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Another batch of text fixes (#10317)
* Fix text: Blind Hunter * Fix text: cards with bloodrush ability * Fix text: populate ability * Fix Goblin Pyromancer to boost all * Fix text: Wellwisher; Kamahl, Fist of Krosa; Snapping Thragg * Fix text: "you may prevent" * Fix text: Elvish Guidance, Elvish Pathcutter * Fix text: [search library for cards named]
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parent
67ec9d64bf
commit
35bb7d513b
17 changed files with 35 additions and 23 deletions
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@ -41,7 +41,7 @@ public final class ArchaeomancersMap extends CardImpl {
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// When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
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// When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
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this.addAbility(new EntersBattlefieldTriggeredAbility(
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this.addAbility(new EntersBattlefieldTriggeredAbility(
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new SearchLibraryPutInHandEffect(new TargetCardInLibrary(2, filter), true)
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new SearchLibraryPutInHandEffect(new TargetCardInLibrary(0, 2, filter), true)
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));
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));
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// Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
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// Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
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@ -33,7 +33,7 @@ public final class BlindHunter extends CardImpl {
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// When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
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// When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
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Ability ability = new HauntAbility(this, new LoseLifeTargetEffect(2));
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Ability ability = new HauntAbility(this, new LoseLifeTargetEffect(2));
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ability.addTarget(new TargetPlayer());
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ability.addTarget(new TargetPlayer());
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ability.addEffect(new GainLifeEffect(2));
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ability.addEffect(new GainLifeEffect(2).concatBy("and"));
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this.addAbility(ability);
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this.addAbility(ability);
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}
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}
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@ -24,7 +24,7 @@ import java.util.UUID;
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*/
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*/
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public final class ElvishGuidance extends CardImpl {
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public final class ElvishGuidance extends CardImpl {
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private static final FilterPermanent filter = new FilterPermanent(SubType.ELF, "");
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private static final FilterPermanent filter = new FilterPermanent(SubType.ELF, "Elf on the battlefield");
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private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(filter);
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private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(filter);
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public ElvishGuidance(UUID ownerId, CardSetInfo setInfo) {
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public ElvishGuidance(UUID ownerId, CardSetInfo setInfo) {
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@ -41,7 +41,7 @@ public final class ElvishGuidance extends CardImpl {
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// Whenever enchanted land is tapped for mana, its controller adds {G} for each Elf on the battlefield.
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// Whenever enchanted land is tapped for mana, its controller adds {G} for each Elf on the battlefield.
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this.addAbility(new EnchantedTappedTriggeredManaAbility(new DynamicManaEffect(
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this.addAbility(new EnchantedTappedTriggeredManaAbility(new DynamicManaEffect(
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Mana.GreenMana(1), xValue
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Mana.GreenMana(1), xValue
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).setText("its controller adds {G} for each Elf on the battlefield")));
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)));
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}
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}
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private ElvishGuidance(final ElvishGuidance card) {
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private ElvishGuidance(final ElvishGuidance card) {
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@ -37,7 +37,7 @@ public final class ElvishPathcutter extends CardImpl {
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this.toughness = new MageInt(2);
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this.toughness = new MageInt(2);
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// {2}{G}: Target Elf creature gains forestwalk until end of turn.
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// {2}{G}: Target Elf creature gains forestwalk until end of turn.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(new ForestwalkAbility(), Duration.EndOfTurn), new ManaCostsImpl<>("{2}{G}"));
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(new ForestwalkAbility(false), Duration.EndOfTurn), new ManaCostsImpl<>("{2}{G}"));
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ability.addTarget(new TargetCreaturePermanent(filter));
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ability.addTarget(new TargetCreaturePermanent(filter));
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this.addAbility(ability);
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this.addAbility(ability);
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}
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}
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@ -40,7 +40,7 @@ public final class EmbermageGoblin extends CardImpl {
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this.toughness = new MageInt(1);
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this.toughness = new MageInt(1);
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// When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.
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// When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.
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TargetCardInLibrary target = new TargetCardInLibrary(0, 1, filter);
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TargetCardInLibrary target = new TargetCardInLibrary(1, 1, filter);
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this.addAbility(new EntersBattlefieldTriggeredAbility(new SearchLibraryPutInHandEffect(target, true, true), true));
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this.addAbility(new EntersBattlefieldTriggeredAbility(new SearchLibraryPutInHandEffect(target, true, true), true));
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// {tap}: Embermage Goblin deals 1 damage to any target.
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// {tap}: Embermage Goblin deals 1 damage to any target.
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@ -30,8 +30,10 @@ public final class GhorClanRampager extends CardImpl {
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// Trample
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// Trample
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this.addAbility(TrampleAbility.getInstance());
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this.addAbility(TrampleAbility.getInstance());
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// Bloodrush - {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
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// Bloodrush - {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
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Ability ability = new BloodrushAbility("{R}{G}",new BoostTargetEffect(4,4, Duration.EndOfTurn));
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Ability ability = new BloodrushAbility("{R}{G}",new BoostTargetEffect(4,4, Duration.EndOfTurn)
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ability.addEffect(new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn));
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.setText("target attacking creature gets +4/+4"));
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ability.addEffect(new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn)
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.setText("and gains trample until end of turn"));
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this.addAbility(ability);
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this.addAbility(ability);
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}
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}
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@ -6,7 +6,7 @@ import mage.MageInt;
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import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
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import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.common.DestroyAllEffect;
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import mage.abilities.effects.common.DestroyAllEffect;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.effects.common.continuous.BoostAllEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.CardType;
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@ -37,7 +37,7 @@ public final class GoblinPyromancer extends CardImpl {
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this.toughness = new MageInt(2);
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this.toughness = new MageInt(2);
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// When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.
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// When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new BoostControlledEffect(3, 0, Duration.EndOfTurn, StaticFilters.FILTER_PERMANENT_CREATURE_GOBLINS)));
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this.addAbility(new EntersBattlefieldTriggeredAbility(new BoostAllEffect(3, 0, Duration.EndOfTurn, StaticFilters.FILTER_PERMANENT_CREATURE_GOBLINS, false)));
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// At the beginning of the end step, destroy all Goblins.
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// At the beginning of the end step, destroy all Goblins.
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this.addAbility(new BeginningOfEndStepTriggeredAbility(new DestroyAllEffect(filterPermanent, false), TargetController.ANY, false));
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this.addAbility(new BeginningOfEndStepTriggeredAbility(new DestroyAllEffect(filterPermanent, false), TargetController.ANY, false));
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@ -45,9 +45,9 @@ public final class KamahlFistOfKrosa extends CardImpl {
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// {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
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// {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
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SimpleActivatedAbility boostAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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SimpleActivatedAbility boostAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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new BoostControlledEffect(3, 3, Duration.EndOfTurn),
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new BoostControlledEffect(3, 3, Duration.EndOfTurn).setText("Creatures you control get +3/+3"),
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new ManaCostsImpl<>("{2}{G}{G}{G}"));
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new ManaCostsImpl<>("{2}{G}{G}{G}"));
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boostAbility.addEffect(new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.EndOfTurn, StaticFilters.FILTER_PERMANENT_CREATURES));
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boostAbility.addEffect(new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.EndOfTurn, StaticFilters.FILTER_PERMANENT_CREATURES).setText("and gain trample until end of turn"));
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this.addAbility(boostAbility);
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this.addAbility(boostAbility);
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}
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}
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@ -36,7 +36,8 @@ public final class Rubblehulk extends CardImpl {
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(controlledLands)));
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(controlledLands)));
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// Bloodrush - 1{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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// Bloodrush - 1{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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this.addAbility(new BloodrushAbility("{1}{R}{G}", new BoostTargetEffect(controlledLands, controlledLands, Duration.EndOfTurn)));
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this.addAbility(new BloodrushAbility("{1}{R}{G}", new BoostTargetEffect(controlledLands, controlledLands, Duration.EndOfTurn)
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.setText("target attacking creature gets +X/+X until end of turn, where X is the number of lands you control")));
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}
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}
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private Rubblehulk(final Rubblehulk card) {
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private Rubblehulk(final Rubblehulk card) {
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@ -37,7 +37,7 @@ public final class ScreamingSeahawk extends CardImpl {
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this.addAbility(FlyingAbility.getInstance());
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this.addAbility(FlyingAbility.getInstance());
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// When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
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// When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
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TargetCardInLibrary target = new TargetCardInLibrary(0, 1, filter);
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TargetCardInLibrary target = new TargetCardInLibrary(1, 1, filter);
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this.addAbility(new EntersBattlefieldTriggeredAbility(new SearchLibraryPutInHandEffect(target, true, true), true));
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this.addAbility(new EntersBattlefieldTriggeredAbility(new SearchLibraryPutInHandEffect(target, true, true), true));
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}
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}
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@ -32,8 +32,10 @@ public final class SkarrgGoliath extends CardImpl {
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this.addAbility(TrampleAbility.getInstance());
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this.addAbility(TrampleAbility.getInstance());
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// Bloodrush - {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
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// Bloodrush - {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
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Ability ability = new BloodrushAbility("{5}{G}{G}", new BoostTargetEffect(9,9, Duration.EndOfTurn));
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Ability ability = new BloodrushAbility("{5}{G}{G}", new BoostTargetEffect(9,9, Duration.EndOfTurn)
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ability.addEffect(new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn));
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.setText("target attacking creature gets +9/+9"));
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ability.addEffect(new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn)
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.setText("and gains trample until end of turn"));
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this.addAbility(ability);
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this.addAbility(ability);
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}
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}
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@ -86,6 +86,6 @@ class SnappingThraggTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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@Override
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public String getRule() {
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public String getRule() {
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return "Whenever {this} deals combat damage to a player, you may have it deal 3 damage to target creature that player controls";
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return "Whenever {this} deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.";
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}
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}
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}
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}
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@ -32,8 +32,10 @@ public final class ViashinoShanktail extends CardImpl {
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this.addAbility(FirstStrikeAbility.getInstance());
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this.addAbility(FirstStrikeAbility.getInstance());
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// Bloodrush - 2{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
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// Bloodrush - 2{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
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Ability ability = new BloodrushAbility("{2}{R}", new BoostTargetEffect(3,1, Duration.EndOfTurn));
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Ability ability = new BloodrushAbility("{2}{R}", new BoostTargetEffect(3,1, Duration.EndOfTurn)
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ability.addEffect(new GainAbilityTargetEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn));
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.setText("target attacking creature gets +3/+1"));
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ability.addEffect(new GainAbilityTargetEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn)
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.setText("and gains first strike until end of turn"));
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this.addAbility(ability);
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this.addAbility(ability);
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@ -30,8 +30,10 @@ public final class WastelandViper extends CardImpl {
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// Deathtouch
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// Deathtouch
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this.addAbility(DeathtouchAbility.getInstance());
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this.addAbility(DeathtouchAbility.getInstance());
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// Bloodrush - {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
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// Bloodrush - {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
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Ability ability = new BloodrushAbility("{G}", new BoostTargetEffect(1, 2, Duration.EndOfTurn));
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Ability ability = new BloodrushAbility("{G}", new BoostTargetEffect(1, 2, Duration.EndOfTurn)
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ability.addEffect(new GainAbilityTargetEffect(DeathtouchAbility.getInstance(), Duration.EndOfTurn));
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.setText("target attacking creature gets +1/+2"));
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ability.addEffect(new GainAbilityTargetEffect(DeathtouchAbility.getInstance(), Duration.EndOfTurn)
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.setText("and gains deathtouch until end of turn"));
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this.addAbility(ability);
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this.addAbility(ability);
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}
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}
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@ -34,7 +34,8 @@ public final class Wellwisher extends CardImpl {
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this.toughness = new MageInt(1);
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this.toughness = new MageInt(1);
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// {tap}: You gain 1 life for each Elf on the battlefield.
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// {tap}: You gain 1 life for each Elf on the battlefield.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainLifeEffect(new PermanentsOnBattlefieldCount(filter)), new TapSourceCost()));
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainLifeEffect(new PermanentsOnBattlefieldCount(filter))
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.setText("you gain 1 life for each Elf on the battlefield"), new TapSourceCost()));
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}
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}
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@ -210,6 +210,7 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
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|| ruleLow.startsWith("exile")
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|| ruleLow.startsWith("exile")
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|| ruleLow.startsWith("gain")
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|| ruleLow.startsWith("gain")
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|| ruleLow.startsWith("goad")
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|| ruleLow.startsWith("goad")
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|| ruleLow.startsWith("prevent")
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|| ruleLow.startsWith("put")
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|| ruleLow.startsWith("put")
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|| ruleLow.startsWith("remove")
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|| ruleLow.startsWith("remove")
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|| ruleLow.startsWith("return")
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|| ruleLow.startsWith("return")
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@ -46,7 +46,8 @@ public class PopulateEffect extends OneShotEffect {
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public PopulateEffect(String prefixText) {
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public PopulateEffect(String prefixText) {
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this(false);
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this(false);
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this.staticText = (!prefixText.isEmpty() ? prefixText + " p" : "P") + "opulate <i>(Create a token that's a copy of a creature token you control.)</i>";
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this.staticText = (!prefixText.isEmpty() ? ", " + prefixText + " " : "")
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+ "populate. <i>(Create a token that's a copy of a creature token you control.)</i>";
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}
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}
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public PopulateEffect(boolean tappedAndAttacking) {
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public PopulateEffect(boolean tappedAndAttacking) {
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