Updated Game interface to skip drawing. Added parsing test scenarios and updating players' zones.

This commit is contained in:
magenoxx 2011-02-14 20:49:16 +03:00
parent f8a26d4e7e
commit 366401b0b2
9 changed files with 895 additions and 18 deletions

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@ -0,0 +1,656 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import mage.Constants.Outcome;
import mage.Constants.PhaseStep;
import mage.Constants.RangeOfInfluence;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.SearchEffect;
import mage.cards.Card;
import mage.cards.Cards;
import mage.choices.Choice;
import mage.filter.FilterAbility;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.combat.CombatGroup;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.StackAbility;
import mage.game.stack.StackObject;
import mage.game.turn.*;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetCard;
import mage.util.Logging;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.UUID;
import java.util.concurrent.*;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
*
* @author nantuko
*/
public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements Player {
private static final transient Logger logger = Logging.getLogger(ComputerPlayer6.class.getName());
private static final ExecutorService pool = Executors.newFixedThreadPool(1);
protected int maxDepth;
protected int maxNodes;
protected LinkedList<Ability> actions = new LinkedList<Ability>();
protected List<UUID> targets = new ArrayList<UUID>();
protected List<String> choices = new ArrayList<String>();
protected Combat combat;
protected int currentScore;
protected SimulationNode2 root;
public ComputerPlayer6(String name, RangeOfInfluence range) {
super(name, range);
maxDepth = Config2.maxDepth;
maxNodes = Config2.maxNodes;
}
public ComputerPlayer6(final ComputerPlayer6 player) {
super(player);
this.maxDepth = player.maxDepth;
this.currentScore = player.currentScore;
if (player.combat != null)
this.combat = player.combat.copy();
for (Ability ability: player.actions) {
actions.add(ability);
}
for (UUID targetId: player.targets) {
targets.add(targetId);
}
for (String choice: player.choices) {
choices.add(choice);
}
}
@Override
public ComputerPlayer6 copy() {
return new ComputerPlayer6(this);
}
@Override
public void priority(Game game) {
logState(game);
game.firePriorityEvent(playerId);
switch (game.getTurn().getStepType()) {
case UPKEEP:
case DRAW:
pass();
break;
case PRECOMBAT_MAIN:
case POSTCOMBAT_MAIN:
if (game.getActivePlayerId().equals(playerId)) {
Player player = game.getPlayer(playerId);
System.out.println("Turn::"+game.getTurnNum());
System.out.println("[" + game.getPlayer(playerId).getName() + "] " + game.getTurn().getStepType().name() +", life=" + player.getLife());
String s = "[";
for (Card card : player.getHand().getCards(game)) {
s += card.getName() + ";";
}
s += "]";
System.out.println("Hand: " + s);
s = "[";
for (Permanent permanent : game.getBattlefield().getAllPermanents()) {
if (permanent.getOwnerId().equals(player.getId())) {
s += permanent.getName() + ";";
}
}
s += "]";
System.out.println("Permanents: " + s);
}
if (actions.size() == 0) {
calculateActions(game);
}
act(game);
break;
case BEGIN_COMBAT:
case DECLARE_ATTACKERS:
case DECLARE_BLOCKERS:
case COMBAT_DAMAGE:
case END_COMBAT:
case END_TURN:
pass();
break;
case CLEANUP:
pass();
break;
}
}
protected void act(Game game) {
if (actions == null || actions.size() == 0)
pass();
else {
boolean usedStack = false;
while (actions.peek() != null) {
Ability ability = actions.poll();
System.out.println("[" + game.getPlayer(playerId).getName() + "] Action: " + ability.toString());
this.activateAbility((ActivatedAbility) ability, game);
if (ability.isUsesStack())
usedStack = true;
}
if (usedStack)
pass();
}
}
protected void calculateActions(Game game) {
currentScore = GameStateEvaluator2.evaluate(playerId, game);
if (!getNextAction(game)) {
Game sim = createSimulation(game);
SimulationNode2.resetCount();
root = new SimulationNode2(sim, maxDepth, playerId);
logger.info("simulating actions");
addActionsTimed(new FilterAbility());
if (root.children.size() > 0) {
root = root.children.get(0);
int bestScore = GameStateEvaluator2.evaluate(playerId, root.getGame());
if (bestScore > currentScore) {
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
}
}
}
}
protected boolean getNextAction(Game game) {
if (root != null && root.children.size() > 0) {
SimulationNode2 test = root;
root = root.children.get(0);
while (root.children.size() > 0 && !root.playerId.equals(playerId)) {
test = root;
root = root.children.get(0);
}
logger.info("simlating -- game value:" + game.getState().getValue() + " test value:" + test.gameValue);
if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue() == test.gameValue) {
logger.info("simulating -- continuing previous action chain");
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
return true;
}
else {
return false;
}
}
return false;
}
protected int minimaxAB(SimulationNode2 node, FilterAbility filter, int depth, int alpha, int beta) {
UUID currentPlayerId = node.getGame().getPlayerList().get();
SimulationNode2 bestChild = null;
for (SimulationNode2 child: node.getChildren()) {
if (alpha >= beta) {
logger.info("alpha beta pruning");
break;
}
if (SimulationNode2.nodeCount > maxNodes) {
logger.info("simulating -- reached end-state, count=" + SimulationNode2.nodeCount);
break;
}
int val = addActions(child, filter, depth-1, alpha, beta);
if (!currentPlayerId.equals(playerId)) {
if (val < beta) {
beta = val;
bestChild = child;
if (node.getCombat() == null)
node.setCombat(child.getCombat());
}
}
else {
if (val > alpha) {
alpha = val;
bestChild = child;
if (node.getCombat() == null)
node.setCombat(child.getCombat());
}
}
}
node.children.clear();
if (bestChild != null)
node.children.add(bestChild);
if (!currentPlayerId.equals(playerId)) {
//logger.info("returning minimax beta: " + beta);
return beta;
}
else {
//logger.info("returning minimax alpha: " + alpha);
return alpha;
}
}
protected SearchEffect getSearchEffect(StackAbility ability) {
for (Effect effect: ability.getEffects()) {
if (effect instanceof SearchEffect) {
return (SearchEffect) effect;
}
}
return null;
}
protected void resolve(SimulationNode2 node, int depth, Game game) {
StackObject ability = game.getStack().pop();
if (ability instanceof StackAbility) {
SearchEffect effect = getSearchEffect((StackAbility) ability);
if (effect != null && ability.getControllerId().equals(playerId)) {
Target target = effect.getTarget();
if (!target.doneChosing()) {
for (UUID targetId: target.possibleTargets(ability.getSourceId(), ability.getControllerId(), game)) {
Game sim = game.copy();
StackAbility newAbility = (StackAbility) ability.copy();
SearchEffect newEffect = getSearchEffect((StackAbility) newAbility);
newEffect.getTarget().addTarget(targetId, newAbility, sim);
sim.getStack().push(newAbility);
SimulationNode2 newNode = new SimulationNode2(sim, depth, ability.getControllerId());
node.children.add(newNode);
newNode.getTargets().add(targetId);
logger.fine("simulating search -- node#: " + SimulationNode2.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
}
return;
}
}
}
//logger.info("simulating resolve ");
ability.resolve(game);
game.applyEffects();
game.getPlayers().resetPassed();
game.getPlayerList().setCurrent(game.getActivePlayerId());
}
protected void addActionsTimed(final FilterAbility filter) {
FutureTask<Integer> task = new FutureTask<Integer>(new Callable<Integer>() {
public Integer call() throws Exception
{
return addActions(root, filter, maxDepth, Integer.MIN_VALUE, Integer.MAX_VALUE);
}
});
pool.execute(task);
try {
task.get(Config2.maxThinkSeconds, TimeUnit.MINUTES);
} catch (TimeoutException e) {
logger.info("simulating - timed out");
task.cancel(true);
} catch (ExecutionException e) {
e.printStackTrace();
task.cancel(true);
} catch (InterruptedException e) {
e.printStackTrace();
task.cancel(true);
}
}
protected int addActions(SimulationNode2 node, FilterAbility filter, int depth, int alpha, int beta) {
logger.fine("addActions: " + depth + ", alpha=" + alpha + ", beta=" + beta);
Game game = node.getGame();
int val;
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.info("interrupted");
val = GameStateEvaluator2.evaluate(playerId, game);
return val;
}
if (depth <= 0 || SimulationNode2.nodeCount > maxNodes || game.isGameOver()) {
logger.fine("simulating -- reached end state, node count=" + SimulationNode2.nodeCount + ", depth=" + depth);
val = GameStateEvaluator2.evaluate(playerId, game);
return val;
}
else if (node.getChildren().size() > 0) {
logger.fine("simulating -- somthing added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta);
return val;
}
else {
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + (node.getPlayerId().equals(playerId) ? "yes" : "no"));
if (allPassed(game)) {
if (!game.getStack().isEmpty()) {
resolve(node, depth, game);
}
else {
game.getPlayers().resetPassed();
playNext(game, game.getActivePlayerId(), node);
}
}
if (game.isGameOver()) {
val = GameStateEvaluator2.evaluate(playerId, game);
}
else if (node.getChildren().size() > 0) {
//declared attackers or blockers or triggered abilities
logger.fine("simulating -- attack/block/trigger added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta);
}
else {
val = simulatePriority(node, game, filter, depth, alpha, beta);
}
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulatePriority(SimulationNode2 node, Game game, FilterAbility filter, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.info("interrupted");
return GameStateEvaluator2.evaluate(playerId, game);
}
node.setGameValue(game.getState().getValue());
SimulatedPlayer2 currentPlayer = (SimulatedPlayer2) game.getPlayer(game.getPlayerList().get());
//logger.info("simulating -- player " + currentPlayer.getName());
SimulationNode2 bestNode = null;
List<Ability> allActions = currentPlayer.simulatePriority(game, filter);
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- adding " + allActions.size() + " children:" + allActions);
for (Ability action: allActions) {
Game sim = game.copy();
if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
sim.applyEffects();
if (!sim.isGameOver() && action.isUsesStack()) {
// only pass if the last action uses the stack
sim.getPlayer(currentPlayer.getId()).pass();
sim.getPlayerList().getNext();
}
SimulationNode2 newNode = new SimulationNode2(sim, action, depth, currentPlayer.getId());
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- node #:" + SimulationNode2.getCount() + " actions:" + action);
sim.checkStateAndTriggered();
int val = addActions(newNode, filter, depth-1, alpha, beta);
if (!currentPlayer.getId().equals(playerId)) {
if (val < beta) {
beta = val;
bestNode = newNode;
node.setCombat(newNode.getCombat());
}
}
else {
if (val > alpha) {
alpha = val;
bestNode = newNode;
node.setCombat(newNode.getCombat());
if (node.getTargets().size() > 0)
targets = node.getTargets();
if (node.getChoices().size() > 0)
choices = node.getChoices();
}
}
if (alpha >= beta) {
//logger.info("simulating -- pruning");
break;
}
if (SimulationNode2.nodeCount > maxNodes) {
logger.fine("simulating -- reached end-state");
break;
}
}
}
if (bestNode != null) {
node.children.clear();
node.children.add(bestNode);
}
if (!currentPlayer.getId().equals(playerId)) {
//logger.info("returning priority beta: " + beta);
return beta;
}
else {
//logger.info("returning priority alpha: " + alpha);
return alpha;
}
}
protected boolean allPassed(Game game) {
for (Player player: game.getPlayers().values()) {
if (!player.isPassed() && !player.hasLost() && !player.hasLeft())
return false;
}
return true;
}
@Override
public boolean choose(Outcome outcome, Choice choice, Game game) {
if (choices.size() == 0)
return super.choose(outcome, choice, game);
if (!choice.isChosen()) {
for (String achoice: choices) {
choice.setChoice(achoice);
if (choice.isChosen()) {
choices.clear();
return true;
}
}
return false;
}
return true;
}
@Override
public boolean chooseTarget(Cards cards, TargetCard target, Ability source, Game game) {
if (targets.size() == 0)
return super.chooseTarget(cards, target, source, game);
if (!target.doneChosing()) {
for (UUID targetId: targets) {
target.addTarget(targetId, source, game);
if (target.doneChosing()) {
targets.clear();
return true;
}
}
return false;
}
return true;
}
@Override
public boolean choose(Cards cards, TargetCard target, Game game) {
if (targets.size() == 0)
return super.choose(cards, target, game);
if (!target.doneChosing()) {
for (UUID targetId: targets) {
target.add(targetId, game);
if (target.doneChosing()) {
targets.clear();
return true;
}
}
return false;
}
return true;
}
public void playNext(Game game, UUID activePlayerId, SimulationNode2 node) {
boolean skip = false;
while (true) {
Phase currentPhase = game.getPhase();
if (!skip)
currentPhase.getStep().endStep(game, activePlayerId);
game.applyEffects();
switch (currentPhase.getStep().getType()) {
case UNTAP:
game.getPhase().setStep(new UpkeepStep());
break;
case UPKEEP:
game.getPhase().setStep(new DrawStep());
break;
case DRAW:
game.getTurn().setPhase(new PreCombatMainPhase());
game.getPhase().setStep(new PreCombatMainStep());
break;
case PRECOMBAT_MAIN:
game.getTurn().setPhase(new CombatPhase());
game.getPhase().setStep(new BeginCombatStep());
break;
case BEGIN_COMBAT:
game.getPhase().setStep(new DeclareAttackersStep());
break;
case DECLARE_ATTACKERS:
game.getPhase().setStep(new DeclareBlockersStep());
break;
case DECLARE_BLOCKERS:
game.getPhase().setStep(new CombatDamageStep(true));
break;
case COMBAT_DAMAGE:
if (((CombatDamageStep)currentPhase.getStep()).getFirst())
game.getPhase().setStep(new CombatDamageStep(false));
else
game.getPhase().setStep(new EndOfCombatStep());
break;
case END_COMBAT:
game.getTurn().setPhase(new PostCombatMainPhase());
game.getPhase().setStep(new PostCombatMainStep());
break;
case POSTCOMBAT_MAIN:
game.getTurn().setPhase(new EndPhase());
game.getPhase().setStep(new EndStep());
break;
case END_TURN:
game.getPhase().setStep(new CleanupStep());
break;
case CLEANUP:
game.getPhase().getStep().beginStep(game, activePlayerId);
if (!game.checkStateAndTriggered() && !game.isGameOver()) {
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
game.getTurn().setPhase(new BeginningPhase());
game.getPhase().setStep(new UntapStep());
}
}
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, activePlayerId));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, activePlayerId, activePlayerId))) {
for (Combat engagement: ((SimulatedPlayer2)game.getPlayer(activePlayerId)).addAttackers(game)) {
Game sim = game.copy();
UUID defenderId = game.getOpponents(playerId).iterator().next();
for (CombatGroup group: engagement.getGroups()) {
for (UUID attackerId: group.getAttackers()) {
sim.getPlayer(activePlayerId).declareAttacker(attackerId, defenderId, sim);
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
SimulationNode2 newNode = new SimulationNode2(sim, node.getDepth()-1, activePlayerId);
logger.info("simulating -- node #:" + SimulationNode2.getCount() + " declare attakers");
newNode.setCombat(sim.getCombat());
node.children.add(newNode);
}
}
}
else if (game.getTurn().getStepType() == PhaseStep.DECLARE_BLOCKERS) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
for (UUID defenderId: game.getCombat().getDefenders()) {
//check if defender is being attacked
if (game.getCombat().isAttacked(defenderId, game)) {
for (Combat engagement: ((SimulatedPlayer2)game.getPlayer(defenderId)).addBlockers(game)) {
Game sim = game.copy();
for (CombatGroup group: engagement.getGroups()) {
for (UUID blockerId: group.getBlockers()) {
group.addBlocker(blockerId, defenderId, sim);
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
SimulationNode2 newNode = new SimulationNode2(sim, node.getDepth()-1, defenderId);
logger.info("simulating -- node #:" + SimulationNode2.getCount() + " declare blockers");
newNode.setCombat(sim.getCombat());
node.children.add(newNode);
}
}
}
}
}
else {
game.getStep().beginStep(game, activePlayerId);
}
if (game.getStep().getHasPriority())
break;
}
else {
skip = true;
}
}
game.checkStateAndTriggered();
}
@Override
public void selectAttackers(Game game) {
logger.info("selectAttackers");
if (combat != null) {
UUID opponentId = game.getCombat().getDefenders().iterator().next();
for (UUID attackerId: combat.getAttackers()) {
logger.info("declare attacker: " + game.getCard(attackerId).getName());
this.declareAttacker(attackerId, opponentId, game);
}
}
}
@Override
public void selectBlockers(Game game) {
logger.info("selectBlockers");
if (combat != null && combat.getGroups().size() > 0) {
List<CombatGroup> groups = game.getCombat().getGroups();
for (int i = 0; i < groups.size(); i++) {
if (i < combat.getGroups().size()) {
for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
}
}
}
}
}
/**
* Copies game and replaces all players in copy with simulated players
*
* @param game
* @return a new game object with simulated players
*/
protected Game createSimulation(Game game) {
Game sim = game.copy();
for (Player copyPlayer: sim.getState().getPlayers().values()) {
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId());
SimulatedPlayer2 newPlayer = new SimulatedPlayer2(copyPlayer.getId(), copyPlayer.getId().equals(playerId));
newPlayer.restore(origPlayer);
sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
}
return sim;
}
}

View file

@ -4,7 +4,7 @@
<server serverAddress="localhost" serverName="mage-server" port="17171" maxGameThreads="10" maxSecondsIdle="600"/>
<playerTypes>
<playerType name="Computer - minimax hybrid" jar="mage-player-aiminimax.jar" className="mage.player.ai.ComputerPlayer3"/>
<playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayer4"/>
<playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayer6"/>
</playerTypes>
<gameTypes>
<gameType name="Two Player Duel" jar="mage-game-twoplayerduel.jar" className="mage.game.TwoPlayerMatch" typeName="mage.game.TwoPlayerDuelType"/>

View file

@ -1,6 +1,8 @@
package org.mage.test.serverside;
import mage.Constants;
import mage.cards.Card;
import mage.cards.ExpansionSet;
import mage.cards.decks.Deck;
import mage.game.Game;
import mage.game.GameException;
@ -11,42 +13,137 @@ import mage.sets.Sets;
import org.junit.Test;
import org.mage.test.serverside.base.MageTestBase;
import java.io.File;
import java.io.FileNotFoundException;
import java.util.*;
import java.util.regex.Matcher;
/**
* @author ayratn
*/
public class PlayGameTest extends MageTestBase {
private List<Card> handCardsA = new ArrayList<Card>();
private List<Card> handCardsB = new ArrayList<Card>();
private List<Card> battlefieldCardsA = new ArrayList<Card>();
private List<Card> battlefieldCardsB = new ArrayList<Card>();
private List<Card> graveyardCardsA = new ArrayList<Card>();
private List<Card> graveyardCardsB = new ArrayList<Card>();
private List<Card> libraryCardsA = new ArrayList<Card>();
private List<Card> libraryCardsB = new ArrayList<Card>();
private Map<Constants.Zone, String> commandsA = new HashMap<Constants.Zone, String>();
private Map<Constants.Zone, String> commandsB = new HashMap<Constants.Zone, String>();
@Test
public void playOneGame() throws GameException, FileNotFoundException, IllegalArgumentException {
Game game = new TwoPlayerDuel(Constants.MultiplayerAttackOption.LEFT, Constants.RangeOfInfluence.ALL);
Player player = createPlayer("computer1", "Computer - mad");
Player computerA = createPlayer("ComputerA", "Computer - mad");
Deck deck = Deck.load(Sets.loadDeck("RB Aggro.dck"));
if (deck.getCards().size() < 40) {
throw new IllegalArgumentException("Couldn't load deck, deck side=" + deck.getCards().size());
}
game.addPlayer(player, deck);
game.loadCards(deck.getCards(), player.getId());
game.addPlayer(computerA, deck);
game.loadCards(deck.getCards(), computerA.getId());
Player player2 = createPlayer("computer2", "Computer - mad");
Player computerB = createPlayer("ComputerB", "Computer - mad");
Deck deck2 = Deck.load(Sets.loadDeck("RB Aggro.dck"));
if (deck2.getCards().size() < 40) {
throw new IllegalArgumentException("Couldn't load deck, deck side=" + deck2.getCards().size());
}
game.addPlayer(player2, deck2);
game.loadCards(deck2.getCards(), player2.getId());
game.addPlayer(computerB, deck2);
game.loadCards(deck2.getCards(), computerB.getId());
parseScenario("scenario1.txt");
game.cheat(computerA.getId(), commandsA);
game.cheat(computerA.getId(), libraryCardsA, handCardsA, battlefieldCardsA, graveyardCardsA);
game.cheat(computerB.getId(), commandsB);
game.cheat(computerB.getId(), libraryCardsB, handCardsB, battlefieldCardsB, graveyardCardsB);
long t1 = System.nanoTime();
game.start(player.getId());
game.start(computerA.getId(), true);
long t2 = System.nanoTime();
logger.info("Winner: " + game.getWinner());
logger.info("Time: " + (t2 - t1) / 1000000 + " ms");
}
private void addCard(List<Card> cards, String name, int count) {
for (int i = 0; i < count; i++) {
Card card = Sets.findCard(name, true);
if (card == null) {
throw new IllegalArgumentException("Couldn't find a card for test: " + name);
}
cards.add(card);
}
}
private void parseScenario(String filename) throws FileNotFoundException {
File f = new File(filename);
Scanner scanner = new Scanner(f);
try {
while (scanner.hasNextLine()) {
String line = scanner.nextLine().trim();
if (line.startsWith("#")) continue;
Matcher m = pattern.matcher(line);
if (m.matches()) {
String zone = m.group(1);
String nickname = m.group(2);
if (nickname.equals("ComputerA") || nickname.equals("ComputerB")) {
List<Card> cards;
Constants.Zone gameZone;
if ("hand".equalsIgnoreCase(zone)) {
gameZone = Constants.Zone.HAND;
cards = nickname.equals("ComputerA") ? handCardsA : handCardsB;
} else if ("battlefield".equalsIgnoreCase(zone)) {
gameZone = Constants.Zone.BATTLEFIELD;
cards = nickname.equals("ComputerA") ? battlefieldCardsA : battlefieldCardsB;
} else if ("graveyard".equalsIgnoreCase(zone)) {
gameZone = Constants.Zone.GRAVEYARD;
cards = nickname.equals("ComputerA") ? graveyardCardsA : graveyardCardsB;
} else if ("library".equalsIgnoreCase(zone)) {
gameZone = Constants.Zone.LIBRARY;
cards = nickname.equals("ComputerA") ? libraryCardsA : libraryCardsB;
} else {
continue; // go parse next line
}
String cardName = m.group(3);
Integer amount = Integer.parseInt(m.group(4));
if (cardName.equals("clear")) {
if (nickname.equals("ComputerA")) {
commandsA.put(gameZone, "clear");
} else {
commandsB.put(gameZone, "clear");
}
} else {
for (int i = 0; i < amount; i++) {
Card card = Sets.findCard(cardName, true);
if (card != null) {
cards.add(card);
} else {
logger.severe("Couldn't find a card: " + cardName);
logger.severe("line: " + line);
}
}
}
} else {
logger.warning("Unknown player: " + nickname);
}
} else {
logger.warning("Init string wasn't parsed: " + line);
}
}
} finally {
scanner.close();
}
}
private Player createPlayer(String name, String playerType) {
return PlayerFactory.getInstance().createPlayer(playerType, name, Constants.RangeOfInfluence.ALL);
}

View file

@ -18,6 +18,7 @@ import java.io.File;
import java.io.FilenameFilter;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.util.regex.Pattern;
/**
* @author ayratn
@ -29,6 +30,8 @@ public class MageTestBase {
private final static String pluginFolder = "plugins";
protected Pattern pattern = Pattern.compile("([a-zA-Z]*):([\\w]*):([a-zA-Z ,\\-.!'\\d]*):([\\d]*)");
@BeforeClass
public static void init() {
logger.info("Starting MAGE tests");

View file

@ -28,15 +28,14 @@
package mage.game;
import mage.Constants;
import mage.game.match.MatchType;
import mage.cards.Card;
import mage.game.stack.SpellStack;
import mage.MageObject;
import java.io.Serializable;
import java.util.Collection;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import java.util.*;
import mage.Constants.MultiplayerAttackOption;
import mage.Constants.RangeOfInfluence;
import mage.Constants.Zone;
@ -61,6 +60,7 @@ import mage.game.permanent.Permanent;
import mage.game.turn.Phase;
import mage.game.turn.Step;
import mage.game.turn.Turn;
import mage.players.Library;
import mage.players.Player;
import mage.players.PlayerList;
import mage.players.Players;
@ -138,6 +138,7 @@ public interface Game extends MageItem, Serializable {
//game play methods
//public void init(UUID choosingPlayerId);
public void start(UUID choosingPlayerId);
public void start(UUID choosingPlayerId, boolean testMode);
public void end();
public void mulligan(UUID playerId);
public void quit(UUID playerId);
@ -156,4 +157,7 @@ public interface Game extends MageItem, Serializable {
public void restoreState();
public void removeLastBookmark();
// game cheats (for tests only)
public void cheat(UUID ownerId, Map<Zone, String> commands);
public void cheat(UUID ownerId, List<Card> library, List<Card> hand, List<Card> battlefield, List<Card> graveyard);
}

View file

@ -47,11 +47,13 @@ import mage.game.events.*;
import mage.game.events.TableEvent.EventType;
import mage.game.permanent.Battlefield;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentCard;
import mage.game.stack.SpellStack;
import mage.game.stack.StackObject;
import mage.game.turn.Phase;
import mage.game.turn.Step;
import mage.game.turn.Turn;
import mage.players.Library;
import mage.players.Player;
import mage.players.PlayerList;
import mage.players.Players;
@ -289,7 +291,12 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
@Override
public void start(UUID choosingPlayerId) {
init(choosingPlayerId);
start(choosingPlayerId, false);
}
@Override
public void start(UUID choosingPlayerId, boolean testMode) {
init(choosingPlayerId, testMode);
PlayerList players = state.getPlayerList(startingPlayerId);
Player player = getPlayer(players.get());
while (!isGameOver()) {
@ -311,8 +318,12 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
}
protected void init(UUID choosingPlayerId) {
init(choosingPlayerId, false);
}
protected void init(UUID choosingPlayerId, boolean testMode) {
for (Player player: state.getPlayers().values()) {
player.init(this);
player.init(this, testMode);
}
fireInformEvent("game has started");
saveState();
@ -347,8 +358,10 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
for (UUID playerId: state.getPlayerList(startingPlayerId)) {
Player player = getPlayer(playerId);
player.setLife(this.getLife(), this);
if (!testMode) {
player.drawCards(7, this);
}
}
//20091005 - 103.4
for (UUID playerId: state.getPlayerList(startingPlayerId)) {
@ -918,4 +931,100 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
public void resetLKI() {
lki.clear();
}
public void cheat(UUID ownerId, Map<Zone, String> commands) {
if (commands != null) {
Player player = getPlayer(ownerId);
if (player != null) {
for (Map.Entry<Zone, String> command : commands.entrySet()) {
switch (command.getKey()) {
case HAND:
if (command.getValue().equals("clear")) {
removeCards(player.getHand());
}
break;
case LIBRARY:
if (command.getValue().equals("clear")) {
for (UUID card : player.getLibrary().getCardList()) {
gameCards.remove(card);
}
player.getLibrary().clear();
}
break;
}
}
}
}
}
private void removeCards(Cards cards) {
for (UUID card : cards) {
gameCards.remove(card);
}
cards.clear();
}
public void cheat(UUID ownerId, List<Card> library, List<Card> hand, List<Card> battlefield, List<Card> graveyard) {
Player player = getPlayer(ownerId);
if (player != null) {
loadCards(ownerId, library);
loadCards(ownerId, hand);
loadCards(ownerId, battlefield);
loadCards(ownerId, graveyard);
for (Card card : library) {
setZone(card.getId(), Zone.LIBRARY);
player.getLibrary().putOnTop(card, this);
}
for (Card card : hand) {
setZone(card.getId(), Zone.HAND);
player.getHand().add(card);
}
for (Card card : graveyard) {
setZone(card.getId(), Zone.GRAVEYARD);
player.getGraveyard().add(card);
}
List<Card> permanents = new ArrayList<Card>();
for (Card card : battlefield) {
card.setOwnerId(ownerId);
PermanentCard permanent = new PermanentCard(card, ownerId);
getBattlefield().addPermanent(permanent);
}
applyEffects();
}
}
private void loadCards(UUID ownerId, List<Card> cards) {
if (cards == null) {
return;
}
Set<Card> set = new HashSet<Card>();
for (Card card : cards) {
set.add(card);
}
loadCards(set, ownerId);
}
public void replaceLibrary(List<Card> cardsDownToTop, UUID ownerId) {
Player player = getPlayer(ownerId);
if (player != null) {
for (UUID card : player.getLibrary().getCardList()) {
gameCards.remove(card);
}
player.getLibrary().clear();
Set<Card> cards = new HashSet<Card>();
for (Card card : cardsDownToTop) {
cards.add(card);
}
loadCards(cards, ownerId);
for (Card card : cards) {
player.getLibrary().putOnTop(card, this);
}
}
}
public void clearGraveyard(UUID playerId) {
}
}

View file

@ -97,6 +97,7 @@ public interface Player extends MageItem, Copyable<Player> {
public Set<UUID> getInRange();
public void init(Game game);
public void init(Game game, boolean testMode);
public void useDeck(Deck deck, Game game);
public void reset();
public void shuffleLibrary(Game game);

View file

@ -152,9 +152,16 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
@Override
public void init(Game game) {
init(game, false);
}
@Override
public void init(Game game, boolean testMode) {
this.abort = false;
if (!testMode) {
this.hand.clear();
this.graveyard.clear();
}
this.abilities.clear();
this.wins = false;
this.loses = false;