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[MAT] Implement Cosmic Rebirth
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73
Mage.Sets/src/mage/cards/c/CosmicRebirth.java
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73
Mage.Sets/src/mage/cards/c/CosmicRebirth.java
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package mage.cards.c;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCardInYourGraveyard;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class CosmicRebirth extends CardImpl {
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public CosmicRebirth(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{G}{W}");
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// Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
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this.getSpellAbility().addEffect(new CosmicRebirthEffect());
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this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(StaticFilters.FILTER_CARD_PERMANENT));
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// You gain 3 life.
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this.getSpellAbility().addEffect(new GainLifeEffect(3).concatBy("<br>"));
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}
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private CosmicRebirth(final CosmicRebirth card) {
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super(card);
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}
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@Override
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public CosmicRebirth copy() {
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return new CosmicRebirth(this);
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}
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}
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class CosmicRebirthEffect extends OneShotEffect {
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CosmicRebirthEffect() {
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super(Outcome.Benefit);
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staticText = "choose target permanent card in your graveyard. If it has mana value 3 or less, " +
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"you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand";
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}
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private CosmicRebirthEffect(final CosmicRebirthEffect effect) {
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super(effect);
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}
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@Override
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public CosmicRebirthEffect copy() {
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return new CosmicRebirthEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Card card = game.getCard(getTargetPointer().getFirst(game, source));
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return player != null && card != null && player.moveCards(
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card, card.getManaValue() <= 3 && player.chooseUse(
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Outcome.PutCardInPlay, "Put it onto the battlefield or your hand?",
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null, "Battlefield", "Hand", source, game
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) ? Zone.BATTLEFIELD : Zone.HAND, source, game
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);
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}
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}
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@ -23,6 +23,7 @@ public final class MarchOfTheMachineTheAftermath extends ExpansionSet {
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cards.add(new SetCardInfo("Campus Renovation", 27, Rarity.UNCOMMON, mage.cards.c.CampusRenovation.class));
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cards.add(new SetCardInfo("Campus Renovation", 27, Rarity.UNCOMMON, mage.cards.c.CampusRenovation.class));
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cards.add(new SetCardInfo("Coppercoat Vanguard", 1, Rarity.UNCOMMON, mage.cards.c.CoppercoatVanguard.class));
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cards.add(new SetCardInfo("Coppercoat Vanguard", 1, Rarity.UNCOMMON, mage.cards.c.CoppercoatVanguard.class));
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cards.add(new SetCardInfo("Cosmic Rebirth", 28, Rarity.UNCOMMON, mage.cards.c.CosmicRebirth.class));
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cards.add(new SetCardInfo("Drannith Ruins", 50, Rarity.RARE, mage.cards.d.DrannithRuins.class));
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cards.add(new SetCardInfo("Drannith Ruins", 50, Rarity.RARE, mage.cards.d.DrannithRuins.class));
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cards.add(new SetCardInfo("Feast of the Victorious Dead", 30, Rarity.UNCOMMON, mage.cards.f.FeastOfTheVictoriousDead.class));
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cards.add(new SetCardInfo("Feast of the Victorious Dead", 30, Rarity.UNCOMMON, mage.cards.f.FeastOfTheVictoriousDead.class));
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cards.add(new SetCardInfo("Filter Out", 7, Rarity.UNCOMMON, mage.cards.f.FilterOut.class));
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cards.add(new SetCardInfo("Filter Out", 7, Rarity.UNCOMMON, mage.cards.f.FilterOut.class));
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