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[STX] updated spoiler
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@ -40599,6 +40599,7 @@ Expel|Strixhaven: School of Mages|18|C|{2}{W}|Instant|||Exile target tapped crea
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Leonin Lightscribe|Strixhaven: School of Mages|20|R|{1}{W}|Creature - Cat Cleric|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn,|
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Professor of Symbology|Strixhaven: School of Mages|24|U|{1}{W}|Creature - Kor Cleric|2|1|When Professor of Symbology enters the battlefield, learn.|
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Reduce to Memory|Strixhaven: School of Mages|25|U|{1}{W}{W}|Sorcery - Lesson|||Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.|
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Secret Rendezvous|Strixhaven: School of Mages|26|U|{1}{W}{W}|Sorcery|||You and target opponent each draw three cards.|
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Sparring Regimen|Strixhaven: School of Mages|29|R|{2}{W}|Enchantment|||When Sparring Regimen enters the battlefield, learn.$Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.|
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Star Pupil|Strixhaven: School of Mages|30|C|{W}|Creature - Human Wizard|0|0|Star Pupil enters the battlefield with a +1/+1 counter on it.$When Star Pupil dies, put its counters on target creature you control.|
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Stonebinder's Familiar|Strixhaven: School of Mages|31|U|{W}|Creature - Spirit Dog|1|1|Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.|
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@ -40621,8 +40622,10 @@ Baleful Mastery|Strixhaven: School of Mages|64|R|{3}{B}|Instant|||You may pay {1
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Confront the Past|Strixhaven: School of Mages|67|R|{X}{B}|Sorcery - Lesson|||Choose one —$• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.$• Remove twice X loyalty counters from target planeswalker an opponent controls.|
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Go Blank|Strixhaven: School of Mages|72|U|{2}{B}|Sorcery|||Target player discards two cards. Then exile all cards from that player's graveyard.|
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Mage Hunter|Strixhaven: School of Mages|76|U|{3}{B}|Creature - Horror|3|4|Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.|
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Necrotic Fumes|Strixhaven: School of Mages|78|U|{1}{B}{B}|Sorcery - Lesson|||As an additional cost to cast this spell, exile a creature you control.$Exile target creature or planeswalker.|
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Professor Onyx|Strixhaven: School of Mages|83|M|{4}{B}{B}|Legendary Planeswalker - Liliana|5|Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.$+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.$−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.$−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.|
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Tenured Inkcaster|Strixhaven: School of Mages|88|U|{4}{B}|Creature - Vampire Warlock|2|2|When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.$Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.|
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Crackle with Power|Strixhaven: School of Mages|95|M|{X}{X}{X}{R}{R}|Sorcery|||Crackle with Power deals five times X damage to up to X targets.|
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Efreet Flamepainter|Strixhaven: School of Mages|98|R|{3}{R}|Creature - Efreet Shaman|1|4|Double strike$Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.|
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Enthusiastic Study|Strixhaven: School of Mages|99|C|{2}{R}|Instant|||Target creature gets +3/+1 and gains trample until end of turn.$Learn.|
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Explosive Welcome|Strixhaven: School of Mages|100|U|{7}{R}|Instant|||Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.|
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@ -40637,10 +40640,13 @@ Illustrious Historian|Strixhaven: School of Mages|109|C|{1}{R}|Creature - Human
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Storm-Kiln Artist|Strixhaven: School of Mages|115|U|{3}{R}|Creature - Dwarf Shaman|2|2|Storm-Kiln Artist gets +1/+0 for each artifact you control.$Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.|
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Sudden Breakthrough|Strixhaven: School of Mages|116|C|{1}{R}|Instant|||Target creature gets +2/+0 and gains first strike until end of turn.$Create a Treasure token.|
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Accomplished Alchemist|Strixhaven: School of Mages|119|R|{3}{G}|Creature - Elf Druid|2|5|{T}: Add one mana of any color.${T}: Add X mana of any one color, where X is the amount of life you gained this turn.|
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Basic Conjuration|Strixhaven: School of Mages|120|R|{1}{G}{G}|Sorcery - Lesson|||Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.|
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Dragonsguard Elite|Strixhaven: School of Mages|127|R|{1}{G}|Creature - Human Druid|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.${4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.|
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Ecological Appreciation|Strixhaven: School of Mages|128|M|{X}{2}{G}|Sorcery|||Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent choses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.|
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Emergent Sequence|Strixhaven: School of Mages|129|U|{1}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.|
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Field Trip|Strixhaven: School of Mages|131|C|{2}{G}|Sorcery|||Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.$Learn.|
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Fortifying Draught|Strixhaven: School of Mages|132|U|{G}|Instant|||You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.|
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Master Symmetrist|Strixhaven: School of Mages|138|U|{2}{G}{G}|Creature - Rhino Druid|4|4|Reach$Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.|
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Verdant Mastery|Strixhaven: School of Mages|146|R|{5}{G}|Sorcery|||You may pay {3}{G} rather than pay this spell's mana cost.$Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.|
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Augmenter Pugilist|Strixhaven: School of Mages|147|R|{1}{G}{G}|Creature - Troll Druid|3|3|Trample$As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.|
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Echoing Equation|Strixhaven: School of Mages|147|R|{3}{U}{U}|Sorcery|||Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary if the chosen creature is legendary.|
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@ -40663,14 +40669,17 @@ Uvilda, Dean of Perfection|Strixhaven: School of Mages|160|R|{2}{U}|Legendary Cr
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Lisette, Dean of the Root|Strixhaven: School of Mages|161|R|{2}{G}{G}|Legendary Creature - Human Druid|4|4|Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.|
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Valentin, Dean of the Vein|Strixhaven: School of Mages|161|R|{B}|Legendary Creature - Vampire Warlock|1|1|Menace, lifelink$If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."|
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Aether Helix|Strixhaven: School of Mages|162|U|{3}{G}{U}|Sorcery|||Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.|
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Biomathematician|Strixhaven: School of Mages|164|C|{1}{G}{U}|Creature - Human Wizard|2|2|When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each Fractal you control.|
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Biomathematician|Strixhaven: School of Mages|164|C|{1}{G}{U}|Creature - Human Wizard|2|2|When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.|
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Blade Historian|Strixhaven: School of Mages|165|R|{R/W}{R/W}{R/W}{R/W}|Creature - Human Cleric|2|3|Attacking creatures you control have double strike.|
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Closing Statement|Strixhaven: School of Mages|169|U|{3}{W}{B}|Instant|||This spell costs {2} less to cast during your end step.$Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.|
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Creative Outburst|Strixhaven: School of Mages|171|U|{3}{U}{U}{R}{R}|Instant|||Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.${U/R}{U/R}, Discard Creative Outburst: Create a Treasure token.|
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Culmination of Studies|Strixhaven: School of Mages|173|R|{X}{U}{R}|Sorcery|||Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.|
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Dramatic Finale|Strixhaven: School of Mages|180|R|{W/B}{W/B}{W/B}{W/B}|Enchantment|||Creature Tokens you control get +1/+1.$Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.|
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Elemental Expressionist|Strixhaven: School of Mages|181|R|{U/R}{U/R}{U/R}{U/R}|Creature - Orc Wizard|4|4|Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When you exile this creature, create a 4/4 blue and red Elemental creature token."|
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Elemental Masterpiece|Strixhaven: School of Mages|182|C|{5}{U}{R}|Sorcery|||Create two 4/4 blue and red Elemental creature tokens.${U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token.|
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Eureka Moment|Strixhaven: School of Mages|184|C|{2}{G}{U}|Instant|||Draw two cards. You may put a land card from your hand onto the battlefield.|
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Expressive Iteration|Strixhaven: School of Mages|186|U|{U}{R}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.|
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Galazeth Prismari|Strixhaven: School of Mages|189|M|{2}{U}{R}|Legendary Creature - Elder Dragon|3|4|Flying$When Galazeth Prismari enters the battlefield, create a Treasure token.$Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."|
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Golden Ratio|Strixhaven: School of Mages|190|U|{1}{G}{U}|Sorcery|||Draw a card for each different power among creatures you control.|
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Hofri Ghostforge|Strixhaven: School of Mages|192|M|{3}{R}{W}|Legendary Creature - Dwarf Cleric|4|5|Spirits you control get +1/+1 and have trample and haste.$Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to your graveyard."|
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Kasmina, Enigma Sage|Strixhaven: School of Mages|196|M|{1}{G}{U}|Legendary Planeswalker - Kasmina|2|Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage.$+2: Scry 1.$−X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.$−8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.|
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@ -40682,6 +40691,7 @@ Magma Opus|Strixhaven: School of Mages|203|M|{6}{U}{R}|Instant|||Magma Opus deal
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Make Your Mark|Strixhaven: School of Mages|204|C|{R/W}|Instant|||Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.|
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Manifestation Sage|Strixhaven: School of Mages|205|R|{G/U}{G/U}{G/U}{G/U}|Creature - Human Wizard|2|2|When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.|
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Oggyar Battle-Seer|Strixhaven: School of Mages|209|C|{3}{U}{R}|Creature - Ogre Shaman|3|4|Haste${T}: Scry 1.|
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Owlin Shieldmage|Strixhaven: School of Mages|210|C|{3}{W}{B}|Creature - Bird Warlock|3|3|Flying$Ward—Pay 3 life|
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Pest Summoning|Strixhaven: School of Mages|211|C|{1}{B/G}{B/G}|Sorcery - Lesson|||Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."|
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Practical Research|Strixhaven: School of Mages|212|U|{3}{U}{R}|Instant|||Draw four cards. Then discard two cards unless you discard an instant or sorcery card.|
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Prismari Apprentice|Strixhaven: School of Mages|213|U|{U}{R}|Creature - Human Shaman|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice.|
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@ -40729,6 +40739,7 @@ Quandrix Campus|Strixhaven: School of Mages|271|C||Land|||Quandrix Campus enters
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Shineshadow Snarl|Strixhaven: School of Mages|272|R||Land|||As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.${T}: Add {W} or {B}.|
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Vineglimmer Snarl|Strixhaven: School of Mages|274|R||Land|||As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.${T}: Add {G} or {U}.|
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Academic Probation|Strixhaven: School of Mages|287|R|{1}{W}|Sorcery - Lesson|||Choose one —$• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.$• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.|
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Devastating Mastery|Strixhaven: School of Mages|288|R|{2}{W}{W}{W}{W}|Sorcery|||You may pay {2}{W}{W} rather than pay this spell's mana cost.$If the {2}{W}{W} cost was paid, an opponent choses up to two nonland permanents they control and returns them to their owner's hand.$Destroy all nonland permanents.|
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Semester's End|Strixhaven: School of Mages|292|R|{3}{W}|Instant|||Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.|
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Venerable Warsinger|Strixhaven: School of Mages|355|R|{1}{R}{W}|Creature - Spirit Cleric|3|3|Vigilance, trample$Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.|
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Plains|Strixhaven: School of Mages|366|C||Basic Land - Plains|||({T}: Add {W}.)|
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