[LTC] Implement Cirdan, the Shipwright

This commit is contained in:
theelk801 2023-06-19 18:58:28 -04:00
parent 6852d9a6fc
commit 3404a34b2d
4 changed files with 157 additions and 4 deletions

View file

@ -0,0 +1,138 @@
package mage.cards.c;
import mage.MageInt;
import mage.MageItem;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldOrAttacksSourceTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.choices.VoteHandler;
import mage.constants.*;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.TargetPlayer;
import mage.target.common.TargetCardInHand;
import java.util.*;
import java.util.stream.Collectors;
/**
* @author TheElk801
*/
public final class CirdanTheShipwright extends CardImpl {
public CirdanTheShipwright(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{G}{U}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.ELF);
this.subtype.add(SubType.NOBLE);
this.power = new MageInt(3);
this.toughness = new MageInt(4);
// Vigilance
this.addAbility(VigilanceAbility.getInstance());
// Secret council -- Whenever Cirdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
this.addAbility(new EntersBattlefieldOrAttacksSourceTriggeredAbility(new CirdanTheShipwrightEffect()).setAbilityWord(AbilityWord.SECRET_COUNCIL));
}
private CirdanTheShipwright(final CirdanTheShipwright card) {
super(card);
}
@Override
public CirdanTheShipwright copy() {
return new CirdanTheShipwright(this);
}
}
class CirdanTheShipwrightEffect extends OneShotEffect {
CirdanTheShipwrightEffect() {
super(Outcome.Benefit);
staticText = "each player secretly votes for a player, then those votes are revealed. " +
"Each player draws a card for each vote they received. " +
"Each player who received no votes may put a permanent card from their hand onto the battlefield";
}
private CirdanTheShipwrightEffect(final CirdanTheShipwrightEffect effect) {
super(effect);
}
@Override
public CirdanTheShipwrightEffect copy() {
return new CirdanTheShipwrightEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
CirdanTheShipwrightVote vote = new CirdanTheShipwrightVote();
vote.doVotes(source, game);
Map<UUID, Integer> playerMap = vote.getVotesPerPlayer(game);
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
int amount = playerMap.getOrDefault(playerId, 0);
if (player != null && amount > 0) {
player.drawCards(amount, source, game);
}
}
Map<Player, Card> voteless = new HashMap<>();
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null && !playerMap.containsKey(playerId)) {
TargetCard target = new TargetCardInHand(0, 1, StaticFilters.FILTER_CARD_PERMANENT);
target.withChooseHint("to put onto the battlefield");
player.choose(outcome, player.getHand(), target, source, game);
voteless.put(player, game.getCard(target.getFirstTarget()));
}
}
for (Map.Entry<Player, Card> entry : voteless.entrySet()) {
if (entry.getValue() != null) {
entry.getKey().moveCards(entry.getValue(), Zone.BATTLEFIELD, source, game);
}
}
return true;
}
}
class CirdanTheShipwrightVote extends VoteHandler<Player> {
@Override
protected Set<Player> getPossibleVotes(Ability source, Game game) {
return game
.getState()
.getPlayersInRange(source.getControllerId(), game)
.stream()
.map(game::getPlayer)
.filter(Objects::nonNull)
.collect(Collectors.toSet());
}
@Override
protected Player playerChoose(String voteInfo, Player player, Player decidingPlayer, Ability source, Game game) {
TargetPlayer target = new TargetPlayer();
target.setNotTarget(true);
target.withChooseHint("to vote for");
decidingPlayer.choose(Outcome.Benefit, target, source, game);
return game.getPlayer(target.getFirstTarget());
}
@Override
protected String voteName(Player vote) {
return vote.getName();
}
Map<UUID, Integer> getVotesPerPlayer(Game game) {
return playerMap
.values()
.stream()
.flatMap(Collection::stream)
.collect(Collectors.toMap(MageItem::getId, x -> 1, Integer::sum));
}
}

View file

@ -48,6 +48,7 @@ public final class TalesOfMiddleEarthCommander extends ExpansionSet {
cards.add(new SetCardInfo("Cavern of Souls", 362, Rarity.MYTHIC, mage.cards.c.CavernOfSouls.class));
cards.add(new SetCardInfo("Choked Estuary", 299, Rarity.RARE, mage.cards.c.ChokedEstuary.class));
cards.add(new SetCardInfo("Chromatic Lantern", 275, Rarity.RARE, mage.cards.c.ChromaticLantern.class));
cards.add(new SetCardInfo("Cirdan the Shipwright", 50, Rarity.RARE, mage.cards.c.CirdanTheShipwright.class));
cards.add(new SetCardInfo("Clifftop Retreat", 300, Rarity.RARE, mage.cards.c.ClifftopRetreat.class));
cards.add(new SetCardInfo("Cloudstone Curio", 349, Rarity.MYTHIC, mage.cards.c.CloudstoneCurio.class));
cards.add(new SetCardInfo("Colossal Whale", 186, Rarity.RARE, mage.cards.c.ColossalWhale.class));

View file

@ -18,6 +18,7 @@ public abstract class VoteHandler<T> {
protected final Map<UUID, List<T>> playerMap = new HashMap<>();
protected VoteHandlerAI<T> aiVoteHint = null;
private boolean secret = false;
public void doVotes(Ability source, Game game) {
doVotes(source, game, null);
@ -28,6 +29,7 @@ public abstract class VoteHandler<T> {
this.playerMap.clear();
int stepCurrent = 0;
int stepTotal = game.getState().getPlayersInRange(source.getControllerId(), game).size();
List<String> messages = new ArrayList<>();
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
stepCurrent++;
VoteEvent event = new VoteEvent(playerId, source);
@ -70,18 +72,25 @@ public abstract class VoteHandler<T> {
if (!Objects.equals(player, decidingPlayer)) {
message += " (chosen by " + decidingPlayer.getName() + ')';
}
game.informPlayers(message);
if (secret) {
messages.add(message);
} else {
game.informPlayers(message);
}
this.playerMap.computeIfAbsent(playerId, x -> new ArrayList<>()).add(vote);
}
}
// show final results to players
if (secret) {
for (String message : messages) {
game.informPlayers(message);
}
}
Map<T, Integer> totalVotes = new LinkedHashMap<>();
// fill by possible choices
this.getPossibleVotes(source, game).forEach(vote -> {
totalVotes.putIfAbsent(vote, 0);
});
this.getPossibleVotes(source, game).forEach(vote -> totalVotes.putIfAbsent(vote, 0));
// fill by real choices
playerMap.entrySet()
.stream()
@ -180,4 +189,8 @@ public abstract class VoteHandler<T> {
.map(Map.Entry::getKey)
.collect(Collectors.toSet());
}
public void setSecret(boolean secret) {
this.secret = secret;
}
}

View file

@ -46,6 +46,7 @@ public enum AbilityWord {
RAID("Raid"),
RALLY("Rally"),
REVOLT("Revolt"),
SECRET_COUNCIL("Secret council"),
SPELL_MASTERY("Spell mastery"),
STRIVE("Strive"),
SWEEP("Sweep"),