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parent
1819c6e8a8
commit
356737075a
16 changed files with 35 additions and 41 deletions
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@ -52,7 +52,7 @@ public class BehindTheScenes extends CardImpl {
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// Creatures you control have skulk.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new GainAbilityControlledEffect(SkulkAbility.getInstance(), Duration.WhileOnBattlefield, FILTER_PERMANENT_CREATURES)));
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new GainAbilityControlledEffect(new SkulkAbility(), Duration.WhileOnBattlefield, FILTER_PERMANENT_CREATURES)));
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// {4}{W}: Creatures you control get +1/+1 until end of turn.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD,
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@ -49,7 +49,7 @@ public class FarbogRevenant extends CardImpl {
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this.toughness = new MageInt(3);
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// Skulk
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this.addAbility(SkulkAbility.getInstance());
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this.addAbility(new SkulkAbility());
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// Lifelink
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this.addAbility(LifelinkAbility.getInstance());
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@ -60,7 +60,7 @@ public class Fogwalker extends CardImpl {
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this.toughness = new MageInt(3);
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// Skulk
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this.addAbility(SkulkAbility.getInstance());
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this.addAbility(new SkulkAbility());
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// When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during it controler's next untap step.
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EntersBattlefieldTriggeredAbility ability = new EntersBattlefieldTriggeredAbility(new DontUntapInControllersNextUntapStepTargetEffect());
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ability.addTarget(new TargetCreaturePermanent(filter));
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@ -56,7 +56,7 @@ public class ForgottenCreation extends CardImpl {
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this.toughness = new MageInt(3);
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// Skulk
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this.addAbility(SkulkAbility.getInstance());
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this.addAbility(new SkulkAbility());
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// At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(new ForgottenCreationEffect(), TargetController.YOU, true));
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}
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@ -48,7 +48,7 @@ public class FurtiveHomunculus extends CardImpl {
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this.toughness = new MageInt(1);
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// Skulk (This creature can't be blocked by creatures with greater power.)
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this.addAbility(SkulkAbility.getInstance());
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this.addAbility(new SkulkAbility());
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}
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public FurtiveHomunculus(final FurtiveHomunculus card) {
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@ -171,7 +171,7 @@ class OdricLunarchMarshalEffect extends OneShotEffect {
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// Skulk
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if (game.getBattlefield().contains(filterSkulk, source.getControllerId(), 1, game)) {
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game.addEffect(new GainAbilityControlledEffect(SkulkAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source);
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game.addEffect(new GainAbilityControlledEffect(new SkulkAbility(), Duration.EndOfTurn, filterCreatures), source);
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}
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// Trample
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@ -185,4 +185,4 @@ class OdricLunarchMarshalEffect extends OneShotEffect {
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}
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return true;
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}
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}
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}
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@ -50,7 +50,7 @@ public class PaleRiderOfTrostad extends CardImpl {
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this.toughness = new MageInt(3);
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// Skulk
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this.addAbility(SkulkAbility.getInstance());
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this.addAbility(new SkulkAbility());
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// When Pale Rider of Trostad enters the battlefield, discard a card.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new DiscardControllerEffect(1), false));
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@ -54,7 +54,7 @@ public class PersistentNightmare extends CardImpl {
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this.nightCard = true;
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// Skulk
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this.addAbility(SkulkAbility.getInstance());
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this.addAbility(new SkulkAbility());
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// When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
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this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new ReturnToHandSourceEffect(), false));
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@ -50,7 +50,7 @@ public class RancidRats extends CardImpl {
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this.toughness = new MageInt(1);
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// Skulk
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this.addAbility(SkulkAbility.getInstance());
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this.addAbility(new SkulkAbility());
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// Deathtouch
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this.addAbility(DeathtouchAbility.getInstance());
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}
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@ -57,7 +57,7 @@ public class SkeletonKey extends CardImpl {
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this.subtype.add(SubType.EQUIPMENT);
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// Equipped creature has skulk.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(SkulkAbility.getInstance(), AttachmentType.EQUIPMENT)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new SkulkAbility(), AttachmentType.EQUIPMENT)));
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// Whenever equipped creature deals combat damage to a player, you may draw a card. if you do, discard a card.
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Ability ability = new DealsDamageToAPlayerAttachedTriggeredAbility(new DrawCardSourceControllerEffect(1), "equipped creature", true);
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@ -54,7 +54,7 @@ public class UninvitedGeist extends CardImpl {
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this.secondSideCardClazz = UnimpededTrespasser.class;
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// Skulk (This creature can't be blocked by creatures with greater power.)
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this.addAbility(SkulkAbility.getInstance());
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this.addAbility(new SkulkAbility());
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// When Uninvited Geist deals combat damage to a player, transform it.
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this.addAbility(new TransformAbility());
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@ -50,7 +50,7 @@ public class VampireCutthroat extends CardImpl {
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this.toughness = new MageInt(1);
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// Skulk
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this.addAbility(SkulkAbility.getInstance());
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this.addAbility(new SkulkAbility());
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// Lifelink
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this.addAbility(LifelinkAbility.getInstance());
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}
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@ -62,7 +62,7 @@ public class WharfInfiltrator extends CardImpl {
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this.toughness = new MageInt(1);
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// Skulk
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this.addAbility(SkulkAbility.getInstance());
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this.addAbility(new SkulkAbility());
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// Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
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Effect effect = new DrawDiscardControllerEffect();
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@ -14,34 +14,34 @@ public class GainAbilitiesTest extends CardTestPlayerBase {
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/*
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Reported bug: Behind the Scenes grants skulk to all creatures instead of just ones under owner's control
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*/
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*/
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@Test
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public void behindTheScenesShouldOnlyGrantSkulkToCreaturesYouControl() {
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/*
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Behind the Scenes {2}{B}
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Enchantment
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Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
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{4}{W}: Creatures you control get +1/+1 until end of turn
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*/
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String bScenes = "Behind the Scenes";
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*/
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String bScenes = "Behind the Scenes";
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String hGiant = "Hill Giant"; // {3}{R} 3/3
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String bSable = "Bronze Sable"; // {2} 2/1
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String memnite = "Memnite"; // {0} 1/1
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String gBears = "Grizzly Bears"; // {1}{G} 2/2
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addCard(Zone.BATTLEFIELD, playerA, bScenes);
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addCard(Zone.BATTLEFIELD, playerA, hGiant);
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addCard(Zone.BATTLEFIELD, playerA, bSable);
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addCard(Zone.BATTLEFIELD, playerB, memnite);
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addCard(Zone.BATTLEFIELD, playerB, gBears);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertAbility(playerA, hGiant, SkulkAbility.getInstance(), true);
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assertAbility(playerA, bSable, SkulkAbility.getInstance(), true);
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assertAbility(playerB, memnite, SkulkAbility.getInstance(), false);
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assertAbility(playerB, gBears, SkulkAbility.getInstance(), false);
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assertAbility(playerA, hGiant, new SkulkAbility(), true);
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assertAbility(playerA, bSable, new SkulkAbility(), true);
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assertAbility(playerB, memnite, new SkulkAbility(), false);
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assertAbility(playerB, gBears, new SkulkAbility(), false);
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}
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}
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@ -5,12 +5,11 @@
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*/
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package mage.abilities.keyword;
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import java.io.ObjectStreamException;
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import mage.abilities.Ability;
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import mage.abilities.EvasionAbility;
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import mage.abilities.MageSingleton;
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import mage.abilities.StaticAbility;
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import mage.abilities.effects.RestrictionEffect;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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@ -18,31 +17,26 @@ import mage.game.permanent.Permanent;
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*
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* @author LevelX2
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*/
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public class SkulkAbility extends EvasionAbility implements MageSingleton {
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public class SkulkAbility extends StaticAbility {
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private static final SkulkAbility instance = new SkulkAbility();
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private Object readResolve() throws ObjectStreamException {
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return instance;
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public SkulkAbility() {
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super(Zone.BATTLEFIELD, new SkulkEffect(Duration.WhileOnBattlefield));
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}
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public static SkulkAbility getInstance() {
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return instance;
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}
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private SkulkAbility() {
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this.addEffect(new SkulkEffect(Duration.WhileOnBattlefield));
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public SkulkAbility(final SkulkAbility ability) {
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super(ability);
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}
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@Override
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public Ability copy() {
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return instance;
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return new SkulkAbility(this);
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}
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@Override
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public String getRule() {
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return "Skulk <i>(This creature can't be blocked by creatures with greater power.)</i>";
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}
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}
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class SkulkEffect extends RestrictionEffect {
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@ -76,7 +76,7 @@ Shadow|instance|
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Shroud|instance|
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Soulbond|instance|
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Soulshift|number|
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Skulk|instance|
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Skulk|new|
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Storm|new|
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Sunburst|new|
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Swampcycling|cost|
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