Added Scarwood Bandits

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Zzooouhh 2017-09-14 12:27:05 +02:00 committed by GitHub
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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.condition.common.SourceOnBattlefieldCondition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.Cost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.ForestwalkAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetArtifactPermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author L_J
*/
public class ScarwoodBandits extends CardImpl {
public ScarwoodBandits(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G}{G}");
this.subtype.add("Human");
this.subtype.add("Rogue");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Forestwalk
this.addAbility(new ForestwalkAbility());
// {2}{G}, {tap}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ScarwoodBanditsEffect(new GenericManaCost(2)), new ManaCostsImpl("{2}{G}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetArtifactPermanent());
this.addAbility(ability);
}
public ScarwoodBandits(final ScarwoodBandits card) {
super(card);
}
@Override
public ScarwoodBandits copy() {
return new ScarwoodBandits(this);
}
}
class ScarwoodBanditsEffect extends OneShotEffect {
protected Cost cost;
public ScarwoodBanditsEffect(Cost cost) {
super(Outcome.Detriment);
this.staticText = "Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield";
this.cost = cost;
}
public ScarwoodBanditsEffect(final ScarwoodBanditsEffect effect) {
super(effect);
this.cost = effect.cost.copy();
}
@Override
public ScarwoodBanditsEffect copy() {
return new ScarwoodBanditsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Permanent targetArtifact = game.getPermanent(getTargetPointer().getFirst(game, source));
if (targetArtifact != null) {
Player player = game.getPlayer(targetArtifact.getControllerId());
if (player != null) {
cost.clearPaid();
if (player.chooseUse(Outcome.Benefit, "Pay {2}? (Otherwise Scarwood Bandits' controller gains control of" + targetArtifact.getLogName() + ")", source, game)) {
cost.pay(source, game, targetArtifact.getControllerId(), targetArtifact.getControllerId(), false, null);
}
if (!cost.isPaid()) {
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(
new GainControlTargetEffect(Duration.Custom),
new SourceOnBattlefieldCondition(),
"Gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.");
effect.setTargetPointer(new FixedTarget(targetArtifact.getId()));
game.addEffect(effect, source);
}
}
}
return true;
}
return false;
}
}