From 368faa37dd7718351c9e77bbbaefde54419b83d3 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Mon, 29 Jun 2020 18:02:18 +0200 Subject: [PATCH] * Added test for Dream Leash. --- .../cards/targets/TargetRestrictionsTest.java | 89 +++++++++++++++++++ .../mage/abilities/keyword/EmergeAbility.java | 2 +- 2 files changed, 90 insertions(+), 1 deletion(-) create mode 100644 Mage.Tests/src/test/java/org/mage/test/cards/targets/TargetRestrictionsTest.java diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/targets/TargetRestrictionsTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/targets/TargetRestrictionsTest.java new file mode 100644 index 0000000000..e7bbd5b477 --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/targets/TargetRestrictionsTest.java @@ -0,0 +1,89 @@ +/* + * To change this license header, choose License Headers in Project Properties. + * To change this template file, choose Tools | Templates + * and open the template in the editor. + */ +package org.mage.test.cards.targets; + +import mage.constants.PhaseStep; +import mage.constants.Zone; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * + * @author LevelX2 + */ + +public class TargetRestrictionsTest extends CardTestPlayerBase { + + @Test + public void testDreamLeashWorks() { + addCard(Zone.BATTLEFIELD, playerA, "Island", 6); + // Enchant permanent + // You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. + // You control enchanted permanent. + addCard(Zone.HAND, playerA, "Dream Leash"); // Enchantment {3}{U}{U} + + // Tap target creature. It doesn't untap during its controller's next untap step. + addCard(Zone.HAND, playerA, "Take into Custody"); // Instant {U} + + addCard(Zone.BATTLEFIELD, playerB, "Sejiri Merfolk"); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Take into Custody", "Sejiri Merfolk"); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dream Leash", "Sejiri Merfolk"); + + setStrictChooseMode(true); + setStopAt(3, PhaseStep.BEGIN_COMBAT); + execute(); + + assertAllCommandsUsed(); + + assertPermanentCount(playerA, "Dream Leash", 1); + assertPermanentCount(playerA, "Sejiri Merfolk", 1); + + assertLife(playerA, 20); + assertLife(playerB, 20); + } + + @Test + public void testDreamLeashUntappingAsResponseToCast() { + addCard(Zone.BATTLEFIELD, playerA, "Island", 6); + // Enchant permanent + // You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. + // You control enchanted permanent. + addCard(Zone.HAND, playerA, "Dream Leash"); // Enchantment {3}{U}{U} + + // Tap target creature. It doesn't untap during its controller's next untap step. + addCard(Zone.HAND, playerA, "Take into Custody"); // Instant {U} + + // Untap target creature. It gets +1/+3 until end of turn. + addCard(Zone.HAND, playerB, "Ornamental Courage"); // Instant {G} + + addCard(Zone.BATTLEFIELD, playerB, "Forest"); + addCard(Zone.BATTLEFIELD, playerB, "Sejiri Merfolk"); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Take into Custody", "Sejiri Merfolk"); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dream Leash", "Sejiri Merfolk"); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Ornamental Courage", "Sejiri Merfolk", "Dream Leash"); + + setStrictChooseMode(true); + setStopAt(3, PhaseStep.BEGIN_COMBAT); + execute(); + + assertAllCommandsUsed(); + + + assertGraveyardCount(playerA, "Take into Custody", 1); + assertGraveyardCount(playerB, "Ornamental Courage", 1); + assertPermanentCount(playerA, "Dream Leash", 1); + assertPermanentCount(playerA, "Sejiri Merfolk", 1); + assertPowerToughness(playerA, "Sejiri Merfolk", 2, 1); + + assertLife(playerA, 20); + assertLife(playerB, 20); + } +} \ No newline at end of file diff --git a/Mage/src/main/java/mage/abilities/keyword/EmergeAbility.java b/Mage/src/main/java/mage/abilities/keyword/EmergeAbility.java index 8045bc39bb..0aa1eddbd6 100644 --- a/Mage/src/main/java/mage/abilities/keyword/EmergeAbility.java +++ b/Mage/src/main/java/mage/abilities/keyword/EmergeAbility.java @@ -29,7 +29,7 @@ public class EmergeAbility extends SpellAbility { public EmergeAbility(Card card, ManaCosts emergeCost) { super(card.getSpellAbility()); this.emergeCost = emergeCost.copy(); - this.newId(); // Why is this neccessary? will create new id anyway or not? + this.newId(); // Set newId because cards spell ability is copied and needs own id this.setCardName(card.getName() + " with emerge"); zone = Zone.HAND; spellAbilityType = SpellAbilityType.BASE_ALTERNATE;