* Added test for #6581.

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LevelX2 2020-05-29 16:59:56 +02:00
parent 32ce1d85e9
commit 3333cf3287

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/*
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package org.mage.test.cards.abilities.keywords;
import java.io.FileNotFoundException;
import mage.constants.MultiplayerAttackOption;
import mage.constants.PhaseStep;
import mage.constants.RangeOfInfluence;
import mage.constants.Zone;
import mage.game.FreeForAll;
import mage.game.Game;
import mage.game.GameException;
import mage.game.mulligan.MulliganType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestMultiPlayerBase;
/**
*
* @author LevelX2
*/
public class GoadTest extends CardTestMultiPlayerBase {
@Override
protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
Game game = new FreeForAll(MultiplayerAttackOption.MULTIPLE, RangeOfInfluence.ALL, MulliganType.GAME_DEFAULT.getMulligan(0), 40);
// Player order: A -> D -> C -> B
playerA = createPlayer(game, playerA, "PlayerA");
playerB = createPlayer(game, playerB, "PlayerB");
playerC = createPlayer(game, playerC, "PlayerC");
playerD = createPlayer(game, playerD, "PlayerD");
return game;
}
/**
* In a game of commander, my opponent gained control of Marisi, Breaker of
* Coils (until end of turn) and did combat damage to another player. This
* caused the creatures damaged by Marisi's controller to be goaded.
* However, when the goaded creatures went to attack, they could not attack
* me but could attack the (former) controller of Marisi.
*/
@Test
public void goadWithNotOwnedCreatureTest() {
// Your opponents can't cast spells during combat.
// Whenever a creature you control deals combat damage to a player, goad each creature that player controls
// (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
addCard(Zone.BATTLEFIELD, playerA, "Marisi, Breaker of the Coil", 1); // Creature 5/4
// Untap target creature an opponent controls and gain control of it until end of turn.
// That creature gains haste until end of turn.
// When you lose control of the creature, tap it.
addCard(Zone.HAND, playerD, "Ray of Command"); // Instant {3}{U}
addCard(Zone.BATTLEFIELD, playerD, "Island", 4);
addCard(Zone.BATTLEFIELD, playerC, "Silvercoat Lion", 3); // Creature 2/2
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Ray of Command", "Marisi, Breaker of the Coil");
attack(2, playerD, "Marisi, Breaker of the Coil", playerC);
attack(3, playerC, "Silvercoat Lion", playerA);
attack(3, playerC, "Silvercoat Lion", playerB);
attack(3, playerC, "Silvercoat Lion", playerD);
setStopAt(4, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerD, "Ray of Command", 1);
assertPermanentCount(playerA, "Marisi, Breaker of the Coil", 1);
assertLife(playerC, 35);
assertLife(playerB, 38);
assertLife(playerA, 38);
assertLife(playerD, 38);
}
}