(), new GenericManaCost(1));
ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ExileReturnBattlefieldOwnerNextEndStepSourceEffect(true), new GenericManaCost(1));
ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent()));
this.addAbility(ability);
}