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[ULG] reimplemented Damping Engine, fixed text
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1 changed files with 87 additions and 91 deletions
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@ -1,55 +1,32 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.d;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.SpecialAction;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.FilterPermanent;
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import mage.game.Controllable;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetControlledPermanent;
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import java.util.Map;
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import java.util.Objects;
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import java.util.UUID;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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/**
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* @author jeffwadsworth
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* @author TheElk801
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*/
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public class DampingEngine extends CardImpl {
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@ -58,9 +35,11 @@ public class DampingEngine extends CardImpl {
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// A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells.
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// That player may sacrifice a permanent for that player to ignore this effect until end of turn.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DampingEngineEffect()));
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this.addAbility(new DampingEngineSpecialAction());
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Ability ability = new SimpleStaticAbility(new DampingEngineEffect());
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ability.addEffect(new GainAbilitySourceEffect(new DampingEngineSpecialAction()).setText(
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"That player may sacrifice a permanent for that player to ignore this effect until end of turn"
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));
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this.addAbility(ability);
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}
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private DampingEngine(final DampingEngine card) {
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@ -71,17 +50,53 @@ public class DampingEngine extends CardImpl {
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public DampingEngine copy() {
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return new DampingEngine(this);
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}
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static boolean checkPlayer(Player player, Game game) {
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Map<UUID, Integer> map = game
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.getBattlefield()
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.getActivePermanents(player.getId(), game)
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.stream()
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.filter(Objects::nonNull)
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.map(Controllable::getControllerId)
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.collect(Collectors.toMap(
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Function.identity(),
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x -> 1,
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Integer::sum
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));
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int playerPerms = map.getOrDefault(player.getId(), 0);
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int otherPerms = map
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.entrySet()
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.stream()
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.filter(e -> !player.getId().equals(e.getKey()))
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.mapToInt(e -> e.getValue())
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.max()
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.orElse(0);
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return playerPerms > otherPerms;
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}
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static String makeKey(UUID playerId, Ability source, Game game) {
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return "dampingEngine_"
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+ playerId + "_"
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+ source.getSourceId() + "_"
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+ source.getSourceObjectZoneChangeCounter() + "_"
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+ game.getTurnNum();
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}
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static boolean checkValue(UUID playerId, Ability source, Game game) {
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Object object = game.getState().getValue(makeKey(playerId, source, game));
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return object instanceof Boolean && ((Boolean) object);
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}
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}
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class DampingEngineEffect extends ContinuousRuleModifyingEffectImpl {
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public DampingEngineEffect() {
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DampingEngineEffect() {
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super(Duration.WhileOnBattlefield, Outcome.AIDontUseIt);
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staticText = "A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells"
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+ "That player may sacrifice a permanent for that player to ignore this effect until end of turn.<br><br>";
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staticText = "A player who controls more permanents than each other player " +
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"can't play lands or cast artifact, creature, or enchantment spells.";
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}
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public DampingEngineEffect(final DampingEngineEffect effect) {
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private DampingEngineEffect(final DampingEngineEffect effect) {
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super(effect);
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}
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@ -97,7 +112,7 @@ class DampingEngineEffect extends ContinuousRuleModifyingEffectImpl {
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@Override
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public String getInfoMessage(Ability source, GameEvent event, Game game) {
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MageObject mageObject = game.getObject(source.getSourceId());
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MageObject mageObject = source.getSourceObject(game);
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if (mageObject != null) {
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return "You can't play the land or cast the spell (" + mageObject.getName() + " in play).";
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}
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@ -114,38 +129,33 @@ class DampingEngineEffect extends ContinuousRuleModifyingEffectImpl {
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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Player player = game.getPlayer(event.getPlayerId());
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Permanent dampingEngine = game.getPermanent(source.getSourceId());
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final Card card = game.getCard(event.getSourceId());
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if (player != null || card != null) {
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// check type of spell
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if (card.isCreature()
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|| card.isArtifact()
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|| card.isEnchantment()
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|| card.isLand()) {
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// check to see if the player has more permanents
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if (new ControlsMorePermanentsThanEachOtherPlayer(player).apply(game, source)) {
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// check to see if the player choose to ignore the effect
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return game.getState().getValue("ignoreEffect") == null
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|| dampingEngine == null
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|| !game.getState().getValue("ignoreEffect").equals
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(dampingEngine.getId() + "ignoreEffect" + game.getState().getPriorityPlayerId() + game.getState().getTurnNum());
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}
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}
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Permanent dampingEngine = source.getSourcePermanentIfItStillExists(game);
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Card card = game.getCard(event.getSourceId());
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if (player == null || dampingEngine == null || card == null) {
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return false;
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}
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return false;
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if (!card.isCreature()
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&& !card.isArtifact()
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&& !card.isEnchantment()
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&& !card.isLand()) {
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return false;
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}
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return DampingEngine.checkPlayer(player, game)
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&& !DampingEngine.checkValue(player.getId(), source, game);
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}
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}
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class DampingEngineSpecialAction extends SpecialAction {
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public DampingEngineSpecialAction() {
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DampingEngineSpecialAction() {
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super(Zone.BATTLEFIELD);
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this.addCost(new SacrificeTargetCost(new TargetControlledPermanent(), true));
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this.addEffect(new DampingEngineIgnoreEffect());
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this.setMayActivate(TargetController.ANY);
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this.setRuleVisible(false);
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}
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public DampingEngineSpecialAction(final DampingEngineSpecialAction ability) {
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private DampingEngineSpecialAction(final DampingEngineSpecialAction ability) {
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super(ability);
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}
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public DampingEngineSpecialAction copy() {
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return new DampingEngineSpecialAction(this);
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}
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@Override
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public ActivationStatus canActivate(UUID playerId, Game game) {
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Player player = game.getPlayer(playerId);
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if (player != null
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&& DampingEngine.checkPlayer(player, game)
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&& !DampingEngine.checkValue(player.getId(), this, game)) {
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return super.canActivate(playerId, game);
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}
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return ActivationStatus.getFalse();
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}
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@Override
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public String getRule() {
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return "";
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}
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}
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class DampingEngineIgnoreEffect extends OneShotEffect {
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public DampingEngineIgnoreEffect() {
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DampingEngineIgnoreEffect() {
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super(Outcome.AIDontUseIt);
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this.staticText = "That player may sacrifice a permanent for that player to ignore this effect until end of turn";
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}
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public DampingEngineIgnoreEffect(final DampingEngineIgnoreEffect effect) {
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private DampingEngineIgnoreEffect(final DampingEngineIgnoreEffect effect) {
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super(effect);
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}
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@ -173,36 +198,7 @@ class DampingEngineIgnoreEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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String key = permanent.getId() + "ignoreEffect" + game.getState().getPriorityPlayerId() + game.getState().getTurnNum();
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if (key != null) {
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game.getState().setValue("ignoreEffect", key);
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}
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game.getState().setValue(DampingEngine.makeKey(source.getControllerId(), source, game), Boolean.TRUE);
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return true;
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}
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}
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class ControlsMorePermanentsThanEachOtherPlayer implements Condition {
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Player player;
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public ControlsMorePermanentsThanEachOtherPlayer(Player player) {
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this.player = player;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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int numPermanents = game.getBattlefield().countAll(new FilterPermanent(), player.getId(), game);
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for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
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if (numPermanents > game.getBattlefield().countAll(new FilterPermanent(), playerId, game)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public String toString() {
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return "a player controls less permanents than you";
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}
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}
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