Implemented Castle Locthwain

This commit is contained in:
Evan Kranzler 2019-09-18 19:21:11 -04:00
parent 88e033c1e3
commit 374827d717
5 changed files with 68 additions and 3 deletions

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@ -37,7 +37,7 @@ public final class CastleArdenvale extends CardImpl {
// Castle Ardenvale enters the battlefield tapped unless you control a Plains. // Castle Ardenvale enters the battlefield tapped unless you control a Plains.
this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect( this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(
new TapSourceEffect(), condition new TapSourceEffect(), condition
), "tapped unless you control an Plains")); ), "tapped unless you control a Plains"));
// {T}: Add {W}. // {T}: Add {W}.
this.addAbility(new WhiteManaAbility()); this.addAbility(new WhiteManaAbility());

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@ -37,7 +37,7 @@ public final class CastleEmbereth extends CardImpl {
// Castle Embereth enters the battlefield tapped unless you control a Mountain. // Castle Embereth enters the battlefield tapped unless you control a Mountain.
this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect( this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(
new TapSourceEffect(), condition new TapSourceEffect(), condition
), "tapped unless you control an Mountain")); ), "tapped unless you control a Mountain"));
// {T}: Add {R}. // {T}: Add {R}.
this.addAbility(new RedManaAbility()); this.addAbility(new RedManaAbility());

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@ -40,7 +40,7 @@ public final class CastleGarenbrig extends CardImpl {
// Castle Garenbrig enters the battlefield tapped unless you control a Forest. // Castle Garenbrig enters the battlefield tapped unless you control a Forest.
this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect( this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(
new TapSourceEffect(), condition new TapSourceEffect(), condition
), "tapped unless you control an Forest")); ), "tapped unless you control a Forest"));
// {T}: Add {G}. // {T}: Add {G}.
this.addAbility(new GreenManaAbility()); this.addAbility(new GreenManaAbility());

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@ -0,0 +1,64 @@
package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.dynamicvalue.common.CardsInControllerHandCount;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.LoseLifeSourceControllerEffect;
import mage.abilities.effects.common.TapSourceEffect;
import mage.abilities.mana.BlackManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.ComparisonType;
import mage.constants.SubType;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledPermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class CastleLocthwain extends CardImpl {
private static final FilterPermanent filter = new FilterControlledPermanent(SubType.SWAMP);
private static final Condition condition
= new PermanentsOnTheBattlefieldCondition(filter, ComparisonType.EQUAL_TO, 0);
public CastleLocthwain(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.LAND}, "");
// Castle Locthwain enters the battlefield tapped unless you control a Swamp.
this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(
new TapSourceEffect(), condition
), "tapped unless you control a Swamp"));
// {T}: Add {B}.
this.addAbility(new BlackManaAbility());
// {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Ability ability = new SimpleActivatedAbility(
new DrawCardSourceControllerEffect(1).setText("draw a card,"), new ManaCostsImpl("{1}{B}{B}")
);
ability.addEffect(new LoseLifeSourceControllerEffect(CardsInControllerHandCount.instance)
.setText("then you lose life equal to the number of cards in your hand"));
ability.addCost(new TapSourceCost());
this.addAbility(ability);
}
private CastleLocthwain(final CastleLocthwain card) {
super(card);
}
@Override
public CastleLocthwain copy() {
return new CastleLocthwain(this);
}
}

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@ -53,6 +53,7 @@ public final class ThroneOfEldraine extends ExpansionSet {
cards.add(new SetCardInfo("Castle Ardenvale", 238, Rarity.RARE, mage.cards.c.CastleArdenvale.class)); cards.add(new SetCardInfo("Castle Ardenvale", 238, Rarity.RARE, mage.cards.c.CastleArdenvale.class));
cards.add(new SetCardInfo("Castle Embereth", 239, Rarity.RARE, mage.cards.c.CastleEmbereth.class)); cards.add(new SetCardInfo("Castle Embereth", 239, Rarity.RARE, mage.cards.c.CastleEmbereth.class));
cards.add(new SetCardInfo("Castle Garenbrig", 240, Rarity.RARE, mage.cards.c.CastleGarenbrig.class)); cards.add(new SetCardInfo("Castle Garenbrig", 240, Rarity.RARE, mage.cards.c.CastleGarenbrig.class));
cards.add(new SetCardInfo("Castle Locthwain", 241, Rarity.RARE, mage.cards.c.CastleLocthwain.class));
cards.add(new SetCardInfo("Castle Vantress", 242, Rarity.RARE, mage.cards.c.CastleVantress.class)); cards.add(new SetCardInfo("Castle Vantress", 242, Rarity.RARE, mage.cards.c.CastleVantress.class));
cards.add(new SetCardInfo("Cauldron Familiar", 81, Rarity.UNCOMMON, mage.cards.c.CauldronFamiliar.class)); cards.add(new SetCardInfo("Cauldron Familiar", 81, Rarity.UNCOMMON, mage.cards.c.CauldronFamiliar.class));
cards.add(new SetCardInfo("Charming Prince", 8, Rarity.RARE, mage.cards.c.CharmingPrince.class)); cards.add(new SetCardInfo("Charming Prince", 8, Rarity.RARE, mage.cards.c.CharmingPrince.class));