Merge origin/master

This commit is contained in:
fireshoes 2015-07-16 14:56:54 -05:00
commit 33f7e33866
3 changed files with 75 additions and 6 deletions

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@ -70,7 +70,7 @@ public class Chronozoa extends CardImpl {
// When Chronozoa is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it.
this.addAbility(new ConditionalTriggeredAbility(new DiesCreatureTriggeredAbility(new CopyCardEffect(this, numCopies), false),
new LastTimeCounterRemovedCondition(),
"When Chronozoa is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it."));
"When {this} is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it."));
}
public Chronozoa(final Chronozoa card) {

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@ -0,0 +1,69 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.AI.basic;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.common.FilterLandPermanent;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBaseAI;
/**
*
* @author LevelX2
*/
public class PreventRepeatedActionsTest extends CardTestPlayerBaseAI {
/**
* Check that an equipment is not switched again an again between creatures
*
*/
@Test
public void testEquipOnlyOnce() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
// Equipped creature gets +1/+1.
// Equip {1}({1}: Attach to target creature you control. Equip only as a sorcery.)
addCard(Zone.BATTLEFIELD, playerA, "Fireshrieker", 1);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 2);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
int tappedLands = 0;
for (Permanent permanent : currentGame.getBattlefield().getAllActivePermanents(new FilterLandPermanent(), playerA.getId(), currentGame)) {
if (permanent.isTapped()) {
tappedLands++;
}
}
Assert.assertEquals("AI should only used Equipment once", 2, tappedLands);
}
}

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@ -2649,16 +2649,16 @@ public abstract class GameImpl implements Game, Serializable {
GameState restore = gameStatesRollBack.get(turnToGoTo);
if (restore != null) {
informPlayers(GameLog.getPlayerRequestColoredText("Player request: Rolling back to start of turn " + restore.getTurnNum()));
for (Player playerObject : getPlayers().values()) {
if (playerObject.isHuman() && playerObject.isInGame()) {
playerObject.abort();
}
}
state.restoreForRollBack(restore);
playerList.setCurrent(state.getActivePlayerId());
// because restore uses the objects without copy each copy the state again
gameStatesRollBack.put(getTurnNum(), state.copy());
executingRollback = true;
for (Player playerObject : getPlayers().values()) {
if (playerObject.isHuman() && playerObject.isInGame()) {
playerObject.abort();
}
}
fireUpdatePlayersEvent();
}
}