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updated implementation of Hurkyl's Recall
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parent
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commit
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1 changed files with 9 additions and 12 deletions
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@ -1,22 +1,22 @@
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package mage.cards.h;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ReturnToHandFromBattlefieldAllEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterArtifactPermanent;
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import mage.filter.predicate.other.OwnerIdPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.TargetPlayer;
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import java.util.UUID;
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/**
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*
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* @author LevelX2
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*/
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public final class HurkylsRecall extends CardImpl {
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@ -29,7 +29,7 @@ public final class HurkylsRecall extends CardImpl {
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this.getSpellAbility().addTarget(new TargetPlayer());
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}
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public HurkylsRecall(final HurkylsRecall card) {
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private HurkylsRecall(final HurkylsRecall card) {
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super(card);
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}
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@ -41,24 +41,21 @@ public final class HurkylsRecall extends CardImpl {
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class HurkylsRecallReturnToHandEffect extends OneShotEffect {
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public HurkylsRecallReturnToHandEffect() {
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HurkylsRecallReturnToHandEffect() {
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super(Outcome.ReturnToHand);
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staticText = "Return all artifacts target player owns to their hand";
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}
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public HurkylsRecallReturnToHandEffect(final HurkylsRecallReturnToHandEffect effect) {
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private HurkylsRecallReturnToHandEffect(final HurkylsRecallReturnToHandEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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if (targetPointer.getFirst(game, source) != null) {
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FilterArtifactPermanent filter = new FilterArtifactPermanent();
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FilterPermanent filter = new FilterArtifactPermanent();
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filter.add(new OwnerIdPredicate(targetPointer.getFirst(game, source)));
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for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
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permanent.moveToZone(Zone.HAND, source.getSourceId(), game, true);
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}
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return true;
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return new ReturnToHandFromBattlefieldAllEffect(filter).apply(game, source);
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}
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return false;
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}
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