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Added bouncing a crewed vehicle will uncrew it test
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1 changed files with 23 additions and 0 deletions
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@ -81,4 +81,27 @@ public class CrewTest extends CardTestPlayerBase {
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assertType("Smuggler's Copter", CardType.CREATURE, "Vehicle");
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}
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@Test
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public void testThatBouncingACrewedVehicleWillUncrewIt() {
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addCard(Zone.BATTLEFIELD, playerA, "Smuggler's Copter", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Speedway Fanatic", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 7);
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addCard(Zone.HAND, playerA, "Evacuation", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew 1");
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setChoice(playerA, "Speedway Fanatic");
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// Return all creatures to there owners hands
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Evacuation");
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// (Re)Cast Smugglers Copter
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Smuggler's Copter");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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// Only crewed vehicles have card type creature
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assertNotType("Smuggler's Copter", CardType.CREATURE);
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}
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}
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