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[MID] Tests: added test for disturb ability;
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.CardType;
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import mage.constants.PhaseStep;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.game.stack.Spell;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class DisturbTest extends CardTestPlayerBase {
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@Test
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public void test_SpellAttributesOnStack() {
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// Disturb {1}{U}
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// Hook-Haunt Drifter
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addCard(Zone.GRAVEYARD, playerA, "Baithook Angler", 1); // {1}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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//
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addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb", true);
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// cast with disturb
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U}", 2);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb");
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checkStackObject("on stack", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb", 1);
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runCode("check stack", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
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// Stack must contain another card side, so spell/card characteristics must be diff from main side (only mana value is same)
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// rules:
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// When you cast a spell using a card's disturb ability, the card is put onto the stack with its
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// back face up. The resulting spell has all the characteristics of that face.
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Spell spell = (Spell) game.getStack().getFirst();
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Assert.assertEquals("Hook-Haunt Drifter", spell.getName());
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Assert.assertEquals(1, spell.getCardType(game).size());
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Assert.assertEquals(CardType.CREATURE, spell.getCardType(game).get(0));
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Assert.assertEquals(1, spell.getSubtype(game).size());
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Assert.assertEquals(SubType.SPIRIT, spell.getSubtype(game).get(0));
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Assert.assertEquals(1, spell.getPower().getValue());
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Assert.assertEquals(2, spell.getToughness().getValue());
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Assert.assertEquals("U", spell.getColor(game).toString());
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// rules:
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// The mana value of a spell cast using disturb is determined by the mana cost on the
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// front face of the card, no matter what the total cost to cast the spell was.
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Assert.assertEquals(2, spell.getManaValue()); // {1}{U}
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Assert.assertEquals("{1}{U}", spell.getSpellAbility().getManaCosts().getText());
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});
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// must be transformed
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hook-Haunt Drifter", 1);
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checkPT("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hook-Haunt Drifter", 1, 2);
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checkSubType("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hook-Haunt Drifter", SubType.SPIRIT, true);
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// must be exiled on die
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Hook-Haunt Drifter");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkExileCount("after die", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hook-Haunt Drifter", 0);
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checkExileCount("after die", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Baithook Angler", 1);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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@Test
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public void test_CostModification_CanPlay() {
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// rules:
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// To determine the total cost of a spell, start with the mana cost or alternative cost
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// (such as a disturb cost) you're paying, add any cost increases, then apply any cost
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// reductions. The mana value of a spell cast using disturb is determined by the mana cost on
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// the front face of the card, no matter what the total cost to cast the spell was. (This is
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// a special rule that applies only to transforming double faced-cards, including ones with
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// disturb.)
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// Disturb {1}{U}
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// Hook-Haunt Drifter
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addCard(Zone.GRAVEYARD, playerA, "Baithook Angler", 1); // {1}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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//
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addCustomEffect_SpellCostModification(playerA, -1);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb", true);
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// cast with disturb
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb");
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runCode("check stack", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
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Spell spell = (Spell) game.getStack().getFirst();
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Assert.assertEquals("mana value must be from main side", 2, spell.getManaValue());
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Assert.assertEquals("mana cost to pay must be modified", "{U}", spell.getSpellAbility().getManaCostsToPay().getText());
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});
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hook-Haunt Drifter", 1);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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@Test
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public void test_CostModification_CanNotPlay() {
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// Disturb {1}{U}
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// Hook-Haunt Drifter
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addCard(Zone.GRAVEYARD, playerA, "Baithook Angler", 1); // {1}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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//
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addCustomEffect_SpellCostModification(playerA, 1);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb", false);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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@Test
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public void test_CopySpell() {
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// rules:
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// If you copy a permanent spell cast this way (perhaps with a card like Double Major), the copy becomes
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// a token that's a copy of the card's back face, even though it isn't itself a double-faced card.
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// Disturb {1}{U}
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// Hook-Haunt Drifter
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addCard(Zone.GRAVEYARD, playerA, "Baithook Angler", 1); // {1}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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//
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// Copy target creature spell you control, except it isn't legendary if the spell is legendary.
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addCard(Zone.HAND, playerA, "Double Major", 1); // {G}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb", true);
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// cast with disturb
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U}", 2);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb");
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// prepare copy of spell
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Double Major", "Hook-Haunt Drifter", "Hook-Haunt Drifter");
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checkStackSize("before copy spell", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA, true);
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checkStackSize("after copy spell", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hook-Haunt Drifter", 2);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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@Test
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public void test_Counter() {
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// rules:
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// The back face of each card with disturb has an ability that instructs its controller to exile
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// if it would be put into a graveyard from anywhere. This includes going to the graveyard from the
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// stack, so if the spell is countered after you cast it using the disturb ability, it will
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// be put into exile.
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// Disturb {1}{U}
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// Hook-Haunt Drifter
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addCard(Zone.GRAVEYARD, playerA, "Baithook Angler", 1); // {1}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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//
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// Counter target spell.
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addCard(Zone.HAND, playerA, "Counterspell", 1); // {U}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb", true);
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// cast with disturb
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Hook-Haunt Drifter with Disturb");
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// counter it
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Counterspell", "Hook-Haunt Drifter", "Hook-Haunt Drifter");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hook-Haunt Drifter", 0);
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checkExileCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Baithook Angler", 1);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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}
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