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* Painful Quandary - Fixed that the triggered effect did not work.
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1 changed files with 4 additions and 1 deletions
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@ -37,6 +37,9 @@ import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.SetTargetPointer;
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import mage.constants.Zone;
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import mage.filter.FilterSpell;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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@ -52,7 +55,7 @@ public class PainfulQuandary extends CardImpl {
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this.expansionSetCode = "SOM";
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// Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.
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this.addAbility(new SpellCastOpponentTriggeredAbility(new PainfulQuandryEffect(), false));
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this.addAbility(new SpellCastOpponentTriggeredAbility(Zone.BATTLEFIELD, new PainfulQuandryEffect(), new FilterSpell(), false, SetTargetPointer.PLAYER));
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}
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public PainfulQuandary(final PainfulQuandary card) {
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