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Implemented Task Mage Assembly
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Mage.Sets/src/mage/cards/t/TaskMageAssembly.java
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Mage.Sets/src/mage/cards/t/TaskMageAssembly.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.t;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.StateTriggeredAbility;
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import mage.abilities.common.ActivateAsSorceryActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.common.InfoEffect;
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import mage.abilities.effects.common.SacrificeSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author L_J
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*/
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public class TaskMageAssembly extends CardImpl {
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public TaskMageAssembly(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}");
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// When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
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this.addAbility(new TaskMageAssemblyStateTriggeredAbility());
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// {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery.
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ActivateAsSorceryActivatedAbility ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new ManaCostsImpl("{2}"));
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ability.addTarget(new TargetCreaturePermanent());
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ability.setMayActivate(TargetController.ANY);
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ability.addEffect(new InfoEffect("Any player may activate this ability"));
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this.addAbility(ability);
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}
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public TaskMageAssembly(final TaskMageAssembly card) {
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super(card);
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}
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@Override
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public TaskMageAssembly copy() {
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return new TaskMageAssembly(this);
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}
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}
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class TaskMageAssemblyStateTriggeredAbility extends StateTriggeredAbility {
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public TaskMageAssemblyStateTriggeredAbility() {
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super(Zone.BATTLEFIELD, new SacrificeSourceEffect());
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}
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public TaskMageAssemblyStateTriggeredAbility(final TaskMageAssemblyStateTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public TaskMageAssemblyStateTriggeredAbility copy() {
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return new TaskMageAssemblyStateTriggeredAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return game.getBattlefield().count(new FilterCreaturePermanent(), this.getSourceId(), this.getControllerId(), game) == 0;
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}
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@Override
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public String getRule() {
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return new StringBuilder("When there are no creatures on the battlefield, ").append(super.getRule()).toString() ;
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}
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}
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