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Fixed wrong activation cost of Vital Splicer's regenerate ability.
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1 changed files with 4 additions and 1 deletions
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@ -71,8 +71,11 @@ public class VitalSplicer extends CardImpl<VitalSplicer> {
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this.power = new MageInt(1);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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this.toughness = new MageInt(1);
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// When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new GolemToken())));
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this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new GolemToken())));
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateTargetEffect(), new ManaCostsImpl("{1}{G}"));
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// {1}: Regenerate target Golem you control.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateTargetEffect(), new ManaCostsImpl("{1}"));
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ability.addTarget(new TargetCreaturePermanent(filter));
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ability.addTarget(new TargetCreaturePermanent(filter));
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this.addAbility(ability);
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this.addAbility(ability);
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}
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}
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