From 32ac1b9436a785e303b0b817e15ef7c69390e3a4 Mon Sep 17 00:00:00 2001 From: jeffwadsworth Date: Sun, 1 Jul 2012 11:26:28 -0500 Subject: [PATCH] - Added Justice. The card picture needs to be fixed. --- .../src/mage/sets/fifthedition/Justice.java | 153 ++++++++++++++++++ 1 file changed, 153 insertions(+) create mode 100644 Mage.Sets/src/mage/sets/fifthedition/Justice.java diff --git a/Mage.Sets/src/mage/sets/fifthedition/Justice.java b/Mage.Sets/src/mage/sets/fifthedition/Justice.java new file mode 100644 index 0000000000..894c371cce --- /dev/null +++ b/Mage.Sets/src/mage/sets/fifthedition/Justice.java @@ -0,0 +1,153 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.fifthedition; + +import java.util.UUID; +import mage.Constants; +import mage.Constants.CardType; +import mage.Constants.Rarity; +import mage.MageObject; +import mage.ObjectColor; +import mage.abilities.Ability; +import mage.abilities.TriggeredAbilityImpl; +import mage.abilities.common.BeginningOfUpkeepTriggeredAbility; +import mage.abilities.costs.mana.ManaCostsImpl; +import mage.abilities.effects.Effect; +import mage.abilities.effects.OneShotEffect; +import mage.abilities.effects.common.SacrificeSourceUnlessPaysEffect; +import mage.cards.CardImpl; +import mage.game.Game; +import mage.game.events.GameEvent; +import mage.game.permanent.Permanent; +import mage.game.stack.Spell; +import mage.players.Player; +import mage.target.targetpointer.FixedTarget; + +/** + * + * @author jeffwadsworth + */ +public class Justice extends CardImpl { + + public Justice(UUID ownerId) { + super(ownerId, 6, "Justice", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}{W}"); + this.expansionSetCode = "5ED"; + + this.color.setWhite(true); + + // At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. + this.addAbility(new BeginningOfUpkeepTriggeredAbility(Constants.Zone.BATTLEFIELD, new SacrificeSourceUnlessPaysEffect(new ManaCostsImpl("{W}{W}")), Constants.TargetController.YOU, false)); + + // Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. + this.addAbility(new JusticeTriggeredAbility(new JusticeEffect())); + } + + public Justice(final Justice card) { + super(card); + } + + @Override + public Justice copy() { + return new Justice(this); + } +} + +class JusticeTriggeredAbility extends TriggeredAbilityImpl { + + public JusticeTriggeredAbility(Effect effect) { + super(Constants.Zone.BATTLEFIELD, effect); + } + + public JusticeTriggeredAbility(final JusticeTriggeredAbility ability) { + super(ability); + } + + @Override + public JusticeTriggeredAbility copy() { + return new JusticeTriggeredAbility(this); + } + + @Override + public boolean checkTrigger(GameEvent event, Game game) { + //if anyone can perform these checks more efficiently, have at it. + if (event.getType() == GameEvent.EventType.DAMAGED_CREATURE || + event.getType() == GameEvent.EventType.DAMAGED_PLAYER || + event.getType() == GameEvent.EventType.DAMAGED_PLANESWALKER) { + if (game.getObject(event.getSourceId()) instanceof Spell || + game.getObject(event.getSourceId()) instanceof Permanent) { + MageObject damageObject = game.getObject(event.getSourceId()); + if (damageObject.getColor().contains(ObjectColor.RED)) { + if (damageObject.getCardType().contains(CardType.CREATURE) || + damageObject.getCardType().contains(CardType.SORCERY) || + damageObject.getCardType().contains(CardType.INSTANT)) { + this.getEffects().get(0).setValue("damageAmount", event.getAmount()); + this.getEffects().get(0).setTargetPointer(new FixedTarget(game.getControllerId(damageObject.getId()))); + return true; + } + } + } + } + return false; + } + + @Override + public String getRule() { + return "Whenever a red creature or spell deals damage, {this} deals that much damage to that creature's or spell's controller."; + } +} + +class JusticeEffect extends OneShotEffect { + + public JusticeEffect() { + super(Constants.Outcome.Damage); + //this.staticText = "it deals that much damage to its controller"; + } + + public JusticeEffect(final JusticeEffect effect) { + super(effect); + } + + @Override + public JusticeEffect copy() { + return new JusticeEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + Integer damageAmount = (Integer) this.getValue("damageAmount"); + UUID targetId = this.targetPointer.getFirst(game, source); + if (damageAmount != null && targetId != null) { + Player player = game.getPlayer(targetId); + if (player != null) { + player.damage(damageAmount, targetId, game, false, true); + return true; + } + } + return false; + } +} \ No newline at end of file