mirror of
https://github.com/correl/mage.git
synced 2024-11-15 03:00:16 +00:00
* Circle of Affliction - Fixed that the triggered ability was wrongly also applied for damage dealt to other players.
This commit is contained in:
parent
dd8ec4d125
commit
367f692194
1 changed files with 4 additions and 5 deletions
|
@ -1,4 +1,3 @@
|
|||
|
||||
package mage.cards.c;
|
||||
|
||||
import java.util.UUID;
|
||||
|
@ -29,7 +28,7 @@ import mage.target.TargetPlayer;
|
|||
public final class CircleOfAffliction extends CardImpl {
|
||||
|
||||
public CircleOfAffliction(UUID ownerId, CardSetInfo setInfo) {
|
||||
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{B}");
|
||||
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{B}");
|
||||
|
||||
// As Circle of Affliction enters the battlefield, choose a color.
|
||||
this.addAbility(new AsEntersBattlefieldAbility(new ChooseColorEffect(Outcome.Neutral)));
|
||||
|
@ -69,12 +68,12 @@ class CircleOfAfflictionTriggeredAbility extends TriggeredAbilityImpl {
|
|||
@Override
|
||||
public boolean checkTrigger(GameEvent event, Game game) {
|
||||
Permanent circleOfAffliction = game.getPermanentOrLKIBattlefield(getSourceId());
|
||||
if (circleOfAffliction != null) {
|
||||
if (circleOfAffliction != null && event.getTargetId().equals(getControllerId())) {
|
||||
ObjectColor chosenColor = (ObjectColor) game.getState().getValue(circleOfAffliction.getId() + "_color");
|
||||
if (chosenColor != null) {
|
||||
MageObject damageSource = game.getObject(event.getSourceId());
|
||||
if (damageSource != null) {
|
||||
if ( damageSource.getColor(game).shares(chosenColor) ) {
|
||||
if (damageSource.getColor(game).shares(chosenColor)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -92,4 +91,4 @@ class CircleOfAfflictionTriggeredAbility extends TriggeredAbilityImpl {
|
|||
public String getRule() {
|
||||
return "Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue