mirror of
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synced 2024-11-14 19:19:32 +00:00
Updated Game interface to skip drawing. Added parsing test scenarios and updating players' zones.
This commit is contained in:
parent
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commit
366401b0b2
9 changed files with 895 additions and 18 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.player.ai;
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import mage.Constants.Outcome;
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import mage.Constants.PhaseStep;
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import mage.Constants.RangeOfInfluence;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.SearchEffect;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.choices.Choice;
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import mage.filter.FilterAbility;
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import mage.game.Game;
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import mage.game.combat.Combat;
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import mage.game.combat.CombatGroup;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.StackAbility;
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import mage.game.stack.StackObject;
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import mage.game.turn.*;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetCard;
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import mage.util.Logging;
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import java.util.ArrayList;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.*;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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*
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* @author nantuko
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*/
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public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements Player {
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private static final transient Logger logger = Logging.getLogger(ComputerPlayer6.class.getName());
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private static final ExecutorService pool = Executors.newFixedThreadPool(1);
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protected int maxDepth;
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protected int maxNodes;
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protected LinkedList<Ability> actions = new LinkedList<Ability>();
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protected List<UUID> targets = new ArrayList<UUID>();
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protected List<String> choices = new ArrayList<String>();
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protected Combat combat;
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protected int currentScore;
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protected SimulationNode2 root;
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public ComputerPlayer6(String name, RangeOfInfluence range) {
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super(name, range);
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maxDepth = Config2.maxDepth;
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maxNodes = Config2.maxNodes;
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}
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public ComputerPlayer6(final ComputerPlayer6 player) {
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super(player);
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this.maxDepth = player.maxDepth;
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this.currentScore = player.currentScore;
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if (player.combat != null)
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this.combat = player.combat.copy();
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for (Ability ability: player.actions) {
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actions.add(ability);
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}
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for (UUID targetId: player.targets) {
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targets.add(targetId);
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}
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for (String choice: player.choices) {
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choices.add(choice);
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}
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}
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@Override
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public ComputerPlayer6 copy() {
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return new ComputerPlayer6(this);
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}
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@Override
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public void priority(Game game) {
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logState(game);
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game.firePriorityEvent(playerId);
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switch (game.getTurn().getStepType()) {
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case UPKEEP:
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case DRAW:
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pass();
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break;
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case PRECOMBAT_MAIN:
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case POSTCOMBAT_MAIN:
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if (game.getActivePlayerId().equals(playerId)) {
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Player player = game.getPlayer(playerId);
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System.out.println("Turn::"+game.getTurnNum());
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System.out.println("[" + game.getPlayer(playerId).getName() + "] " + game.getTurn().getStepType().name() +", life=" + player.getLife());
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String s = "[";
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for (Card card : player.getHand().getCards(game)) {
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s += card.getName() + ";";
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}
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s += "]";
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System.out.println("Hand: " + s);
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s = "[";
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for (Permanent permanent : game.getBattlefield().getAllPermanents()) {
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if (permanent.getOwnerId().equals(player.getId())) {
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s += permanent.getName() + ";";
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}
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}
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s += "]";
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System.out.println("Permanents: " + s);
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}
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if (actions.size() == 0) {
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calculateActions(game);
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}
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act(game);
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break;
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case BEGIN_COMBAT:
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case DECLARE_ATTACKERS:
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case DECLARE_BLOCKERS:
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case COMBAT_DAMAGE:
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case END_COMBAT:
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case END_TURN:
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pass();
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break;
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case CLEANUP:
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pass();
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break;
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}
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}
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protected void act(Game game) {
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if (actions == null || actions.size() == 0)
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pass();
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else {
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boolean usedStack = false;
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while (actions.peek() != null) {
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Ability ability = actions.poll();
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System.out.println("[" + game.getPlayer(playerId).getName() + "] Action: " + ability.toString());
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this.activateAbility((ActivatedAbility) ability, game);
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if (ability.isUsesStack())
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usedStack = true;
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}
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if (usedStack)
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pass();
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}
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}
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protected void calculateActions(Game game) {
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currentScore = GameStateEvaluator2.evaluate(playerId, game);
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if (!getNextAction(game)) {
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Game sim = createSimulation(game);
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SimulationNode2.resetCount();
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root = new SimulationNode2(sim, maxDepth, playerId);
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logger.info("simulating actions");
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addActionsTimed(new FilterAbility());
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if (root.children.size() > 0) {
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root = root.children.get(0);
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int bestScore = GameStateEvaluator2.evaluate(playerId, root.getGame());
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if (bestScore > currentScore) {
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actions = new LinkedList<Ability>(root.abilities);
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combat = root.combat;
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}
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}
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}
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}
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protected boolean getNextAction(Game game) {
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if (root != null && root.children.size() > 0) {
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SimulationNode2 test = root;
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root = root.children.get(0);
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while (root.children.size() > 0 && !root.playerId.equals(playerId)) {
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test = root;
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root = root.children.get(0);
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}
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logger.info("simlating -- game value:" + game.getState().getValue() + " test value:" + test.gameValue);
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if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue() == test.gameValue) {
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logger.info("simulating -- continuing previous action chain");
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actions = new LinkedList<Ability>(root.abilities);
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combat = root.combat;
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return true;
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}
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else {
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return false;
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}
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}
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return false;
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}
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protected int minimaxAB(SimulationNode2 node, FilterAbility filter, int depth, int alpha, int beta) {
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UUID currentPlayerId = node.getGame().getPlayerList().get();
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SimulationNode2 bestChild = null;
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for (SimulationNode2 child: node.getChildren()) {
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if (alpha >= beta) {
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logger.info("alpha beta pruning");
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break;
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}
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if (SimulationNode2.nodeCount > maxNodes) {
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logger.info("simulating -- reached end-state, count=" + SimulationNode2.nodeCount);
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break;
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}
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int val = addActions(child, filter, depth-1, alpha, beta);
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if (!currentPlayerId.equals(playerId)) {
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if (val < beta) {
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beta = val;
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bestChild = child;
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if (node.getCombat() == null)
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node.setCombat(child.getCombat());
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}
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}
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else {
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if (val > alpha) {
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alpha = val;
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bestChild = child;
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if (node.getCombat() == null)
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node.setCombat(child.getCombat());
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}
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}
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}
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node.children.clear();
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if (bestChild != null)
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node.children.add(bestChild);
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if (!currentPlayerId.equals(playerId)) {
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//logger.info("returning minimax beta: " + beta);
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return beta;
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}
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else {
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//logger.info("returning minimax alpha: " + alpha);
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return alpha;
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}
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}
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protected SearchEffect getSearchEffect(StackAbility ability) {
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for (Effect effect: ability.getEffects()) {
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if (effect instanceof SearchEffect) {
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return (SearchEffect) effect;
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}
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}
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return null;
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}
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protected void resolve(SimulationNode2 node, int depth, Game game) {
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StackObject ability = game.getStack().pop();
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if (ability instanceof StackAbility) {
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SearchEffect effect = getSearchEffect((StackAbility) ability);
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if (effect != null && ability.getControllerId().equals(playerId)) {
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Target target = effect.getTarget();
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if (!target.doneChosing()) {
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for (UUID targetId: target.possibleTargets(ability.getSourceId(), ability.getControllerId(), game)) {
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Game sim = game.copy();
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StackAbility newAbility = (StackAbility) ability.copy();
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SearchEffect newEffect = getSearchEffect((StackAbility) newAbility);
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newEffect.getTarget().addTarget(targetId, newAbility, sim);
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sim.getStack().push(newAbility);
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SimulationNode2 newNode = new SimulationNode2(sim, depth, ability.getControllerId());
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node.children.add(newNode);
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newNode.getTargets().add(targetId);
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logger.fine("simulating search -- node#: " + SimulationNode2.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
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}
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return;
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}
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}
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}
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//logger.info("simulating resolve ");
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ability.resolve(game);
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game.applyEffects();
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game.getPlayers().resetPassed();
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game.getPlayerList().setCurrent(game.getActivePlayerId());
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}
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protected void addActionsTimed(final FilterAbility filter) {
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FutureTask<Integer> task = new FutureTask<Integer>(new Callable<Integer>() {
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public Integer call() throws Exception
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{
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return addActions(root, filter, maxDepth, Integer.MIN_VALUE, Integer.MAX_VALUE);
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}
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});
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pool.execute(task);
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try {
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task.get(Config2.maxThinkSeconds, TimeUnit.MINUTES);
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} catch (TimeoutException e) {
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logger.info("simulating - timed out");
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task.cancel(true);
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} catch (ExecutionException e) {
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e.printStackTrace();
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task.cancel(true);
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} catch (InterruptedException e) {
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e.printStackTrace();
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task.cancel(true);
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}
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}
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protected int addActions(SimulationNode2 node, FilterAbility filter, int depth, int alpha, int beta) {
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logger.fine("addActions: " + depth + ", alpha=" + alpha + ", beta=" + beta);
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Game game = node.getGame();
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int val;
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if (Thread.interrupted()) {
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Thread.currentThread().interrupt();
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logger.info("interrupted");
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val = GameStateEvaluator2.evaluate(playerId, game);
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return val;
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}
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if (depth <= 0 || SimulationNode2.nodeCount > maxNodes || game.isGameOver()) {
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logger.fine("simulating -- reached end state, node count=" + SimulationNode2.nodeCount + ", depth=" + depth);
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val = GameStateEvaluator2.evaluate(playerId, game);
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return val;
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}
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else if (node.getChildren().size() > 0) {
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logger.fine("simulating -- somthing added children:" + node.getChildren().size());
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val = minimaxAB(node, filter, depth-1, alpha, beta);
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return val;
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}
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else {
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if (logger.isLoggable(Level.FINE))
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logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + (node.getPlayerId().equals(playerId) ? "yes" : "no"));
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if (allPassed(game)) {
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if (!game.getStack().isEmpty()) {
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resolve(node, depth, game);
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}
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else {
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game.getPlayers().resetPassed();
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playNext(game, game.getActivePlayerId(), node);
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}
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}
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if (game.isGameOver()) {
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val = GameStateEvaluator2.evaluate(playerId, game);
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}
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else if (node.getChildren().size() > 0) {
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//declared attackers or blockers or triggered abilities
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logger.fine("simulating -- attack/block/trigger added children:" + node.getChildren().size());
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val = minimaxAB(node, filter, depth-1, alpha, beta);
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}
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else {
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val = simulatePriority(node, game, filter, depth, alpha, beta);
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}
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}
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if (logger.isLoggable(Level.FINE))
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logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
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return val;
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}
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protected int simulatePriority(SimulationNode2 node, Game game, FilterAbility filter, int depth, int alpha, int beta) {
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if (Thread.interrupted()) {
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Thread.currentThread().interrupt();
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logger.info("interrupted");
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return GameStateEvaluator2.evaluate(playerId, game);
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}
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node.setGameValue(game.getState().getValue());
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SimulatedPlayer2 currentPlayer = (SimulatedPlayer2) game.getPlayer(game.getPlayerList().get());
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//logger.info("simulating -- player " + currentPlayer.getName());
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SimulationNode2 bestNode = null;
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List<Ability> allActions = currentPlayer.simulatePriority(game, filter);
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if (logger.isLoggable(Level.FINE))
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logger.fine("simulating -- adding " + allActions.size() + " children:" + allActions);
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for (Ability action: allActions) {
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Game sim = game.copy();
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if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
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sim.applyEffects();
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if (!sim.isGameOver() && action.isUsesStack()) {
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// only pass if the last action uses the stack
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sim.getPlayer(currentPlayer.getId()).pass();
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sim.getPlayerList().getNext();
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}
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SimulationNode2 newNode = new SimulationNode2(sim, action, depth, currentPlayer.getId());
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if (logger.isLoggable(Level.FINE))
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logger.fine("simulating -- node #:" + SimulationNode2.getCount() + " actions:" + action);
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sim.checkStateAndTriggered();
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int val = addActions(newNode, filter, depth-1, alpha, beta);
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if (!currentPlayer.getId().equals(playerId)) {
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if (val < beta) {
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beta = val;
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bestNode = newNode;
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node.setCombat(newNode.getCombat());
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}
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}
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else {
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if (val > alpha) {
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alpha = val;
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bestNode = newNode;
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node.setCombat(newNode.getCombat());
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if (node.getTargets().size() > 0)
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targets = node.getTargets();
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if (node.getChoices().size() > 0)
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choices = node.getChoices();
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}
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}
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if (alpha >= beta) {
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//logger.info("simulating -- pruning");
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break;
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}
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if (SimulationNode2.nodeCount > maxNodes) {
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logger.fine("simulating -- reached end-state");
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break;
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||||
}
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||||
}
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}
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if (bestNode != null) {
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node.children.clear();
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node.children.add(bestNode);
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}
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if (!currentPlayer.getId().equals(playerId)) {
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//logger.info("returning priority beta: " + beta);
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return beta;
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}
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else {
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//logger.info("returning priority alpha: " + alpha);
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return alpha;
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||||
}
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}
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protected boolean allPassed(Game game) {
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for (Player player: game.getPlayers().values()) {
|
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if (!player.isPassed() && !player.hasLost() && !player.hasLeft())
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||||
return false;
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||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
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public boolean choose(Outcome outcome, Choice choice, Game game) {
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if (choices.size() == 0)
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return super.choose(outcome, choice, game);
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if (!choice.isChosen()) {
|
||||
for (String achoice: choices) {
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choice.setChoice(achoice);
|
||||
if (choice.isChosen()) {
|
||||
choices.clear();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
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||||
}
|
||||
return true;
|
||||
}
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||||
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||||
@Override
|
||||
public boolean chooseTarget(Cards cards, TargetCard target, Ability source, Game game) {
|
||||
if (targets.size() == 0)
|
||||
return super.chooseTarget(cards, target, source, game);
|
||||
if (!target.doneChosing()) {
|
||||
for (UUID targetId: targets) {
|
||||
target.addTarget(targetId, source, game);
|
||||
if (target.doneChosing()) {
|
||||
targets.clear();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean choose(Cards cards, TargetCard target, Game game) {
|
||||
if (targets.size() == 0)
|
||||
return super.choose(cards, target, game);
|
||||
if (!target.doneChosing()) {
|
||||
for (UUID targetId: targets) {
|
||||
target.add(targetId, game);
|
||||
if (target.doneChosing()) {
|
||||
targets.clear();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void playNext(Game game, UUID activePlayerId, SimulationNode2 node) {
|
||||
boolean skip = false;
|
||||
while (true) {
|
||||
Phase currentPhase = game.getPhase();
|
||||
if (!skip)
|
||||
currentPhase.getStep().endStep(game, activePlayerId);
|
||||
game.applyEffects();
|
||||
switch (currentPhase.getStep().getType()) {
|
||||
case UNTAP:
|
||||
game.getPhase().setStep(new UpkeepStep());
|
||||
break;
|
||||
case UPKEEP:
|
||||
game.getPhase().setStep(new DrawStep());
|
||||
break;
|
||||
case DRAW:
|
||||
game.getTurn().setPhase(new PreCombatMainPhase());
|
||||
game.getPhase().setStep(new PreCombatMainStep());
|
||||
break;
|
||||
case PRECOMBAT_MAIN:
|
||||
game.getTurn().setPhase(new CombatPhase());
|
||||
game.getPhase().setStep(new BeginCombatStep());
|
||||
break;
|
||||
case BEGIN_COMBAT:
|
||||
game.getPhase().setStep(new DeclareAttackersStep());
|
||||
break;
|
||||
case DECLARE_ATTACKERS:
|
||||
game.getPhase().setStep(new DeclareBlockersStep());
|
||||
break;
|
||||
case DECLARE_BLOCKERS:
|
||||
game.getPhase().setStep(new CombatDamageStep(true));
|
||||
break;
|
||||
case COMBAT_DAMAGE:
|
||||
if (((CombatDamageStep)currentPhase.getStep()).getFirst())
|
||||
game.getPhase().setStep(new CombatDamageStep(false));
|
||||
else
|
||||
game.getPhase().setStep(new EndOfCombatStep());
|
||||
break;
|
||||
case END_COMBAT:
|
||||
game.getTurn().setPhase(new PostCombatMainPhase());
|
||||
game.getPhase().setStep(new PostCombatMainStep());
|
||||
break;
|
||||
case POSTCOMBAT_MAIN:
|
||||
game.getTurn().setPhase(new EndPhase());
|
||||
game.getPhase().setStep(new EndStep());
|
||||
break;
|
||||
case END_TURN:
|
||||
game.getPhase().setStep(new CleanupStep());
|
||||
break;
|
||||
case CLEANUP:
|
||||
game.getPhase().getStep().beginStep(game, activePlayerId);
|
||||
if (!game.checkStateAndTriggered() && !game.isGameOver()) {
|
||||
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
|
||||
game.getTurn().setPhase(new BeginningPhase());
|
||||
game.getPhase().setStep(new UntapStep());
|
||||
}
|
||||
}
|
||||
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
|
||||
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS) {
|
||||
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, activePlayerId));
|
||||
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, activePlayerId, activePlayerId))) {
|
||||
for (Combat engagement: ((SimulatedPlayer2)game.getPlayer(activePlayerId)).addAttackers(game)) {
|
||||
Game sim = game.copy();
|
||||
UUID defenderId = game.getOpponents(playerId).iterator().next();
|
||||
for (CombatGroup group: engagement.getGroups()) {
|
||||
for (UUID attackerId: group.getAttackers()) {
|
||||
sim.getPlayer(activePlayerId).declareAttacker(attackerId, defenderId, sim);
|
||||
}
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
|
||||
SimulationNode2 newNode = new SimulationNode2(sim, node.getDepth()-1, activePlayerId);
|
||||
logger.info("simulating -- node #:" + SimulationNode2.getCount() + " declare attakers");
|
||||
newNode.setCombat(sim.getCombat());
|
||||
node.children.add(newNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (game.getTurn().getStepType() == PhaseStep.DECLARE_BLOCKERS) {
|
||||
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
|
||||
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
|
||||
for (UUID defenderId: game.getCombat().getDefenders()) {
|
||||
//check if defender is being attacked
|
||||
if (game.getCombat().isAttacked(defenderId, game)) {
|
||||
for (Combat engagement: ((SimulatedPlayer2)game.getPlayer(defenderId)).addBlockers(game)) {
|
||||
Game sim = game.copy();
|
||||
for (CombatGroup group: engagement.getGroups()) {
|
||||
for (UUID blockerId: group.getBlockers()) {
|
||||
group.addBlocker(blockerId, defenderId, sim);
|
||||
}
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
|
||||
SimulationNode2 newNode = new SimulationNode2(sim, node.getDepth()-1, defenderId);
|
||||
logger.info("simulating -- node #:" + SimulationNode2.getCount() + " declare blockers");
|
||||
newNode.setCombat(sim.getCombat());
|
||||
node.children.add(newNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
game.getStep().beginStep(game, activePlayerId);
|
||||
}
|
||||
if (game.getStep().getHasPriority())
|
||||
break;
|
||||
}
|
||||
else {
|
||||
skip = true;
|
||||
}
|
||||
}
|
||||
game.checkStateAndTriggered();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectAttackers(Game game) {
|
||||
logger.info("selectAttackers");
|
||||
if (combat != null) {
|
||||
UUID opponentId = game.getCombat().getDefenders().iterator().next();
|
||||
for (UUID attackerId: combat.getAttackers()) {
|
||||
logger.info("declare attacker: " + game.getCard(attackerId).getName());
|
||||
this.declareAttacker(attackerId, opponentId, game);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectBlockers(Game game) {
|
||||
logger.info("selectBlockers");
|
||||
if (combat != null && combat.getGroups().size() > 0) {
|
||||
List<CombatGroup> groups = game.getCombat().getGroups();
|
||||
for (int i = 0; i < groups.size(); i++) {
|
||||
if (i < combat.getGroups().size()) {
|
||||
for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
|
||||
this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies game and replaces all players in copy with simulated players
|
||||
*
|
||||
* @param game
|
||||
* @return a new game object with simulated players
|
||||
*/
|
||||
protected Game createSimulation(Game game) {
|
||||
Game sim = game.copy();
|
||||
|
||||
for (Player copyPlayer: sim.getState().getPlayers().values()) {
|
||||
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId());
|
||||
SimulatedPlayer2 newPlayer = new SimulatedPlayer2(copyPlayer.getId(), copyPlayer.getId().equals(playerId));
|
||||
newPlayer.restore(origPlayer);
|
||||
sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
|
||||
}
|
||||
return sim;
|
||||
}
|
||||
|
||||
}
|
|
@ -4,7 +4,7 @@
|
|||
<server serverAddress="localhost" serverName="mage-server" port="17171" maxGameThreads="10" maxSecondsIdle="600"/>
|
||||
<playerTypes>
|
||||
<playerType name="Computer - minimax hybrid" jar="mage-player-aiminimax.jar" className="mage.player.ai.ComputerPlayer3"/>
|
||||
<playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayer4"/>
|
||||
<playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayer6"/>
|
||||
</playerTypes>
|
||||
<gameTypes>
|
||||
<gameType name="Two Player Duel" jar="mage-game-twoplayerduel.jar" className="mage.game.TwoPlayerMatch" typeName="mage.game.TwoPlayerDuelType"/>
|
||||
|
|
Binary file not shown.
|
@ -1,6 +1,8 @@
|
|||
package org.mage.test.serverside;
|
||||
|
||||
import mage.Constants;
|
||||
import mage.cards.Card;
|
||||
import mage.cards.ExpansionSet;
|
||||
import mage.cards.decks.Deck;
|
||||
import mage.game.Game;
|
||||
import mage.game.GameException;
|
||||
|
@ -11,42 +13,137 @@ import mage.sets.Sets;
|
|||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.MageTestBase;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.util.*;
|
||||
import java.util.regex.Matcher;
|
||||
|
||||
/**
|
||||
* @author ayratn
|
||||
*/
|
||||
public class PlayGameTest extends MageTestBase {
|
||||
|
||||
private List<Card> handCardsA = new ArrayList<Card>();
|
||||
private List<Card> handCardsB = new ArrayList<Card>();
|
||||
private List<Card> battlefieldCardsA = new ArrayList<Card>();
|
||||
private List<Card> battlefieldCardsB = new ArrayList<Card>();
|
||||
private List<Card> graveyardCardsA = new ArrayList<Card>();
|
||||
private List<Card> graveyardCardsB = new ArrayList<Card>();
|
||||
private List<Card> libraryCardsA = new ArrayList<Card>();
|
||||
private List<Card> libraryCardsB = new ArrayList<Card>();
|
||||
|
||||
private Map<Constants.Zone, String> commandsA = new HashMap<Constants.Zone, String>();
|
||||
private Map<Constants.Zone, String> commandsB = new HashMap<Constants.Zone, String>();
|
||||
|
||||
@Test
|
||||
public void playOneGame() throws GameException, FileNotFoundException, IllegalArgumentException {
|
||||
Game game = new TwoPlayerDuel(Constants.MultiplayerAttackOption.LEFT, Constants.RangeOfInfluence.ALL);
|
||||
|
||||
Player player = createPlayer("computer1", "Computer - mad");
|
||||
Player computerA = createPlayer("ComputerA", "Computer - mad");
|
||||
Deck deck = Deck.load(Sets.loadDeck("RB Aggro.dck"));
|
||||
|
||||
if (deck.getCards().size() < 40) {
|
||||
throw new IllegalArgumentException("Couldn't load deck, deck side=" + deck.getCards().size());
|
||||
}
|
||||
game.addPlayer(player, deck);
|
||||
game.loadCards(deck.getCards(), player.getId());
|
||||
game.addPlayer(computerA, deck);
|
||||
game.loadCards(deck.getCards(), computerA.getId());
|
||||
|
||||
Player player2 = createPlayer("computer2", "Computer - mad");
|
||||
Player computerB = createPlayer("ComputerB", "Computer - mad");
|
||||
Deck deck2 = Deck.load(Sets.loadDeck("RB Aggro.dck"));
|
||||
if (deck2.getCards().size() < 40) {
|
||||
throw new IllegalArgumentException("Couldn't load deck, deck side=" + deck2.getCards().size());
|
||||
}
|
||||
game.addPlayer(player2, deck2);
|
||||
game.loadCards(deck2.getCards(), player2.getId());
|
||||
game.addPlayer(computerB, deck2);
|
||||
game.loadCards(deck2.getCards(), computerB.getId());
|
||||
|
||||
parseScenario("scenario1.txt");
|
||||
game.cheat(computerA.getId(), commandsA);
|
||||
game.cheat(computerA.getId(), libraryCardsA, handCardsA, battlefieldCardsA, graveyardCardsA);
|
||||
game.cheat(computerB.getId(), commandsB);
|
||||
game.cheat(computerB.getId(), libraryCardsB, handCardsB, battlefieldCardsB, graveyardCardsB);
|
||||
|
||||
long t1 = System.nanoTime();
|
||||
game.start(player.getId());
|
||||
game.start(computerA.getId(), true);
|
||||
long t2 = System.nanoTime();
|
||||
|
||||
logger.info("Winner: " + game.getWinner());
|
||||
logger.info("Time: " + (t2 - t1) / 1000000 + " ms");
|
||||
}
|
||||
|
||||
private void addCard(List<Card> cards, String name, int count) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
Card card = Sets.findCard(name, true);
|
||||
if (card == null) {
|
||||
throw new IllegalArgumentException("Couldn't find a card for test: " + name);
|
||||
}
|
||||
cards.add(card);
|
||||
}
|
||||
}
|
||||
|
||||
private void parseScenario(String filename) throws FileNotFoundException {
|
||||
File f = new File(filename);
|
||||
Scanner scanner = new Scanner(f);
|
||||
try {
|
||||
while (scanner.hasNextLine()) {
|
||||
String line = scanner.nextLine().trim();
|
||||
if (line.startsWith("#")) continue;
|
||||
Matcher m = pattern.matcher(line);
|
||||
if (m.matches()) {
|
||||
|
||||
String zone = m.group(1);
|
||||
String nickname = m.group(2);
|
||||
|
||||
if (nickname.equals("ComputerA") || nickname.equals("ComputerB")) {
|
||||
List<Card> cards;
|
||||
Constants.Zone gameZone;
|
||||
if ("hand".equalsIgnoreCase(zone)) {
|
||||
gameZone = Constants.Zone.HAND;
|
||||
cards = nickname.equals("ComputerA") ? handCardsA : handCardsB;
|
||||
} else if ("battlefield".equalsIgnoreCase(zone)) {
|
||||
gameZone = Constants.Zone.BATTLEFIELD;
|
||||
cards = nickname.equals("ComputerA") ? battlefieldCardsA : battlefieldCardsB;
|
||||
} else if ("graveyard".equalsIgnoreCase(zone)) {
|
||||
gameZone = Constants.Zone.GRAVEYARD;
|
||||
cards = nickname.equals("ComputerA") ? graveyardCardsA : graveyardCardsB;
|
||||
} else if ("library".equalsIgnoreCase(zone)) {
|
||||
gameZone = Constants.Zone.LIBRARY;
|
||||
cards = nickname.equals("ComputerA") ? libraryCardsA : libraryCardsB;
|
||||
} else {
|
||||
continue; // go parse next line
|
||||
}
|
||||
|
||||
String cardName = m.group(3);
|
||||
Integer amount = Integer.parseInt(m.group(4));
|
||||
|
||||
if (cardName.equals("clear")) {
|
||||
if (nickname.equals("ComputerA")) {
|
||||
commandsA.put(gameZone, "clear");
|
||||
} else {
|
||||
commandsB.put(gameZone, "clear");
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < amount; i++) {
|
||||
Card card = Sets.findCard(cardName, true);
|
||||
if (card != null) {
|
||||
cards.add(card);
|
||||
} else {
|
||||
logger.severe("Couldn't find a card: " + cardName);
|
||||
logger.severe("line: " + line);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
logger.warning("Unknown player: " + nickname);
|
||||
}
|
||||
} else {
|
||||
logger.warning("Init string wasn't parsed: " + line);
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
scanner.close();
|
||||
}
|
||||
}
|
||||
|
||||
private Player createPlayer(String name, String playerType) {
|
||||
return PlayerFactory.getInstance().createPlayer(playerType, name, Constants.RangeOfInfluence.ALL);
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@ import java.io.File;
|
|||
import java.io.FilenameFilter;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
/**
|
||||
* @author ayratn
|
||||
|
@ -29,6 +30,8 @@ public class MageTestBase {
|
|||
|
||||
private final static String pluginFolder = "plugins";
|
||||
|
||||
protected Pattern pattern = Pattern.compile("([a-zA-Z]*):([\\w]*):([a-zA-Z ,\\-.!'\\d]*):([\\d]*)");
|
||||
|
||||
@BeforeClass
|
||||
public static void init() {
|
||||
logger.info("Starting MAGE tests");
|
||||
|
|
|
@ -28,15 +28,14 @@
|
|||
|
||||
package mage.game;
|
||||
|
||||
import mage.Constants;
|
||||
import mage.game.match.MatchType;
|
||||
import mage.cards.Card;
|
||||
import mage.game.stack.SpellStack;
|
||||
import mage.MageObject;
|
||||
import java.io.Serializable;
|
||||
import java.util.Collection;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
import java.util.*;
|
||||
|
||||
import mage.Constants.MultiplayerAttackOption;
|
||||
import mage.Constants.RangeOfInfluence;
|
||||
import mage.Constants.Zone;
|
||||
|
@ -61,6 +60,7 @@ import mage.game.permanent.Permanent;
|
|||
import mage.game.turn.Phase;
|
||||
import mage.game.turn.Step;
|
||||
import mage.game.turn.Turn;
|
||||
import mage.players.Library;
|
||||
import mage.players.Player;
|
||||
import mage.players.PlayerList;
|
||||
import mage.players.Players;
|
||||
|
@ -136,8 +136,9 @@ public interface Game extends MageItem, Serializable {
|
|||
public boolean replaceEvent(GameEvent event);
|
||||
|
||||
//game play methods
|
||||
// public void init(UUID choosingPlayerId);
|
||||
//public void init(UUID choosingPlayerId);
|
||||
public void start(UUID choosingPlayerId);
|
||||
public void start(UUID choosingPlayerId, boolean testMode);
|
||||
public void end();
|
||||
public void mulligan(UUID playerId);
|
||||
public void quit(UUID playerId);
|
||||
|
@ -156,4 +157,7 @@ public interface Game extends MageItem, Serializable {
|
|||
public void restoreState();
|
||||
public void removeLastBookmark();
|
||||
|
||||
// game cheats (for tests only)
|
||||
public void cheat(UUID ownerId, Map<Zone, String> commands);
|
||||
public void cheat(UUID ownerId, List<Card> library, List<Card> hand, List<Card> battlefield, List<Card> graveyard);
|
||||
}
|
||||
|
|
|
@ -47,11 +47,13 @@ import mage.game.events.*;
|
|||
import mage.game.events.TableEvent.EventType;
|
||||
import mage.game.permanent.Battlefield;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.game.permanent.PermanentCard;
|
||||
import mage.game.stack.SpellStack;
|
||||
import mage.game.stack.StackObject;
|
||||
import mage.game.turn.Phase;
|
||||
import mage.game.turn.Step;
|
||||
import mage.game.turn.Turn;
|
||||
import mage.players.Library;
|
||||
import mage.players.Player;
|
||||
import mage.players.PlayerList;
|
||||
import mage.players.Players;
|
||||
|
@ -289,7 +291,12 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
|
|||
|
||||
@Override
|
||||
public void start(UUID choosingPlayerId) {
|
||||
init(choosingPlayerId);
|
||||
start(choosingPlayerId, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void start(UUID choosingPlayerId, boolean testMode) {
|
||||
init(choosingPlayerId, testMode);
|
||||
PlayerList players = state.getPlayerList(startingPlayerId);
|
||||
Player player = getPlayer(players.get());
|
||||
while (!isGameOver()) {
|
||||
|
@ -311,8 +318,12 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
|
|||
}
|
||||
|
||||
protected void init(UUID choosingPlayerId) {
|
||||
init(choosingPlayerId, false);
|
||||
}
|
||||
|
||||
protected void init(UUID choosingPlayerId, boolean testMode) {
|
||||
for (Player player: state.getPlayers().values()) {
|
||||
player.init(this);
|
||||
player.init(this, testMode);
|
||||
}
|
||||
fireInformEvent("game has started");
|
||||
saveState();
|
||||
|
@ -347,7 +358,9 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
|
|||
for (UUID playerId: state.getPlayerList(startingPlayerId)) {
|
||||
Player player = getPlayer(playerId);
|
||||
player.setLife(this.getLife(), this);
|
||||
player.drawCards(7, this);
|
||||
if (!testMode) {
|
||||
player.drawCards(7, this);
|
||||
}
|
||||
}
|
||||
|
||||
//20091005 - 103.4
|
||||
|
@ -918,4 +931,100 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
|
|||
public void resetLKI() {
|
||||
lki.clear();
|
||||
}
|
||||
|
||||
public void cheat(UUID ownerId, Map<Zone, String> commands) {
|
||||
if (commands != null) {
|
||||
Player player = getPlayer(ownerId);
|
||||
if (player != null) {
|
||||
for (Map.Entry<Zone, String> command : commands.entrySet()) {
|
||||
switch (command.getKey()) {
|
||||
case HAND:
|
||||
if (command.getValue().equals("clear")) {
|
||||
removeCards(player.getHand());
|
||||
}
|
||||
break;
|
||||
case LIBRARY:
|
||||
if (command.getValue().equals("clear")) {
|
||||
for (UUID card : player.getLibrary().getCardList()) {
|
||||
gameCards.remove(card);
|
||||
}
|
||||
player.getLibrary().clear();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void removeCards(Cards cards) {
|
||||
for (UUID card : cards) {
|
||||
gameCards.remove(card);
|
||||
}
|
||||
cards.clear();
|
||||
}
|
||||
|
||||
public void cheat(UUID ownerId, List<Card> library, List<Card> hand, List<Card> battlefield, List<Card> graveyard) {
|
||||
Player player = getPlayer(ownerId);
|
||||
if (player != null) {
|
||||
loadCards(ownerId, library);
|
||||
loadCards(ownerId, hand);
|
||||
loadCards(ownerId, battlefield);
|
||||
loadCards(ownerId, graveyard);
|
||||
|
||||
for (Card card : library) {
|
||||
setZone(card.getId(), Zone.LIBRARY);
|
||||
player.getLibrary().putOnTop(card, this);
|
||||
}
|
||||
for (Card card : hand) {
|
||||
setZone(card.getId(), Zone.HAND);
|
||||
player.getHand().add(card);
|
||||
}
|
||||
for (Card card : graveyard) {
|
||||
setZone(card.getId(), Zone.GRAVEYARD);
|
||||
player.getGraveyard().add(card);
|
||||
}
|
||||
List<Card> permanents = new ArrayList<Card>();
|
||||
for (Card card : battlefield) {
|
||||
card.setOwnerId(ownerId);
|
||||
PermanentCard permanent = new PermanentCard(card, ownerId);
|
||||
getBattlefield().addPermanent(permanent);
|
||||
}
|
||||
applyEffects();
|
||||
}
|
||||
}
|
||||
|
||||
private void loadCards(UUID ownerId, List<Card> cards) {
|
||||
if (cards == null) {
|
||||
return;
|
||||
}
|
||||
Set<Card> set = new HashSet<Card>();
|
||||
for (Card card : cards) {
|
||||
set.add(card);
|
||||
}
|
||||
loadCards(set, ownerId);
|
||||
}
|
||||
|
||||
public void replaceLibrary(List<Card> cardsDownToTop, UUID ownerId) {
|
||||
Player player = getPlayer(ownerId);
|
||||
if (player != null) {
|
||||
for (UUID card : player.getLibrary().getCardList()) {
|
||||
gameCards.remove(card);
|
||||
}
|
||||
player.getLibrary().clear();
|
||||
Set<Card> cards = new HashSet<Card>();
|
||||
for (Card card : cardsDownToTop) {
|
||||
cards.add(card);
|
||||
}
|
||||
loadCards(cards, ownerId);
|
||||
|
||||
for (Card card : cards) {
|
||||
player.getLibrary().putOnTop(card, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void clearGraveyard(UUID playerId) {
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -97,6 +97,7 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
public Set<UUID> getInRange();
|
||||
|
||||
public void init(Game game);
|
||||
public void init(Game game, boolean testMode);
|
||||
public void useDeck(Deck deck, Game game);
|
||||
public void reset();
|
||||
public void shuffleLibrary(Game game);
|
||||
|
|
|
@ -152,9 +152,16 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
|
|||
|
||||
@Override
|
||||
public void init(Game game) {
|
||||
init(game, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Game game, boolean testMode) {
|
||||
this.abort = false;
|
||||
this.hand.clear();
|
||||
this.graveyard.clear();
|
||||
if (!testMode) {
|
||||
this.hand.clear();
|
||||
this.graveyard.clear();
|
||||
}
|
||||
this.abilities.clear();
|
||||
this.wins = false;
|
||||
this.loses = false;
|
||||
|
|
Loading…
Reference in a new issue