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[DGM] Catch - Release, Toil - Trouble, Flesh - Blood
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228
Mage.Sets/src/mage/sets/dragonsmaze/CatchRelease.java
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228
Mage.Sets/src/mage/sets/dragonsmaze/CatchRelease.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
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||||
* or implied, of BetaSteward_at_googlemail.com.
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||||
*/
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package mage.sets.dragonsmaze;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.MustBlockSourceEffect;
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import mage.abilities.effects.common.UntapTargetEffect;
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import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
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import mage.abilities.effects.common.continious.GainControlTargetEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.SplitCard;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterArtifactPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.common.FilterEnchantmentPermanent;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.common.FilterPlaneswalkerPermanent;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetControlledPermanent;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author LevelX2
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*/
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public class CatchRelease extends SplitCard<CatchRelease> {
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public CatchRelease(UUID ownerId) {
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super(ownerId, 125, "Catch", "Release", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{1}{U}{R}", "{4}{R}{W}",true);
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this.expansionSetCode = "DGM";
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this.color.setBlue(true);
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this.color.setRed(true);
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this.color.setWhite(true);
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// Catch
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// Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
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getLeftHalfCard().getColor().setRed(true);
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getLeftHalfCard().getSpellAbility().addTarget(new TargetPermanent(new FilterPermanent()));
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getLeftHalfCard().getSpellAbility().addEffect(new GainControlTargetEffect(Duration.EndOfTurn));
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getLeftHalfCard().getSpellAbility().addEffect(new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn));
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getLeftHalfCard().getSpellAbility().addEffect(new UntapTargetEffect());
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// Release
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// Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
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getRightHalfCard().getColor().setGreen(true);
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getRightHalfCard().getSpellAbility().addEffect(new ReleaseSacrificeEffect());
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}
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public CatchRelease(final CatchRelease card) {
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super(card);
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}
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@Override
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public CatchRelease copy() {
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return new CatchRelease(this);
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}
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}
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class ReleaseSacrificeEffect extends OneShotEffect<ReleaseSacrificeEffect> {
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private static final FilterArtifactPermanent filter1 = new FilterArtifactPermanent("artifact you control");
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private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent("creature you control");
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private static final FilterEnchantmentPermanent filter3 = new FilterEnchantmentPermanent("enchantment you control");
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private static final FilterLandPermanent filter4 = new FilterLandPermanent("land you control");
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private static final FilterPlaneswalkerPermanent filter5 = new FilterPlaneswalkerPermanent("planeswalker you control");
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static {
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filter1.add(new ControllerPredicate(Constants.TargetController.YOU));
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filter2.add(new ControllerPredicate(Constants.TargetController.YOU));
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filter3.add(new ControllerPredicate(Constants.TargetController.YOU));
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filter4.add(new ControllerPredicate(Constants.TargetController.YOU));
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filter5.add(new ControllerPredicate(Constants.TargetController.YOU));
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}
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public ReleaseSacrificeEffect() {
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super(Constants.Outcome.DestroyPermanent);
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staticText = "Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker";
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}
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public ReleaseSacrificeEffect(ReleaseSacrificeEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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List<UUID> chosen = new ArrayList<UUID>();
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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for (UUID playerId : controller.getInRange()) {
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Player player = game.getPlayer(playerId);
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Target target1 = new TargetControlledPermanent(1, 1, filter1, false);
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Target target2 = new TargetControlledPermanent(1, 1, filter2, false);
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Target target3 = new TargetControlledPermanent(1, 1, filter3, false);
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Target target4 = new TargetControlledPermanent(1, 1, filter4, false);
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Target target5 = new TargetControlledPermanent(1, 1, filter5, false);
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target1.setRequired(true);
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target2.setRequired(true);
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target3.setRequired(true);
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target4.setRequired(true);
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target5.setRequired(true);
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target1.setNotTarget(true);
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target2.setNotTarget(true);
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target3.setNotTarget(true);
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target4.setNotTarget(true);
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target5.setNotTarget(true);
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if (target1.canChoose(player.getId(), game)) {
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while (!target1.isChosen() && target1.canChoose(player.getId(), game)) {
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player.chooseTarget(Outcome.Benefit, target1, source, game);
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}
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Permanent artifact = game.getPermanent(target1.getFirstTarget());
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if (artifact != null) {
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chosen.add(artifact.getId());
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}
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target1.clearChosen();
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}
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if (target2.canChoose(player.getId(), game)) {
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while (!target2.isChosen() && target2.canChoose(player.getId(), game)) {
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player.chooseTarget(Outcome.Benefit, target2, source, game);
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}
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Permanent creature = game.getPermanent(target2.getFirstTarget());
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if (creature != null) {
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chosen.add(creature.getId());
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}
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target2.clearChosen();
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}
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if (target3.canChoose(player.getId(), game)) {
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while (!target3.isChosen() && target3.canChoose(player.getId(), game)) {
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player.chooseTarget(Outcome.Benefit, target3, source, game);
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}
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Permanent enchantment = game.getPermanent(target3.getFirstTarget());
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if (enchantment != null) {
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chosen.add(enchantment.getId());
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}
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target3.clearChosen();
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}
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if (target4.canChoose(player.getId(), game)) {
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while (!target4.isChosen() && target4.canChoose(player.getId(), game)) {
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player.chooseTarget(Outcome.Benefit, target4, source, game);
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}
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Permanent land = game.getPermanent(target4.getFirstTarget());
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if (land != null) {
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chosen.add(land.getId());
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}
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target4.clearChosen();
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}
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if (target5.canChoose(player.getId(), game)) {
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while (!target5.isChosen() && target5.canChoose(player.getId(), game)) {
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player.chooseTarget(Outcome.Benefit, target5, source, game);
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}
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Permanent planeswalker = game.getPermanent(target5.getFirstTarget());
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if (planeswalker != null) {
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chosen.add(planeswalker.getId());
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}
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target5.clearChosen();
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}
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}
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for (UUID uuid : chosen) {
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Permanent permanent = game.getPermanent(uuid);
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if (permanent != null) {
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permanent.sacrifice(source.getId(), game);
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}
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}
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return true;
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}
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@Override
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public ReleaseSacrificeEffect copy() {
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return new ReleaseSacrificeEffect(this);
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}
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}
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168
Mage.Sets/src/mage/sets/dragonsmaze/FleshBlood.java
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168
Mage.Sets/src/mage/sets/dragonsmaze/FleshBlood.java
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@ -0,0 +1,168 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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||||
*
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||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
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package mage.sets.dragonsmaze;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.SplitCard;
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import mage.counters.CounterType;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetCardInGraveyard;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetCreatureOrPlayer;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author LevelX2
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*/
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public class FleshBlood extends SplitCard<FleshBlood> {
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public FleshBlood(UUID ownerId) {
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super(ownerId, 128, "Flesh", "Blood", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{B}{G}", "{R}{G}",true);
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this.expansionSetCode = "DGM";
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this.color.setBlack(true);
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this.color.setGreen(true);
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this.color.setRed(true);
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// Flesh
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// Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
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getLeftHalfCard().getColor().setBlack(true);
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getLeftHalfCard().getColor().setGreen(true);
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Target target = new TargetCardInGraveyard(new FilterCreatureCard());
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target.setRequired(true);
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getLeftHalfCard().getSpellAbility().addTarget(target);
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getLeftHalfCard().getSpellAbility().addTarget(new TargetCreaturePermanent(true));
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getLeftHalfCard().getSpellAbility().addEffect(new FleshEffect());
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// Blood
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// Target creature you control deals damage equal to its power to target creature or player.
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getRightHalfCard().getColor().setRed(true);
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getRightHalfCard().getColor().setGreen(true);
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getRightHalfCard().getSpellAbility().addTarget(new TargetControlledCreaturePermanent(true));
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getRightHalfCard().getSpellAbility().addTarget(new TargetCreatureOrPlayer(true));
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getRightHalfCard().getSpellAbility().addEffect(new BloodEffect());
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}
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public FleshBlood(final FleshBlood card) {
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super(card);
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}
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@Override
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public FleshBlood copy() {
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return new FleshBlood(this);
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}
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}
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class FleshEffect extends OneShotEffect<FleshEffect> {
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public FleshEffect() {
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super(Outcome.BoostCreature);
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staticText = "Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled";
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}
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public FleshEffect(final FleshEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Card targetCard = game.getCard(source.getFirstTarget());
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if (targetCard != null) {
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int power = targetCard.getPower().getValue();
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targetCard.moveToExile(null, null, source.getSourceId(), game);
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if (power > 0) {
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Permanent targetCreature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
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if (targetCreature != null) {
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targetCreature.addCounters(CounterType.P1P1.createInstance(power), game);
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public FleshEffect copy() {
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return new FleshEffect(this);
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}
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}
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class BloodEffect extends OneShotEffect<BloodEffect> {
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public BloodEffect() {
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super(Outcome.Damage);
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staticText = "Target creature you control deals damage equal to its power to target creature or player";
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}
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public BloodEffect(final BloodEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent sourcePermanent = game.getPermanent(source.getFirstTarget());
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if (sourcePermanent == null) {
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sourcePermanent = (Permanent) game.getLastKnownInformation(source.getFirstTarget(), Zone.BATTLEFIELD);
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}
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Permanent targetCreature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
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if (sourcePermanent != null && targetCreature != null) {
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targetCreature.damage(sourcePermanent.getPower().getValue(), sourcePermanent.getId(), game, true, false);
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return true;
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}
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Player targetPlayer = game.getPlayer(source.getTargets().get(1).getFirstTarget());
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if (sourcePermanent != null && targetPlayer != null) {
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targetPlayer.damage(sourcePermanent.getPower().getValue(), sourcePermanent.getId(), game, false, true);
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return true;
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}
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return false;
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}
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@Override
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public BloodEffect copy() {
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return new BloodEffect(this);
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}
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}
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113
Mage.Sets/src/mage/sets/dragonsmaze/ToilTrouble.java
Normal file
113
Mage.Sets/src/mage/sets/dragonsmaze/ToilTrouble.java
Normal file
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@ -0,0 +1,113 @@
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/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
package mage.sets.dragonsmaze;
|
||||
|
||||
import java.util.UUID;
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import mage.Constants.CardType;
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||||
import mage.Constants.Rarity;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.dynamicvalue.DynamicValue;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.abilities.effects.common.DamageTargetEffect;
|
||||
import mage.abilities.effects.common.DrawCardTargetEffect;
|
||||
import mage.abilities.effects.common.LoseLifeTargetEffect;
|
||||
import mage.cards.SplitCard;
|
||||
import mage.game.Game;
|
||||
import mage.players.Player;
|
||||
import mage.target.TargetPlayer;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
|
||||
public class ToilTrouble extends SplitCard<ToilTrouble> {
|
||||
|
||||
public ToilTrouble(UUID ownerId) {
|
||||
super(ownerId, 133, "Toil", "Trouble", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{B}", "{2}{R}",true);
|
||||
this.expansionSetCode = "DGM";
|
||||
|
||||
this.color.setBlack(true);
|
||||
this.color.setRed(true);
|
||||
|
||||
// Toil
|
||||
// Target player draws two cards and loses 2 life.
|
||||
getLeftHalfCard().getColor().setBlack(true);
|
||||
getLeftHalfCard().getSpellAbility().addTarget(new TargetPlayer(true));
|
||||
getLeftHalfCard().getSpellAbility().addEffect(new DrawCardTargetEffect(2));
|
||||
getLeftHalfCard().getSpellAbility().addEffect(new LoseLifeTargetEffect(2));
|
||||
|
||||
// Trouble
|
||||
// Trouble deals damage to target player equal to the number of cards in that player's hand.
|
||||
getRightHalfCard().getColor().setRed(true);
|
||||
Effect effect = new DamageTargetEffect(new TargetPlayerCardsInHandCount());
|
||||
effect.setText("Trouble deals damage to target player equal to the number of cards in that player's hand");
|
||||
getRightHalfCard().getSpellAbility().addEffect(effect);
|
||||
getRightHalfCard().getSpellAbility().addTarget(new TargetPlayer(true));
|
||||
|
||||
}
|
||||
|
||||
public ToilTrouble(final ToilTrouble card) {
|
||||
super(card);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ToilTrouble copy() {
|
||||
return new ToilTrouble(this);
|
||||
}
|
||||
}
|
||||
|
||||
class TargetPlayerCardsInHandCount implements DynamicValue {
|
||||
|
||||
@Override
|
||||
public int calculate(Game game, Ability sourceAbility) {
|
||||
Player targetPlayer = game.getPlayer(sourceAbility.getFirstTarget());
|
||||
if (targetPlayer != null) {
|
||||
return targetPlayer.getHand().size();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public DynamicValue copy() {
|
||||
return new TargetPlayerCardsInHandCount();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "1";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getMessage() {
|
||||
return "target player's cards in hand";
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue