* Infectious Bloodlust - Fixed handling of attack requirement.

This commit is contained in:
LevelX2 2015-07-07 00:31:34 +02:00
parent 134809ea5a
commit 31c225373e

View file

@ -29,11 +29,11 @@ package mage.sets.magicorigins;
import java.util.UUID; import java.util.UUID;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.AttacksEachTurnStaticAbility;
import mage.abilities.common.DiesAttachedTriggeredAbility; import mage.abilities.common.DiesAttachedTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.AttachEffect; import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.combat.AttacksIfAbleAttachedEffect;
import mage.abilities.effects.common.continuous.BoostEnchantedEffect; import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect; import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.effects.common.search.SearchLibraryPutInHandEffect; import mage.abilities.effects.common.search.SearchLibraryPutInHandEffect;
@ -42,6 +42,7 @@ import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.constants.AttachmentType; import mage.constants.AttachmentType;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome; import mage.constants.Outcome;
import mage.constants.Rarity; import mage.constants.Rarity;
import mage.constants.Zone; import mage.constants.Zone;
@ -82,7 +83,8 @@ public class InfectiousBloodlust extends CardImpl {
effect = new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.AURA); effect = new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.AURA);
effect.setText("has haste"); effect.setText("has haste");
ability.addEffect(effect); ability.addEffect(effect);
effect = new GainAbilityAttachedEffect(new AttacksEachTurnStaticAbility(), AttachmentType.AURA); ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(2, 2, Duration.WhileOnBattlefield));
effect = new AttacksIfAbleAttachedEffect(Duration.WhileOnBattlefield, AttachmentType.AURA);
effect.setText("and attacks each turn if able"); effect.setText("and attacks each turn if able");
ability.addEffect(effect); ability.addEffect(effect);
this.addAbility(ability); this.addAbility(ability);