Merge pull request #2774 from Alexsandr0x/master

Add 2 cards
This commit is contained in:
LevelX2 2017-01-24 23:18:01 +01:00 committed by GitHub
commit 357d566e63
6 changed files with 435 additions and 0 deletions

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package mage.cards.h;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.List;
import java.util.UUID;
/**
* Created by Alexsandr0x.
*/
public class Hivestone extends CardImpl {
public Hivestone(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{2}");
// Creatures you control are Slivers in addition to their other creature types.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CreaturesAreSliversEffect()));
}
public Hivestone(final Hivestone card) {
super(card);
}
@Override
public Card copy() {
return new Hivestone(this);
}
}
class CreaturesAreSliversEffect extends ContinuousEffectImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
public CreaturesAreSliversEffect() {
super(Duration.WhileOnBattlefield, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Neutral);
staticText = "Creatures you control are Slivers in addition to their other creature types.";
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
List<Permanent> permanents = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), game);
for (Permanent perm : permanents) {
List<String> cardSubType = perm.getSubtype(game);
if (!cardSubType.contains("Sliver") && perm.getOwnerId().equals(player.getId())) {
cardSubType.add("Sliver");
}
}
return true;
}
@Override
public mage.cards.h.CreaturesAreSliversEffect copy() {
return new mage.cards.h.CreaturesAreSliversEffect(this);
}
private CreaturesAreSliversEffect(mage.cards.h.CreaturesAreSliversEffect effect) {
super(effect);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.m;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Abilities;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicate;
import mage.game.Game;
/**
*
* @author anonymous
*/
public class MuragandaPetroglyphs extends CardImpl {
private static final FilterCreaturePermanent filterNoAbilities = new FilterCreaturePermanent(
"Creatures with no ability");
public MuragandaPetroglyphs(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT},"{3}{G}");
this.expansionSetCode = "FUT";
filterNoAbilities.add(new NoAbilityPredicate());
// Creatures with no abilities get +2/+2.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(
2, 2, Duration.WhileOnBattlefield, filterNoAbilities, false)));
}
public MuragandaPetroglyphs(final MuragandaPetroglyphs card) {
super(card);
}
@Override
public MuragandaPetroglyphs copy() {
return new MuragandaPetroglyphs(this);
}
}
class NoAbilityPredicate implements Predicate<MageObject> {
@Override
public boolean apply(MageObject input, Game game) {
boolean isFaceDown = false;
Abilities<Ability> abilities;
if (input instanceof Card){
abilities = ((Card)input).getAbilities(game);
isFaceDown = ((Card)input).isFaceDown(game);
} else {
abilities = input.getAbilities();
}
if (isFaceDown) {
for (Ability ability : abilities){
if(!ability.getSourceId().equals(input.getId())) {
return false;
}
}
return true;
}
for (Ability ability : abilities){
if (ability.getClass() != SpellAbility.class){
return false;
}
}
return true;
}
@Override
public String toString() {
return "with no abilities";
}
}

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@ -146,6 +146,7 @@ public class FutureSight extends ExpansionSet {
cards.add(new SetCardInfo("Minions' Murmurs", 71, Rarity.UNCOMMON, mage.cards.m.MinionsMurmurs.class));
cards.add(new SetCardInfo("Mistmeadow Skulk", 27, Rarity.UNCOMMON, mage.cards.m.MistmeadowSkulk.class));
cards.add(new SetCardInfo("Molten Disaster", 102, Rarity.RARE, mage.cards.m.MoltenDisaster.class));
cards.add(new SetCardInfo("Muraganda Petroglyphs", 146, Rarity.RARE, mage.cards.m.MuragandaPetroglyphs.class));
cards.add(new SetCardInfo("Mystic Speculation", 41, Rarity.UNCOMMON, mage.cards.m.MysticSpeculation.class));
cards.add(new SetCardInfo("Nacatl War-Pride", 147, Rarity.UNCOMMON, mage.cards.n.NacatlWarPride.class));
cards.add(new SetCardInfo("Narcomoeba", 54, Rarity.UNCOMMON, mage.cards.n.Narcomoeba.class));

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@ -130,6 +130,7 @@ public class TimeSpiral extends ExpansionSet {
cards.add(new SetCardInfo("Haunting Hymn", 112, Rarity.UNCOMMON, mage.cards.h.HauntingHymn.class));
cards.add(new SetCardInfo("Havenwood Wurm", 199, Rarity.COMMON, mage.cards.h.HavenwoodWurm.class));
cards.add(new SetCardInfo("Herd Gnarr", 200, Rarity.COMMON, mage.cards.h.HerdGnarr.class));
cards.add(new SetCardInfo("Hivestone", 256, Rarity.RARE, mage.cards.h.Hivestone.class));
cards.add(new SetCardInfo("Hypergenesis", 201, Rarity.RARE, mage.cards.h.Hypergenesis.class));
cards.add(new SetCardInfo("Ib Halfheart, Goblin Tactician", 163, Rarity.RARE, mage.cards.i.IbHalfheartGoblinTactician.class));
cards.add(new SetCardInfo("Icatian Crier", 23, Rarity.COMMON, mage.cards.i.IcatianCrier.class));

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package org.mage.test.cards.single.fut;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.Filter;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* This test is based on rulings of the card Muraganda Petroglyphs in magic Gatherer site
* (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=145110), accessed in
* 08/01/2017.
*
* @author alexsandro.
*/
public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
/**
* Muraganda Petroglyphs gives a bonus only to creatures that have no rules text at all.
* This includes true vanilla creatures (such as Grizzly Bears), face-down creatures,
* many tokens, and creatures that have lost their abilities (due to Ovinize, for example).
* Any ability of any kind, whether or not the ability functions in the on the battlefield zone,
* including things like Cycling 2 means the creature doesnt get the bonus.
*/
@Test
public void trueVanillaCardsTest() {
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
assertPowerToughness(playerB, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
}
@Test
public void faceDownCreaturesTest() {
addCard(Zone.HAND, playerA, "Pine Walker");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "", 1);
assertPowerToughness(playerA, "", 4, 4);
}
@Test
public void faceDownGainedAbilityTest() {
addCard(Zone.HAND, playerA, "Pine Walker");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mass Hysteria"); // All creatures have haste.
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "", 1);
assertPowerToughness(playerA, "", 2, 2);
}
@Test
public void tokenTest() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
// Put two 1/1 white Soldier creature tokens onto the battlefield.
addCard(Zone.HAND, playerA, "Raise the Alarm"); // Instant {1}{W}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Soldier", 3, 3);
}
@Test
public void loseAbilitiesTest() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.BATTLEFIELD, playerB, "Goblin Guide", 1);
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
addCard(Zone.HAND, playerA, "Ovinize");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ovinize", "Goblin Guide");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerB, "Goblin Guide", 2, 3);
}
@Test
public void CyclingAbilityTest() {
addCard(Zone.BATTLEFIELD, playerA, "Hundroog", 1); // Cycling {3}, 4/7
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Hundroog", 4, 7);
}
/**
* Animated basic lands have mana abilities, so they wont get the bonus.
*/
@Test
public void animateBasicLandTest() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
addCard(Zone.HAND, playerA, "Vastwood Zendikon");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vastwood Zendikon", "Forest");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Forest", 6, 4);
}
/**
* Some Auras and Equipment grant abilities to creatures, meaning the affected creature would no longer
* get the +2/+2 bonus. For example, Flight grants flying to the enchanted creature. Other Auras and Equipment
* do not, meaning the affected creature would continue to get the +2/+2 bonus. For example, Dehydration states
* something now true about the enchanted creature, but doesnt give it any abilities. Auras and Equipment that
* grant abilities will use the words gains or has, and theyll list a keyword ability or an ability in
* quotation marks.
*/
@Test
public void grantAbilitiesTest() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
addCard(Zone.BATTLEFIELD, playerA, "Runeclaw Bear", 1);
// Enchanted creature gets +2/+0 and has trample.
addCard(Zone.HAND, playerA, "Rancor");
// Enchanted creature doesn't untap during itscontroller's untap step.
addCard(Zone.HAND, playerA, "Dehydration");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA,"Rancor", "Grizzly Bears");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dehydration", "Runeclaw Bear");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Grizzly Bears", 4, 2);
assertPowerToughness(playerA, "Runeclaw Bear", 4, 4);
}
/**
* Cipher grants an ability to creatures, meaning the affected creatures would no longer get the +2/+2 bonus.
*/
@Test
public void cipherTest() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
addCard(Zone.HAND, playerA, "Shadow Slice"); // {4}{B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shadow Slice");
setChoice(playerA, "Grizzly Bears");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Grizzly Bears", 2, 2);
}
}

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package org.mage.test.cards.single.tsp;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.Filter;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Created by Alexsandr0x.
*/
public class HivestoneTest extends CardTestPlayerBase {
/**
* If a creature is already a Sliver, Hivestone has no effect on it.
*/
@Test
public void abilityCheckTest() {
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
addCard(Zone.BATTLEFIELD, playerA, "Hivestone", 1);
addCard(Zone.BATTLEFIELD, playerA, "Muscle Sliver", 1);
addCard(Zone.BATTLEFIELD, playerB, "Runeclaw Bear", 1);
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Grizzly Bears", 3, 3, Filter.ComparisonScope.Any);
assertPowerToughness(playerB, "Runeclaw Bear", 2, 2, Filter.ComparisonScope.Any);
}
/**
* Turns only your creatures on the battlefield, not in other zones, into Slivers. It wont allow you to have
* Root Sliver on the battlefield and make your Grizzly Bears uncounterable, for example.
*/
@Test
public void rootSliverTest() {
addCard(Zone.HAND, playerA, "Grizzly Bears", 1);
addCard(Zone.BATTLEFIELD, playerA, "Hivestone", 1);
// Root Sliver can't be countered. Sliver spells can't be countered by spells or abilities.
addCard(Zone.BATTLEFIELD, playerA, "Root Sliver", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Zone.HAND, playerB, "Counterspell");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Grizzly Bears", "Grizzly Bears");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, 1);
}
}