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72
Mage.Sets/src/mage/cards/h/Hivestone.java
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72
Mage.Sets/src/mage/cards/h/Hivestone.java
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@ -0,0 +1,72 @@
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package mage.cards.h;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import java.util.List;
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import java.util.UUID;
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/**
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* Created by Alexsandr0x.
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*/
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public class Hivestone extends CardImpl {
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public Hivestone(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{2}");
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// Creatures you control are Slivers in addition to their other creature types.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CreaturesAreSliversEffect()));
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}
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public Hivestone(final Hivestone card) {
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super(card);
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}
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@Override
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public Card copy() {
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return new Hivestone(this);
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}
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}
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class CreaturesAreSliversEffect extends ContinuousEffectImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
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public CreaturesAreSliversEffect() {
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super(Duration.WhileOnBattlefield, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Neutral);
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staticText = "Creatures you control are Slivers in addition to their other creature types.";
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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List<Permanent> permanents = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), game);
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for (Permanent perm : permanents) {
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List<String> cardSubType = perm.getSubtype(game);
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if (!cardSubType.contains("Sliver") && perm.getOwnerId().equals(player.getId())) {
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cardSubType.add("Sliver");
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}
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}
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return true;
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}
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@Override
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public mage.cards.h.CreaturesAreSliversEffect copy() {
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return new mage.cards.h.CreaturesAreSliversEffect(this);
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}
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private CreaturesAreSliversEffect(mage.cards.h.CreaturesAreSliversEffect effect) {
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super(effect);
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}
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}
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112
Mage.Sets/src/mage/cards/m/MuragandaPetroglyphs.java
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112
Mage.Sets/src/mage/cards/m/MuragandaPetroglyphs.java
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@ -0,0 +1,112 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.m;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Abilities;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.continuous.BoostAllEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.Predicate;
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import mage.game.Game;
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/**
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*
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* @author anonymous
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*/
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public class MuragandaPetroglyphs extends CardImpl {
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private static final FilterCreaturePermanent filterNoAbilities = new FilterCreaturePermanent(
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"Creatures with no ability");
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public MuragandaPetroglyphs(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT},"{3}{G}");
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this.expansionSetCode = "FUT";
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filterNoAbilities.add(new NoAbilityPredicate());
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// Creatures with no abilities get +2/+2.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(
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2, 2, Duration.WhileOnBattlefield, filterNoAbilities, false)));
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}
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public MuragandaPetroglyphs(final MuragandaPetroglyphs card) {
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super(card);
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}
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@Override
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public MuragandaPetroglyphs copy() {
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return new MuragandaPetroglyphs(this);
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}
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}
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class NoAbilityPredicate implements Predicate<MageObject> {
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@Override
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public boolean apply(MageObject input, Game game) {
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boolean isFaceDown = false;
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Abilities<Ability> abilities;
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if (input instanceof Card){
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abilities = ((Card)input).getAbilities(game);
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isFaceDown = ((Card)input).isFaceDown(game);
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} else {
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abilities = input.getAbilities();
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}
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if (isFaceDown) {
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for (Ability ability : abilities){
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if(!ability.getSourceId().equals(input.getId())) {
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return false;
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}
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}
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return true;
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}
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for (Ability ability : abilities){
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if (ability.getClass() != SpellAbility.class){
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return false;
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}
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}
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return true;
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}
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@Override
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public String toString() {
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return "with no abilities";
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}
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}
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@ -146,6 +146,7 @@ public class FutureSight extends ExpansionSet {
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cards.add(new SetCardInfo("Minions' Murmurs", 71, Rarity.UNCOMMON, mage.cards.m.MinionsMurmurs.class));
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cards.add(new SetCardInfo("Minions' Murmurs", 71, Rarity.UNCOMMON, mage.cards.m.MinionsMurmurs.class));
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cards.add(new SetCardInfo("Mistmeadow Skulk", 27, Rarity.UNCOMMON, mage.cards.m.MistmeadowSkulk.class));
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cards.add(new SetCardInfo("Mistmeadow Skulk", 27, Rarity.UNCOMMON, mage.cards.m.MistmeadowSkulk.class));
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cards.add(new SetCardInfo("Molten Disaster", 102, Rarity.RARE, mage.cards.m.MoltenDisaster.class));
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cards.add(new SetCardInfo("Molten Disaster", 102, Rarity.RARE, mage.cards.m.MoltenDisaster.class));
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cards.add(new SetCardInfo("Muraganda Petroglyphs", 146, Rarity.RARE, mage.cards.m.MuragandaPetroglyphs.class));
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cards.add(new SetCardInfo("Mystic Speculation", 41, Rarity.UNCOMMON, mage.cards.m.MysticSpeculation.class));
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cards.add(new SetCardInfo("Mystic Speculation", 41, Rarity.UNCOMMON, mage.cards.m.MysticSpeculation.class));
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cards.add(new SetCardInfo("Nacatl War-Pride", 147, Rarity.UNCOMMON, mage.cards.n.NacatlWarPride.class));
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cards.add(new SetCardInfo("Nacatl War-Pride", 147, Rarity.UNCOMMON, mage.cards.n.NacatlWarPride.class));
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cards.add(new SetCardInfo("Narcomoeba", 54, Rarity.UNCOMMON, mage.cards.n.Narcomoeba.class));
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cards.add(new SetCardInfo("Narcomoeba", 54, Rarity.UNCOMMON, mage.cards.n.Narcomoeba.class));
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@ -130,6 +130,7 @@ public class TimeSpiral extends ExpansionSet {
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cards.add(new SetCardInfo("Haunting Hymn", 112, Rarity.UNCOMMON, mage.cards.h.HauntingHymn.class));
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cards.add(new SetCardInfo("Haunting Hymn", 112, Rarity.UNCOMMON, mage.cards.h.HauntingHymn.class));
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cards.add(new SetCardInfo("Havenwood Wurm", 199, Rarity.COMMON, mage.cards.h.HavenwoodWurm.class));
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cards.add(new SetCardInfo("Havenwood Wurm", 199, Rarity.COMMON, mage.cards.h.HavenwoodWurm.class));
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cards.add(new SetCardInfo("Herd Gnarr", 200, Rarity.COMMON, mage.cards.h.HerdGnarr.class));
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cards.add(new SetCardInfo("Herd Gnarr", 200, Rarity.COMMON, mage.cards.h.HerdGnarr.class));
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cards.add(new SetCardInfo("Hivestone", 256, Rarity.RARE, mage.cards.h.Hivestone.class));
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cards.add(new SetCardInfo("Hypergenesis", 201, Rarity.RARE, mage.cards.h.Hypergenesis.class));
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cards.add(new SetCardInfo("Hypergenesis", 201, Rarity.RARE, mage.cards.h.Hypergenesis.class));
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cards.add(new SetCardInfo("Ib Halfheart, Goblin Tactician", 163, Rarity.RARE, mage.cards.i.IbHalfheartGoblinTactician.class));
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cards.add(new SetCardInfo("Ib Halfheart, Goblin Tactician", 163, Rarity.RARE, mage.cards.i.IbHalfheartGoblinTactician.class));
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cards.add(new SetCardInfo("Icatian Crier", 23, Rarity.COMMON, mage.cards.i.IcatianCrier.class));
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cards.add(new SetCardInfo("Icatian Crier", 23, Rarity.COMMON, mage.cards.i.IcatianCrier.class));
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@ -0,0 +1,189 @@
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package org.mage.test.cards.single.fut;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.filter.Filter;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* This test is based on rulings of the card Muraganda Petroglyphs in magic Gatherer site
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* (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=145110), accessed in
|
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* 08/01/2017.
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*
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* @author alexsandro.
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*/
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public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
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|
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/**
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* Muraganda Petroglyphs gives a bonus only to creatures that have no rules text at all.
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* This includes true vanilla creatures (such as Grizzly Bears), face-down creatures,
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* many tokens, and creatures that have lost their abilities (due to Ovinize, for example).
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* Any ability of any kind, whether or not the ability functions in the on the battlefield zone,
|
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* including things like “Cycling 2” means the creature doesn’t get the bonus.
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|
*/
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@Test
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public void trueVanillaCardsTest() {
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|
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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|
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assertPowerToughness(playerA, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
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assertPowerToughness(playerB, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
|
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|
|
||||||
|
}
|
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|
||||||
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@Test
|
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|
public void faceDownCreaturesTest() {
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|
addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
|
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addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
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|
|
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|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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||||||
|
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
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|
execute();
|
||||||
|
|
||||||
|
assertPermanentCount(playerA, "", 1);
|
||||||
|
assertPowerToughness(playerA, "", 4, 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void faceDownGainedAbilityTest() {
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||||||
|
addCard(Zone.HAND, playerA, "Pine Walker");
|
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|
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
|
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|
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
|
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|
addCard(Zone.BATTLEFIELD, playerA, "Mass Hysteria"); // All creatures have haste.
|
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|
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
|
||||||
|
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPermanentCount(playerA, "", 1);
|
||||||
|
assertPowerToughness(playerA, "", 2, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void tokenTest() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
// Put two 1/1 white Soldier creature tokens onto the battlefield.
|
||||||
|
addCard(Zone.HAND, playerA, "Raise the Alarm"); // Instant {1}{W}
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm");
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPowerToughness(playerA, "Soldier", 3, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void loseAbilitiesTest() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerB, "Goblin Guide", 1);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
|
||||||
|
addCard(Zone.HAND, playerA, "Ovinize");
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ovinize", "Goblin Guide");
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPowerToughness(playerB, "Goblin Guide", 2, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void CyclingAbilityTest() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Hundroog", 1); // Cycling {3}, 4/7
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPowerToughness(playerA, "Hundroog", 4, 7);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Animated basic lands have mana abilities, so they won’t get the bonus.
|
||||||
|
*/
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void animateBasicLandTest() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
addCard(Zone.HAND, playerA, "Vastwood Zendikon");
|
||||||
|
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vastwood Zendikon", "Forest");
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPowerToughness(playerA, "Forest", 6, 4);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Some Auras and Equipment grant abilities to creatures, meaning the affected creature would no longer
|
||||||
|
* get the +2/+2 bonus. For example, Flight grants flying to the enchanted creature. Other Auras and Equipment
|
||||||
|
* do not, meaning the affected creature would continue to get the +2/+2 bonus. For example, Dehydration states
|
||||||
|
* something now true about the enchanted creature, but doesn’t give it any abilities. Auras and Equipment that
|
||||||
|
* grant abilities will use the words “gains” or “has,” and they’ll list a keyword ability or an ability in
|
||||||
|
* quotation marks.
|
||||||
|
*/
|
||||||
|
@Test
|
||||||
|
public void grantAbilitiesTest() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Runeclaw Bear", 1);
|
||||||
|
// Enchanted creature gets +2/+0 and has trample.
|
||||||
|
addCard(Zone.HAND, playerA, "Rancor");
|
||||||
|
// Enchanted creature doesn't untap during itscontroller's untap step.
|
||||||
|
addCard(Zone.HAND, playerA, "Dehydration");
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA,"Rancor", "Grizzly Bears");
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dehydration", "Runeclaw Bear");
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPowerToughness(playerA, "Grizzly Bears", 4, 2);
|
||||||
|
|
||||||
|
assertPowerToughness(playerA, "Runeclaw Bear", 4, 4);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Cipher grants an ability to creatures, meaning the affected creatures would no longer get the +2/+2 bonus.
|
||||||
|
*/
|
||||||
|
@Test
|
||||||
|
public void cipherTest() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
|
||||||
|
|
||||||
|
addCard(Zone.HAND, playerA, "Shadow Slice"); // {4}{B}
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shadow Slice");
|
||||||
|
setChoice(playerA, "Grizzly Bears");
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPowerToughness(playerA, "Grizzly Bears", 2, 2);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,60 @@
|
||||||
|
package org.mage.test.cards.single.tsp;
|
||||||
|
|
||||||
|
import mage.constants.PhaseStep;
|
||||||
|
import mage.constants.Zone;
|
||||||
|
import mage.filter.Filter;
|
||||||
|
import org.junit.Test;
|
||||||
|
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Created by Alexsandr0x.
|
||||||
|
*/
|
||||||
|
public class HivestoneTest extends CardTestPlayerBase {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* If a creature is already a Sliver, Hivestone has no effect on it.
|
||||||
|
*/
|
||||||
|
@Test
|
||||||
|
public void abilityCheckTest() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Hivestone", 1);
|
||||||
|
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Muscle Sliver", 1);
|
||||||
|
|
||||||
|
addCard(Zone.BATTLEFIELD, playerB, "Runeclaw Bear", 1);
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPowerToughness(playerA, "Grizzly Bears", 3, 3, Filter.ComparisonScope.Any);
|
||||||
|
|
||||||
|
assertPowerToughness(playerB, "Runeclaw Bear", 2, 2, Filter.ComparisonScope.Any);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Turns only your creatures on the battlefield, not in other zones, into Slivers. It won’t allow you to have
|
||||||
|
* Root Sliver on the battlefield and make your Grizzly Bears uncounterable, for example.
|
||||||
|
*/
|
||||||
|
@Test
|
||||||
|
public void rootSliverTest() {
|
||||||
|
addCard(Zone.HAND, playerA, "Grizzly Bears", 1);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Hivestone", 1);
|
||||||
|
// Root Sliver can't be countered. Sliver spells can't be countered by spells or abilities.
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Root Sliver", 1);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||||
|
|
||||||
|
|
||||||
|
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
|
||||||
|
addCard(Zone.HAND, playerB, "Counterspell");
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Grizzly Bears", "Grizzly Bears");
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertGraveyardCount(playerA, 1);
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue