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AI: improved target amount abilities:
* added support to search targets from multiple opponents instead one; * added support of TargetCreaturePermanentAmount and all new target types; * added new priorities (kills most valuable first); * added bad and good conditions (choose most valuable in good case and most weakest in bad case, e.g. damage yourself); * fixed that AI targets opponent for good ability instead yourself;
This commit is contained in:
parent
073b003b37
commit
34ff038053
2 changed files with 361 additions and 62 deletions
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@ -65,7 +65,7 @@ import java.util.Map.Entry;
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/**
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* suitable for two player games and some multiplayer games
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*
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* @author BetaSteward_at_googlemail.com
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* @author BetaSteward_at_googlemail.com, JayDi85
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*/
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public class ComputerPlayer extends PlayerImpl implements Player {
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@ -440,6 +440,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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abilityControllerId = target.getAbilityController();
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}
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// TODO: improve to process multiple opponents instead random
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UUID randomOpponentId;
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if (target.getTargetController() != null) {
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randomOpponentId = getRandomOpponent(target.getTargetController(), game);
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@ -936,81 +937,141 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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@Override
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public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
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// TODO: make same code for chooseTarget (without filter and target type dependence)
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if (log.isDebugEnabled()) {
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log.debug("chooseTarget: " + outcome.toString() + ':' + target.toString());
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}
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UUID opponentId = game.getOpponents(playerId).iterator().next();
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if (target.getOriginalTarget() instanceof TargetCreatureOrPlayerAmount
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|| target.getOriginalTarget() instanceof TargetAnyTargetAmount) {
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if (outcome == Outcome.Damage && game.getPlayer(opponentId).getLife() <= target.getAmountRemaining()) {
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return tryAddTarget(target, opponentId, target.getAmountRemaining(), source, game);
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}
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List<Permanent> targets;
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if (outcome.isGood()) {
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targets = threats(playerId, source.getSourceId(), StaticFilters.FILTER_PERMANENT_CREATURE, game, target.getTargets());
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} else {
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targets = threats(opponentId, source.getSourceId(), StaticFilters.FILTER_PERMANENT_CREATURE, game, target.getTargets());
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}
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for (Permanent permanent : targets) {
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if (target.canTarget(getId(), permanent.getId(), source, game)) {
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if (permanent.getToughness().getValue() <= target.getAmountRemaining()) {
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return tryAddTarget(target, permanent.getId(), permanent.getToughness().getValue(), source, game);
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}
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}
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}
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if (outcome.isGood() && target.canTarget(getId(), getId(), source, game)) {
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return tryAddTarget(target, opponentId, target.getAmountRemaining(), source, game);
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} else if (target.canTarget(getId(), opponentId, source, game)) {
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// no permanent target so take opponent
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return tryAddTarget(target, opponentId, target.getAmountRemaining(), source, game);
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} else if (target.canTarget(getId(), playerId, source, game)) {
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return tryAddTarget(target, opponentId, target.getAmountRemaining(), source, game);
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}
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return false;
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UUID sourceId = source != null ? source.getSourceId() : null;
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// process multiple opponents by random
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List<UUID> opponents;
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if (target.getTargetController() != null) {
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opponents = new ArrayList<>(game.getOpponents(target.getTargetController()));
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} else if (source != null && source.getControllerId() != null) {
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opponents = new ArrayList<>(game.getOpponents(source.getControllerId()));
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} else {
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opponents = new ArrayList<>(game.getOpponents(getId()));
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}
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Collections.shuffle(opponents);
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if (target.getOriginalTarget() instanceof TargetCreatureOrPlaneswalkerAmount) {
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List<Permanent> targets;
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if (outcome.isGood()) {
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targets = threats(playerId, source.getSourceId(), StaticFilters.FILTER_PERMANENT_CREATURE, game, target.getTargets());
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} else {
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targets = threats(opponentId, source.getSourceId(), StaticFilters.FILTER_PERMANENT_CREATURE, game, target.getTargets());
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}
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for (Permanent permanent : targets) {
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if (target.canTarget(getId(), permanent.getId(), source, game)) {
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if (permanent.getToughness().getValue() <= target.getAmountRemaining()) {
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return tryAddTarget(target, permanent.getId(), permanent.getToughness().getValue(), source, game);
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}
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List<Permanent> targets;
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// ONE KILL PRIORITY: player -> planeswalker -> creature
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if (outcome == Outcome.Damage) {
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// player kill
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for (UUID opponentId : opponents) {
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Player opponent = game.getPlayer(opponentId);
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if (opponent != null
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&& target.canTarget(getId(), opponentId, source, game)
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&& opponent.getLife() <= target.getAmountRemaining()) {
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return tryAddTarget(target, opponentId, opponent.getLife(), source, game);
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}
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}
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if (target.getFilter() instanceof FilterPermanent) {
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targets = threats(null, source.getSourceId(), (FilterPermanent) target.getFilter(), game, target.getTargets());
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Permanent possibleTarget = null;
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for (Permanent permanent : targets) {
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if (target.canTarget(getId(), permanent.getId(), source, game)) {
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if (permanent.isCreature()) {
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if (permanent.getToughness().getValue() <= target.getAmountRemaining()) {
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tryAddTarget(target, permanent.getId(), permanent.getToughness().getValue(), source, game);
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} else {
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possibleTarget = permanent;
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}
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} else if (permanent.isPlaneswalker()) {
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int loy = permanent.getCounters(game).getCount(CounterType.LOYALTY);
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if (loy <= target.getAmountRemaining()) {
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return tryAddTarget(target, permanent.getId(), loy, source, game);
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} else {
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possibleTarget = permanent;
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}
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// permanents kill
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for (UUID opponentId : opponents) {
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targets = threats(opponentId, sourceId, StaticFilters.FILTER_PERMANENT_CREATURE_OR_PLANESWALKER_A, game, target.getTargets());
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// planeswalker kill
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for (Permanent permanent : targets) {
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if (permanent.isPlaneswalker() && target.canTarget(getId(), permanent.getId(), source, game)) {
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int loy = permanent.getCounters(game).getCount(CounterType.LOYALTY);
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if (loy <= target.getAmountRemaining()) {
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return tryAddTarget(target, permanent.getId(), loy, source, game);
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}
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}
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}
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if (possibleTarget != null) {
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return tryAddTarget(target, possibleTarget.getId(), target.getAmountRemaining(), source, game);
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// creature kill
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for (Permanent permanent : targets) {
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if (permanent.isCreature() && target.canTarget(getId(), permanent.getId(), source, game)) {
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if (permanent.getToughness().getValue() <= target.getAmountRemaining()) {
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return tryAddTarget(target, permanent.getId(), permanent.getToughness().getValue(), source, game);
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}
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}
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}
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}
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}
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// NORMAL PRIORITY: planeswalker -> player -> creature
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// own permanents will be checked multiple times... that's ok
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for (UUID opponentId : opponents) {
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if (outcome.isGood()) {
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targets = threats(getId(), sourceId, StaticFilters.FILTER_PERMANENT, game, target.getTargets());
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} else {
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targets = threats(opponentId, sourceId, StaticFilters.FILTER_PERMANENT, game, target.getTargets());
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}
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// planeswalkers
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for (Permanent permanent : targets) {
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if (permanent.isPlaneswalker() && target.canTarget(getId(), permanent.getId(), source, game)) {
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return tryAddTarget(target, permanent.getId(), target.getAmountRemaining(), source, game);
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}
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}
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// players
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if (outcome.isGood() && target.canTarget(getId(), getId(), source, game)) {
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return tryAddTarget(target, getId(), target.getAmountRemaining(), source, game);
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}
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if (!outcome.isGood() && target.canTarget(getId(), opponentId, source, game)) {
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return tryAddTarget(target, opponentId, target.getAmountRemaining(), source, game);
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}
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// creature
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for (Permanent permanent : targets) {
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if (permanent.isCreature() && target.canTarget(getId(), permanent.getId(), source, game)) {
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return tryAddTarget(target, permanent.getId(), target.getAmountRemaining(), source, game);
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}
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}
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}
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// BAD PRIORITY, e.g. need bad target on yourself or good target on opponent
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// priority: creature (non killable, killable) -> planeswalker -> player
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if (!target.isRequired(sourceId, game)) {
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return false;
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}
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for (UUID opponentId : opponents) {
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if (!outcome.isGood()) {
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// bad on yourself, uses weakest targets
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targets = threats(getId(), sourceId, StaticFilters.FILTER_PERMANENT, game, target.getTargets(), false);
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} else {
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targets = threats(opponentId, sourceId, StaticFilters.FILTER_PERMANENT, game, target.getTargets(), false);
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}
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// creatures - non killable (TODO: add extra skill checks like undestructeable)
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for (Permanent permanent : targets) {
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if (permanent.isCreature() && target.canTarget(getId(), permanent.getId(), source, game)) {
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int safeDamage = Math.min(permanent.getToughness().getValue() - 1, target.getAmountRemaining());
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if (safeDamage > 0) {
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return tryAddTarget(target, permanent.getId(), safeDamage, source, game);
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}
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}
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}
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// creatures - all
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for (Permanent permanent : targets) {
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if (permanent.isCreature() && target.canTarget(getId(), permanent.getId(), source, game)) {
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return tryAddTarget(target, permanent.getId(), target.getAmountRemaining(), source, game);
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}
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}
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// planeswalkers
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for (Permanent permanent : targets) {
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if (permanent.isPlaneswalker() && target.canTarget(getId(), permanent.getId(), source, game)) {
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return tryAddTarget(target, permanent.getId(), target.getAmountRemaining(), source, game);
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}
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}
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}
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// players
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for (UUID opponentId : opponents) {
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if (target.canTarget(getId(), getId(), source, game)) {
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return tryAddTarget(target, getId(), target.getAmountRemaining(), source, game);
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} else if (target.canTarget(getId(), opponentId, source, game)) {
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return tryAddTarget(target, opponentId, target.getAmountRemaining(), source, game);
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}
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}
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log.warn("No proper AI target handling: " + target.getClass().getName());
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return false;
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}
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@ -2361,6 +2422,11 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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}
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protected List<Permanent> threats(UUID playerId, UUID sourceId, FilterPermanent filter, Game game, List<UUID> targets) {
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return threats(playerId, sourceId, filter, game, targets, true);
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}
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protected List<Permanent> threats(UUID playerId, UUID sourceId, FilterPermanent filter, Game game, List<UUID> targets, boolean mostValueableGoFirst) {
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// most valuable/powerfull permanents goes at first
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List<Permanent> threats;
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if (playerId == null) {
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threats = game.getBattlefield().getActivePermanents(filter, this.getId(), sourceId, game); // all permanents within the range of the player
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@ -2377,7 +2443,9 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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}
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}
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Collections.sort(threats, new PermanentComparator(game));
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Collections.reverse(threats);
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if (mostValueableGoFirst) {
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Collections.reverse(threats);
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}
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return threats;
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}
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@ -0,0 +1,231 @@
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package org.mage.test.AI.basic;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.DamageMultiEffect;
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import mage.constants.CardType;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.target.common.TargetCreaturePermanentAmount;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBaseAI;
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/**
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* @author JayDi85
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*/
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public class TargetPriorityTest extends CardTestPlayerBaseAI {
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// TODO: enable _target_ tests after computerPlayer.chooseTarget will be reworks like chooseTargetAmount
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@Test
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@Ignore
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public void test_target_PriorityKillByBigPT() {
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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//
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 3); // 1/1
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addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 3); // 2/2
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addCard(Zone.BATTLEFIELD, playerB, "Ashcoat Bear", 3); // 2/2 with ability
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addCard(Zone.BATTLEFIELD, playerB, "Golden Bear", 3); // 4/3
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addCard(Zone.BATTLEFIELD, playerB, "Battering Sliver", 3); // 4/4 with ability
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Memnite", 3);
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assertPermanentCount(playerB, "Balduvian Bears", 3);
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assertPermanentCount(playerB, "Ashcoat Bear", 3);
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assertPermanentCount(playerB, "Golden Bear", 3 - 1);
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assertPermanentCount(playerB, "Battering Sliver", 3);
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}
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@Test
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@Ignore
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public void test_target_PriorityByKillByLowPT() {
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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//
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 3); // 1/1
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//addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 3); // 2/2
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//addCard(Zone.BATTLEFIELD, playerB, "Ashcoat Bear", 3); // 2/2 with ability
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//addCard(Zone.BATTLEFIELD, playerB, "Golden Bear", 3); // 4/3
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addCard(Zone.BATTLEFIELD, playerB, "Battering Sliver", 3); // 4/4 with ability
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Memnite", 3 - 1);
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//assertPermanentCount(playerB, "Balduvian Bears", 3);
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//assertPermanentCount(playerB, "Ashcoat Bear", 3);
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//assertPermanentCount(playerB, "Golden Bear", 3);
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assertPermanentCount(playerB, "Battering Sliver", 3);
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}
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@Test
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@Ignore
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public void test_target_PriorityKillByExtraPoints() {
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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//
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 3); // 1/1
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addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 3); // 2/2
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addCard(Zone.BATTLEFIELD, playerB, "Ashcoat Bear", 3); // 2/2 with ability
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//addCard(Zone.BATTLEFIELD, playerB, "Golden Bear", 3); // 4/3
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addCard(Zone.BATTLEFIELD, playerB, "Battering Sliver", 3); // 4/4 with ability
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Memnite", 3);
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assertPermanentCount(playerB, "Balduvian Bears", 3);
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assertPermanentCount(playerB, "Ashcoat Bear", 3 - 1);
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//assertPermanentCount(playerB, "Golden Bear", 3);
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assertPermanentCount(playerB, "Battering Sliver", 3);
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}
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//
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@Test
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public void test_targetAmount_PriorityKillByBigPT() {
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addCard(Zone.HAND, playerA, "Flames of the Firebrand"); // damage 3
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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//
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 3); // 1/1
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addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 3); // 2/2
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addCard(Zone.BATTLEFIELD, playerB, "Ashcoat Bear", 3); // 2/2 with ability
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addCard(Zone.BATTLEFIELD, playerB, "Golden Bear", 3); // 4/3
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addCard(Zone.BATTLEFIELD, playerB, "Battering Sliver", 3); // 4/4 with ability
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flames of the Firebrand");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Memnite", 3);
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assertPermanentCount(playerB, "Balduvian Bears", 3);
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assertPermanentCount(playerB, "Ashcoat Bear", 3);
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assertPermanentCount(playerB, "Golden Bear", 3 - 1);
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assertPermanentCount(playerB, "Battering Sliver", 3);
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}
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@Test
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public void test_targetAmount_PriorityByKillByLowPT() {
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addCard(Zone.HAND, playerA, "Flames of the Firebrand"); // damage 3
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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//
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 3); // 1/1
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addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 3); // 2/2
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//addCard(Zone.BATTLEFIELD, playerB, "Ashcoat Bear", 3); // 2/2 with ability
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//addCard(Zone.BATTLEFIELD, playerB, "Golden Bear", 3); // 4/3
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addCard(Zone.BATTLEFIELD, playerB, "Battering Sliver", 3); // 4/4 with ability
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flames of the Firebrand");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Memnite", 3 - 1);
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assertPermanentCount(playerB, "Balduvian Bears", 3 - 1);
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//assertPermanentCount(playerB, "Ashcoat Bear", 3);
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//assertPermanentCount(playerB, "Golden Bear", 3);
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assertPermanentCount(playerB, "Battering Sliver", 3);
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}
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@Test
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public void test_targetAmount_PriorityKillByExtraPoints() {
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addCard(Zone.HAND, playerA, "Flames of the Firebrand"); // damage 3
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
|
||||
//
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Memnite", 3); // 1/1
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 3); // 2/2
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Ashcoat Bear", 3); // 2/2 with ability
|
||||
//addCard(Zone.BATTLEFIELD, playerB, "Golden Bear", 3); // 4/3
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Battering Sliver", 3); // 4/4 with ability
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flames of the Firebrand");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerB, "Memnite", 3 - 1);
|
||||
assertPermanentCount(playerB, "Balduvian Bears", 3);
|
||||
assertPermanentCount(playerB, "Ashcoat Bear", 3 - 1);
|
||||
//assertPermanentCount(playerB, "Golden Bear", 3);
|
||||
assertPermanentCount(playerB, "Battering Sliver", 3);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_targetAmount_NormalCase() {
|
||||
Ability ability = new SimpleActivatedAbility(Zone.ALL, new DamageMultiEffect(3), new ManaCostsImpl("R"));
|
||||
ability.addTarget(new TargetCreaturePermanentAmount(3));
|
||||
addCustomCardWithAbility("damage 3", playerA, ability);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
|
||||
//
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Memnite", 3); // 1/1
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 3); // 2/2
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Ashcoat Bear", 3); // 2/2 with ability
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Golden Bear", 3); // 4/3
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Battering Sliver", 3); // 4/4 with ability
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerB, "Memnite", 3);
|
||||
assertPermanentCount(playerB, "Balduvian Bears", 3);
|
||||
assertPermanentCount(playerB, "Ashcoat Bear", 3);
|
||||
assertPermanentCount(playerB, "Golden Bear", 3 - 1);
|
||||
assertPermanentCount(playerB, "Battering Sliver", 3);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_targetAmount_BadCase() {
|
||||
// choose targets as enters battlefield (e.g. can't be canceled)
|
||||
SpellAbility spell = new SpellAbility(new ManaCostsImpl("R"), "damage 3", Zone.HAND);
|
||||
Ability ability = new EntersBattlefieldTriggeredAbility(new DamageMultiEffect(3));
|
||||
ability.addTarget(new TargetCreaturePermanentAmount(3));
|
||||
addCustomCardWithSpell(playerA, spell, ability, CardType.ENCHANTMENT);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
|
||||
//
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Memnite", 3); // 1/1
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 3); // 2/2
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Ashcoat Bear", 3); // 2/2 with ability
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Golden Bear", 3); // 4/3
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Battering Sliver", 3); // 4/4 with ability
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "damage 3");
|
||||
|
||||
// must damage x3 Balduvian Bears by -1 to keep alive
|
||||
checkDamage("pt after", 1, PhaseStep.BEGIN_COMBAT, playerA, "Balduvian Bears", 1);
|
||||
showBattlefield("after", 1, PhaseStep.BEGIN_COMBAT, playerA);
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "damage 3", 1);
|
||||
|
||||
assertPermanentCount(playerA, "Memnite", 3);
|
||||
assertPermanentCount(playerA, "Balduvian Bears", 3);
|
||||
assertPermanentCount(playerA, "Ashcoat Bear", 3);
|
||||
assertPermanentCount(playerA, "Golden Bear", 3);
|
||||
assertPermanentCount(playerA, "Battering Sliver", 3);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue