Fixed wrong activation cost of Vital Splicer's regenerate ability.

This commit is contained in:
LevelX2 2013-04-23 21:31:54 +02:00
parent 199e566f45
commit 31961cd700

View file

@ -71,8 +71,11 @@ public class VitalSplicer extends CardImpl<VitalSplicer> {
this.power = new MageInt(1); this.power = new MageInt(1);
this.toughness = new MageInt(1); this.toughness = new MageInt(1);
// When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new GolemToken()))); this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new GolemToken())));
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateTargetEffect(), new ManaCostsImpl("{1}{G}"));
// {1}: Regenerate target Golem you control.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateTargetEffect(), new ManaCostsImpl("{1}"));
ability.addTarget(new TargetCreaturePermanent(filter)); ability.addTarget(new TargetCreaturePermanent(filter));
this.addAbility(ability); this.addAbility(ability);
} }