[MID] Tests: added test for disturb ability;

This commit is contained in:
Oleg Agafonov 2021-11-09 10:14:50 +04:00
parent 7082b86eb3
commit 3515647c7b

View file

@ -0,0 +1,194 @@
package org.mage.test.cards.abilities.keywords;
import mage.constants.CardType;
import mage.constants.PhaseStep;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.game.stack.Spell;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author JayDi85
*/
public class DisturbTest extends CardTestPlayerBase {
@Test
public void test_SpellAttributesOnStack() {
// Disturb {1}{U}
// Hook-Haunt Drifter
addCard(Zone.GRAVEYARD, playerA, "Baithook Angler", 1); // {1}{U}
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
//
addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb", true);
// cast with disturb
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U}", 2);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb");
checkStackObject("on stack", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb", 1);
runCode("check stack", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
// Stack must contain another card side, so spell/card characteristics must be diff from main side (only mana value is same)
// rules:
// When you cast a spell using a card's disturb ability, the card is put onto the stack with its
// back face up. The resulting spell has all the characteristics of that face.
Spell spell = (Spell) game.getStack().getFirst();
Assert.assertEquals("Hook-Haunt Drifter", spell.getName());
Assert.assertEquals(1, spell.getCardType(game).size());
Assert.assertEquals(CardType.CREATURE, spell.getCardType(game).get(0));
Assert.assertEquals(1, spell.getSubtype(game).size());
Assert.assertEquals(SubType.SPIRIT, spell.getSubtype(game).get(0));
Assert.assertEquals(1, spell.getPower().getValue());
Assert.assertEquals(2, spell.getToughness().getValue());
Assert.assertEquals("U", spell.getColor(game).toString());
// rules:
// The mana value of a spell cast using disturb is determined by the mana cost on the
// front face of the card, no matter what the total cost to cast the spell was.
Assert.assertEquals(2, spell.getManaValue()); // {1}{U}
Assert.assertEquals("{1}{U}", spell.getSpellAbility().getManaCosts().getText());
});
// must be transformed
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkPermanentCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hook-Haunt Drifter", 1);
checkPT("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hook-Haunt Drifter", 1, 2);
checkSubType("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hook-Haunt Drifter", SubType.SPIRIT, true);
// must be exiled on die
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Hook-Haunt Drifter");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkExileCount("after die", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hook-Haunt Drifter", 0);
checkExileCount("after die", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Baithook Angler", 1);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
}
@Test
public void test_CostModification_CanPlay() {
// rules:
// To determine the total cost of a spell, start with the mana cost or alternative cost
// (such as a disturb cost) you're paying, add any cost increases, then apply any cost
// reductions. The mana value of a spell cast using disturb is determined by the mana cost on
// the front face of the card, no matter what the total cost to cast the spell was. (This is
// a special rule that applies only to transforming double faced-cards, including ones with
// disturb.)
// Disturb {1}{U}
// Hook-Haunt Drifter
addCard(Zone.GRAVEYARD, playerA, "Baithook Angler", 1); // {1}{U}
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
//
addCustomEffect_SpellCostModification(playerA, -1);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb", true);
// cast with disturb
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb");
runCode("check stack", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
Spell spell = (Spell) game.getStack().getFirst();
Assert.assertEquals("mana value must be from main side", 2, spell.getManaValue());
Assert.assertEquals("mana cost to pay must be modified", "{U}", spell.getSpellAbility().getManaCostsToPay().getText());
});
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkPermanentCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hook-Haunt Drifter", 1);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
}
@Test
public void test_CostModification_CanNotPlay() {
// Disturb {1}{U}
// Hook-Haunt Drifter
addCard(Zone.GRAVEYARD, playerA, "Baithook Angler", 1); // {1}{U}
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
//
addCustomEffect_SpellCostModification(playerA, 1);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb", false);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
}
@Test
public void test_CopySpell() {
// rules:
// If you copy a permanent spell cast this way (perhaps with a card like Double Major), the copy becomes
// a token that's a copy of the card's back face, even though it isn't itself a double-faced card.
// Disturb {1}{U}
// Hook-Haunt Drifter
addCard(Zone.GRAVEYARD, playerA, "Baithook Angler", 1); // {1}{U}
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
//
// Copy target creature spell you control, except it isn't legendary if the spell is legendary.
addCard(Zone.HAND, playerA, "Double Major", 1); // {G}{U}
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb", true);
// cast with disturb
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U}", 2);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb");
// prepare copy of spell
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Double Major", "Hook-Haunt Drifter", "Hook-Haunt Drifter");
checkStackSize("before copy spell", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2);
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA, true);
checkStackSize("after copy spell", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2);
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkPermanentCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hook-Haunt Drifter", 2);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
}
@Test
public void test_Counter() {
// rules:
// The back face of each card with disturb has an ability that instructs its controller to exile
// if it would be put into a graveyard from anywhere. This includes going to the graveyard from the
// stack, so if the spell is countered after you cast it using the disturb ability, it will
// be put into exile.
// Disturb {1}{U}
// Hook-Haunt Drifter
addCard(Zone.GRAVEYARD, playerA, "Baithook Angler", 1); // {1}{U}
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
//
// Counter target spell.
addCard(Zone.HAND, playerA, "Counterspell", 1); // {U}{U}
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb", true);
// cast with disturb
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb");
// counter it
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Counterspell", "Hook-Haunt Drifter", "Hook-Haunt Drifter");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkPermanentCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hook-Haunt Drifter", 0);
checkExileCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Baithook Angler", 1);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
}
}