From 330c6d806257416eb48459510a6fd73cd50a07b4 Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Sun, 12 Jan 2020 12:14:36 -0500 Subject: [PATCH] fixed Gravebreaker Lamia text --- .../src/mage/cards/g/GravebreakerLamia.java | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/Mage.Sets/src/mage/cards/g/GravebreakerLamia.java b/Mage.Sets/src/mage/cards/g/GravebreakerLamia.java index 61bf6f9fb4..e9fd1f39bb 100644 --- a/Mage.Sets/src/mage/cards/g/GravebreakerLamia.java +++ b/Mage.Sets/src/mage/cards/g/GravebreakerLamia.java @@ -1,6 +1,5 @@ package mage.cards.g; -import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; @@ -20,12 +19,19 @@ import mage.game.Game; import mage.players.Player; import mage.target.common.TargetCardInLibrary; +import java.util.UUID; + /** - * * @author LevelX2 */ public final class GravebreakerLamia extends CardImpl { + private static final FilterCard filter = new FilterCard(); + + static { + filter.add(new CastFromZonePredicate(Zone.GRAVEYARD)); + } + public GravebreakerLamia(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT, CardType.CREATURE}, "{4}{B}"); @@ -42,9 +48,8 @@ public final class GravebreakerLamia extends CardImpl { this.addAbility(new EntersBattlefieldTriggeredAbility(new GravebreakerLamiaSearchEffect(), false)); // Spells you cast from your graveyard cost {1} less to cast. - FilterCard filter = new FilterCard("Spells you cast from your graveyard"); - filter.add(new CastFromZonePredicate(Zone.GRAVEYARD)); - this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellsCostReductionControllerEffect(filter, 1))); + this.addAbility(new SimpleStaticAbility(new SpellsCostReductionControllerEffect(filter, 1) + .setText("Spells you cast from your graveyard cost {1} less to cast."))); } private GravebreakerLamia(final GravebreakerLamia card) { @@ -85,5 +90,4 @@ class GravebreakerLamiaSearchEffect extends SearchEffect { controller.shuffleLibrary(source, game); return true; } - }