[DGM] Catch - Release, Toil - Trouble, Flesh - Blood

This commit is contained in:
LevelX2 2013-05-07 16:57:16 +02:00
parent c1dc288ccf
commit 35cac9cc95
3 changed files with 509 additions and 0 deletions

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.dragonsmaze;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.MustBlockSourceEffect;
import mage.abilities.effects.common.UntapTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.effects.common.continious.GainControlTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.SplitCard;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterArtifactPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.common.FilterEnchantmentPermanent;
import mage.filter.common.FilterLandPermanent;
import mage.filter.common.FilterPlaneswalkerPermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.common.TargetControlledPermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class CatchRelease extends SplitCard<CatchRelease> {
public CatchRelease(UUID ownerId) {
super(ownerId, 125, "Catch", "Release", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{1}{U}{R}", "{4}{R}{W}",true);
this.expansionSetCode = "DGM";
this.color.setBlue(true);
this.color.setRed(true);
this.color.setWhite(true);
// Catch
// Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
getLeftHalfCard().getColor().setRed(true);
getLeftHalfCard().getSpellAbility().addTarget(new TargetPermanent(new FilterPermanent()));
getLeftHalfCard().getSpellAbility().addEffect(new GainControlTargetEffect(Duration.EndOfTurn));
getLeftHalfCard().getSpellAbility().addEffect(new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn));
getLeftHalfCard().getSpellAbility().addEffect(new UntapTargetEffect());
// Release
// Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
getRightHalfCard().getColor().setGreen(true);
getRightHalfCard().getSpellAbility().addEffect(new ReleaseSacrificeEffect());
}
public CatchRelease(final CatchRelease card) {
super(card);
}
@Override
public CatchRelease copy() {
return new CatchRelease(this);
}
}
class ReleaseSacrificeEffect extends OneShotEffect<ReleaseSacrificeEffect> {
private static final FilterArtifactPermanent filter1 = new FilterArtifactPermanent("artifact you control");
private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent("creature you control");
private static final FilterEnchantmentPermanent filter3 = new FilterEnchantmentPermanent("enchantment you control");
private static final FilterLandPermanent filter4 = new FilterLandPermanent("land you control");
private static final FilterPlaneswalkerPermanent filter5 = new FilterPlaneswalkerPermanent("planeswalker you control");
static {
filter1.add(new ControllerPredicate(Constants.TargetController.YOU));
filter2.add(new ControllerPredicate(Constants.TargetController.YOU));
filter3.add(new ControllerPredicate(Constants.TargetController.YOU));
filter4.add(new ControllerPredicate(Constants.TargetController.YOU));
filter5.add(new ControllerPredicate(Constants.TargetController.YOU));
}
public ReleaseSacrificeEffect() {
super(Constants.Outcome.DestroyPermanent);
staticText = "Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker";
}
public ReleaseSacrificeEffect(ReleaseSacrificeEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
List<UUID> chosen = new ArrayList<UUID>();
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
for (UUID playerId : controller.getInRange()) {
Player player = game.getPlayer(playerId);
Target target1 = new TargetControlledPermanent(1, 1, filter1, false);
Target target2 = new TargetControlledPermanent(1, 1, filter2, false);
Target target3 = new TargetControlledPermanent(1, 1, filter3, false);
Target target4 = new TargetControlledPermanent(1, 1, filter4, false);
Target target5 = new TargetControlledPermanent(1, 1, filter5, false);
target1.setRequired(true);
target2.setRequired(true);
target3.setRequired(true);
target4.setRequired(true);
target5.setRequired(true);
target1.setNotTarget(true);
target2.setNotTarget(true);
target3.setNotTarget(true);
target4.setNotTarget(true);
target5.setNotTarget(true);
if (target1.canChoose(player.getId(), game)) {
while (!target1.isChosen() && target1.canChoose(player.getId(), game)) {
player.chooseTarget(Outcome.Benefit, target1, source, game);
}
Permanent artifact = game.getPermanent(target1.getFirstTarget());
if (artifact != null) {
chosen.add(artifact.getId());
}
target1.clearChosen();
}
if (target2.canChoose(player.getId(), game)) {
while (!target2.isChosen() && target2.canChoose(player.getId(), game)) {
player.chooseTarget(Outcome.Benefit, target2, source, game);
}
Permanent creature = game.getPermanent(target2.getFirstTarget());
if (creature != null) {
chosen.add(creature.getId());
}
target2.clearChosen();
}
if (target3.canChoose(player.getId(), game)) {
while (!target3.isChosen() && target3.canChoose(player.getId(), game)) {
player.chooseTarget(Outcome.Benefit, target3, source, game);
}
Permanent enchantment = game.getPermanent(target3.getFirstTarget());
if (enchantment != null) {
chosen.add(enchantment.getId());
}
target3.clearChosen();
}
if (target4.canChoose(player.getId(), game)) {
while (!target4.isChosen() && target4.canChoose(player.getId(), game)) {
player.chooseTarget(Outcome.Benefit, target4, source, game);
}
Permanent land = game.getPermanent(target4.getFirstTarget());
if (land != null) {
chosen.add(land.getId());
}
target4.clearChosen();
}
if (target5.canChoose(player.getId(), game)) {
while (!target5.isChosen() && target5.canChoose(player.getId(), game)) {
player.chooseTarget(Outcome.Benefit, target5, source, game);
}
Permanent planeswalker = game.getPermanent(target5.getFirstTarget());
if (planeswalker != null) {
chosen.add(planeswalker.getId());
}
target5.clearChosen();
}
}
for (UUID uuid : chosen) {
Permanent permanent = game.getPermanent(uuid);
if (permanent != null) {
permanent.sacrifice(source.getId(), game);
}
}
return true;
}
@Override
public ReleaseSacrificeEffect copy() {
return new ReleaseSacrificeEffect(this);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.dragonsmaze;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.SplitCard;
import mage.counters.CounterType;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCardInGraveyard;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetCreatureOrPlayer;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class FleshBlood extends SplitCard<FleshBlood> {
public FleshBlood(UUID ownerId) {
super(ownerId, 128, "Flesh", "Blood", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{B}{G}", "{R}{G}",true);
this.expansionSetCode = "DGM";
this.color.setBlack(true);
this.color.setGreen(true);
this.color.setRed(true);
// Flesh
// Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
getLeftHalfCard().getColor().setBlack(true);
getLeftHalfCard().getColor().setGreen(true);
Target target = new TargetCardInGraveyard(new FilterCreatureCard());
target.setRequired(true);
getLeftHalfCard().getSpellAbility().addTarget(target);
getLeftHalfCard().getSpellAbility().addTarget(new TargetCreaturePermanent(true));
getLeftHalfCard().getSpellAbility().addEffect(new FleshEffect());
// Blood
// Target creature you control deals damage equal to its power to target creature or player.
getRightHalfCard().getColor().setRed(true);
getRightHalfCard().getColor().setGreen(true);
getRightHalfCard().getSpellAbility().addTarget(new TargetControlledCreaturePermanent(true));
getRightHalfCard().getSpellAbility().addTarget(new TargetCreatureOrPlayer(true));
getRightHalfCard().getSpellAbility().addEffect(new BloodEffect());
}
public FleshBlood(final FleshBlood card) {
super(card);
}
@Override
public FleshBlood copy() {
return new FleshBlood(this);
}
}
class FleshEffect extends OneShotEffect<FleshEffect> {
public FleshEffect() {
super(Outcome.BoostCreature);
staticText = "Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled";
}
public FleshEffect(final FleshEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Card targetCard = game.getCard(source.getFirstTarget());
if (targetCard != null) {
int power = targetCard.getPower().getValue();
targetCard.moveToExile(null, null, source.getSourceId(), game);
if (power > 0) {
Permanent targetCreature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
if (targetCreature != null) {
targetCreature.addCounters(CounterType.P1P1.createInstance(power), game);
}
}
return true;
}
return false;
}
@Override
public FleshEffect copy() {
return new FleshEffect(this);
}
}
class BloodEffect extends OneShotEffect<BloodEffect> {
public BloodEffect() {
super(Outcome.Damage);
staticText = "Target creature you control deals damage equal to its power to target creature or player";
}
public BloodEffect(final BloodEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent sourcePermanent = game.getPermanent(source.getFirstTarget());
if (sourcePermanent == null) {
sourcePermanent = (Permanent) game.getLastKnownInformation(source.getFirstTarget(), Zone.BATTLEFIELD);
}
Permanent targetCreature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
if (sourcePermanent != null && targetCreature != null) {
targetCreature.damage(sourcePermanent.getPower().getValue(), sourcePermanent.getId(), game, true, false);
return true;
}
Player targetPlayer = game.getPlayer(source.getTargets().get(1).getFirstTarget());
if (sourcePermanent != null && targetPlayer != null) {
targetPlayer.damage(sourcePermanent.getPower().getValue(), sourcePermanent.getId(), game, false, true);
return true;
}
return false;
}
@Override
public BloodEffect copy() {
return new BloodEffect(this);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.dragonsmaze;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.DrawCardTargetEffect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.cards.SplitCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
/**
*
* @author LevelX2
*/
public class ToilTrouble extends SplitCard<ToilTrouble> {
public ToilTrouble(UUID ownerId) {
super(ownerId, 133, "Toil", "Trouble", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{B}", "{2}{R}",true);
this.expansionSetCode = "DGM";
this.color.setBlack(true);
this.color.setRed(true);
// Toil
// Target player draws two cards and loses 2 life.
getLeftHalfCard().getColor().setBlack(true);
getLeftHalfCard().getSpellAbility().addTarget(new TargetPlayer(true));
getLeftHalfCard().getSpellAbility().addEffect(new DrawCardTargetEffect(2));
getLeftHalfCard().getSpellAbility().addEffect(new LoseLifeTargetEffect(2));
// Trouble
// Trouble deals damage to target player equal to the number of cards in that player's hand.
getRightHalfCard().getColor().setRed(true);
Effect effect = new DamageTargetEffect(new TargetPlayerCardsInHandCount());
effect.setText("Trouble deals damage to target player equal to the number of cards in that player's hand");
getRightHalfCard().getSpellAbility().addEffect(effect);
getRightHalfCard().getSpellAbility().addTarget(new TargetPlayer(true));
}
public ToilTrouble(final ToilTrouble card) {
super(card);
}
@Override
public ToilTrouble copy() {
return new ToilTrouble(this);
}
}
class TargetPlayerCardsInHandCount implements DynamicValue {
@Override
public int calculate(Game game, Ability sourceAbility) {
Player targetPlayer = game.getPlayer(sourceAbility.getFirstTarget());
if (targetPlayer != null) {
return targetPlayer.getHand().size();
}
return 0;
}
@Override
public DynamicValue copy() {
return new TargetPlayerCardsInHandCount();
}
@Override
public String toString() {
return "1";
}
@Override
public String getMessage() {
return "target player's cards in hand";
}
}