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[VOW] updated spoiler
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2 changed files with 7 additions and 3 deletions
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@ -124,7 +124,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
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cards.add(new SetCardInfo("Wedding Festivity", 45, Rarity.RARE, mage.cards.w.WeddingFestivity.class));
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cards.add(new SetCardInfo("Wedding Invitation", 260, Rarity.COMMON, mage.cards.w.WeddingInvitation.class));
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cards.add(new SetCardInfo("Wedding Security", 138, Rarity.UNCOMMON, mage.cards.w.WeddingSecurity.class));
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cards.add(new SetCardInfo("Whispering Wizard", 68, Rarity.UNCOMMON, mage.cards.w.WhisperingWizard.class));
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cards.add(new SetCardInfo("Whispering Wizard", 88, Rarity.UNCOMMON, mage.cards.w.WhisperingWizard.class));
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cards.add(new SetCardInfo("Wrathful Jailbreaker", 184, Rarity.COMMON, mage.cards.w.WrathfulJailbreaker.class));
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cards.removeIf(setCardInfo -> unfinished.contains(setCardInfo.getName())); // remove when mechanic is fully implemented
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@ -43046,6 +43046,7 @@ Wedding Festivity|Innistrad: Crimson Vow|45|R||Enchantment|||Creatures you contr
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Biolume Egg|Innistrad: Crimson Vow|49|U|{2}{U}|Creature - Serpent Egg|0|4|Defender$When Biolume Egg enters the battlefield, scry 2.$When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.|
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Biolume Serpent|Innistrad: Crimson Vow|49|U||Creature - Serpent|4|4|Sacrifice two Islands: Biolume Serpent can't be blocked this turn.|
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Diver Skaab|Innistrad: Crimson Vow|56|U|{3}{U}{U}|Creature - Zombie|3|5|Exploit$When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.|
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Dreamshackle Geist|Innistrad: Crimson Vow|58|R|{1}{U}{U}|Creature - Spirit|3|1|Flying$At the beginning of combat on your turn, choose up to one —$• Tap target creature.$• Target creature doesn't untap during its controller's next untap step.|
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Geistlight Snare|Innistrad: Crimson Vow|60|U|{2}{U}|Instant|||This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.$Counter target spell unless its controller pays {3}.|
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Geralf, Visionary Stitcher|Innistrad: Crimson Vow|61|R|{2}{U}|Legendary Creature - Human Wizard|1|4|Zombies you control have flying.${U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.|
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Inspired Idea|Innistrad: Crimson Vow|64|R|{2}{U}|Sorcery|||Cleave {3}{U}{U}$Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]|
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@ -43054,7 +43055,6 @@ Lanterns' Lift|Innistrad: Crimson Vow|66|C||Enchantment - Aura|||Enchant creatur
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Lunar Rejection|Innistrad: Crimson Vow|67|U|{1}{U}|Instant|||Cleave {3}{U}$Return target [Wolf or Werewolf] creature to its owner's hand.$Draw a card.|
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Mirrorhall Mimic|Innistrad: Crimson Vow|68|R|{3}{U}|Creature - Spirit|0|0|You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.$Disturb {3}{U}{U}|
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Ghastly Mimicry|Innistrad: Crimson Vow|68|R||Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.$If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.|
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Whispering Wizard|Innistrad: Crimson Vow|68|U|{3}{U}|Creature - Human Wizard|3|2|Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.|
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Mischievous Geist|Innistrad: Crimson Vow|69|U|{1}{U}|Creature - Cat Spirit|1|1|Whenever Mischievous Geist deals combat damage to a player, draw card.$Disturb {2}{U}|
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Catlike Curiosity|Innistrad: Crimson Vow|69|U||Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals combat damage to a player, draw a card.$If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.|
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Necroduality|Innistrad: Crimson Vow|70|M|{3}{U}|Enchantment|||Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.|
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@ -43064,6 +43064,7 @@ Scattered Thoughts|Innistrad: Crimson Vow|74|C|{3}{U}|Instant|||Look at the top
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Screaming Swarm|Innistrad: Crimson Vow|75|U|{5}{U}|Creature - Bird Horror|4|4|Flying$Whenever you attack with one or more creatures, target player mills that many cards.${2}{U}: Put Screaming Swarm from your graveyard into your library second from the top.|
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Syncopate|Innistrad: Crimson Vow|83|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
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Thirst for Discovery|Innistrad: Crimson Vow|85|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard a basic land card.|
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Whispering Wizard|Innistrad: Crimson Vow|88|U|{3}{U}|Creature - Human Wizard|3|2|Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.|
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Archghoul of Thraben|Innistrad: Crimson Vow|93|U|{2}{B}|Creature - Zombie Cleric|3|2|Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.|
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Bloodsworn Squire|Innistrad: Crimson Vow|97|U|{3}{B}|Creature - Vampire Soldier|3|3|{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire.|
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Bloodsworn Knight|Innistrad: Crimson Vow|97|U||Creature - Vampire Knight|*|*|Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.${1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it.|
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@ -43110,7 +43111,7 @@ Manaform Hellkite|Innistrad: Crimson Vow|170|M|{2}{R}{R}|Creature - Dragon|4|4|F
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Markov Retribution|Innistrad: Crimson Vow|171|U|{2}{R}|Sorcery|||Choose one or both —$• Creatures you control get +1/+0 until end of turn.$• Target Vampire you control deals damage equal to its power to another target creature.|
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Reckless Impulse|Innistrad: Crimson Vow|174|C|{1}{R}|Sorcery|||Exile the top two cards of your library. Until the end of your next turn, you may play those cards.|
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Rending Flame|Innistrad: Crimson Vow|175|U|{2}{R}|Instant|||Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.|
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Runebound Wolf|Innistrad: Crimson Vow|176|U|{1}{R}|Creature - Wolf|2|2|{3}{R}, {R}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.|
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Runebound Wolf|Innistrad: Crimson Vow|176|U|{1}{R}|Creature - Wolf|2|2|{3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.|
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Stensia Uprising|Innistrad: Crimson Vow|178|R|{2}{R}{R}|Enchantment|||At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.|
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Vampires' Vengeance|Innistrad: Crimson Vow|180|U|{2}{R}|Instant|||Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token.|
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Volatile Arsonist|Innistrad: Crimson Vow|181|M|{3}{R}{R}|Creature - Human Werewolf|4|4|Menace, haste$Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.$Daybound|
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@ -43134,6 +43135,7 @@ Laid to Rest|Innistrad: Crimson Vow|207|U|{3}{G}|Enchantment|||Whenever a Human
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Massive Might|Innistrad: Crimson Vow|208|C|{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.|
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Mulch|Innistrad: Crimson Vow|210|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.|
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Packsong Pup|Innistrad: Crimson Vow|213|U|{1}{G}|Creature - Wolf|1|1|At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.$When Packsong Pup dies, you gain life equal to its power.|
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Reclusive Taxidermist|Innistrad: Crimson Vow|214|U|{1}{G}|Creature - Human Druid|1|2|Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.${T}: Add one mana of any color.|
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Retrieve|Innistrad: Crimson Vow|215|U|{2}{G}|Sorcery|||Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.|
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Spiked Ripsaw|Innistrad: Crimson Vow|220|U|{2}{G}|Artifact - Equipment|||Equipped creature gets +3/+3.$Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.$Equip {3}|
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Ulvenwald Oddity|Innistrad: Crimson Vow|225|R|{2}{G}{G}|Creature - Beast|4|4|Trample, haste${5}{G}{G}: Transform Ulvenwald Oddity.|
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@ -43149,9 +43151,11 @@ Dorothea's Retribution|Innistrad: Crimson Vow|235|R||Enchantment - Aura|||Enchan
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Grolnok, the Omnivore|Innistrad: Crimson Vow|238|R|{2}{G}{U}|Legendary Creature - Frog|3|3|Whenever a Frog you control attacks, mill three cards.$Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.$You may play lands and cast spells from among cards you own in exile with croak counters on them.|
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Halana and Alena, Partners|Innistrad: Crimson Vow|239|R|{2}{R}{G}|Legendary Creature - Human Ranger|2|3|First strike, reach$At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.|
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Markov Purifier|Innistrad: Crimson Vow|241|U|{1}{W}{B}|Creature - Vampire Cleric|2|3|Lifelink$At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.|
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Old Rutstein|Innistrad: Crimson Vow|244|R|{1}{B}{G}|Legendary Creature - Human Peasant|1|4|When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.|
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Olivia, Crimson Bride|Innistrad: Crimson Vow|245|M|{4}{B}{R}|Legendary Creature - Vampire Noble|3|4|Flying, haste$Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."|
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Runo Stromkirk|Innistrad: Crimson Vow|246|R|{1}{U}{B}|Legendary Creature - Vampire Cleric|1|4|Flying$When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.$At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.|
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Krothuss, Lord of the Deep|Innistrad: Crimson Vow|246|R||Legendary Creature - Kraken Horror|3|5|Flying$Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.|
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Skull Skaab|Innistrad: Crimson Vow|248|U|{U}{B}|Creature - Zombie|2|2|Exploit$Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.|
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Torens, Fist of the Angels|Innistrad: Crimson Vow|249|R|{1}{G}{W}|Legendary Creature - Human Cleric|2|2|Training$Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.|
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Vilespawn Spider|Innistrad: Crimson Vow|250|U|{G}{U}|Creature - Spider|2|3|Reach$At the beginning of your upkeep, mill a card.${2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.|
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Wandering Mind|Innistrad: Crimson Vow|251|U|{1}{U}{R}|Creature - Horror|2|1|Flying$When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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