Fix Tidewalker: the ability that sets its power and toughness works on all zones

This commit is contained in:
LoneFox 2015-08-19 10:17:55 +03:00
parent 5b49cf8a66
commit 379dee206c

View file

@ -71,7 +71,7 @@ public class Tidewalker extends CardImpl {
this.addAbility(new VanishingUpkeepAbility(0));
this.addAbility(new VanishingSacrificeAbility());
// Tidewalker's power and toughness are each equal to the number of time counters on it.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetPowerToughnessSourceEffect(new CountersCount(CounterType.TIME), Duration.WhileOnBattlefield))); }
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new CountersCount(CounterType.TIME), Duration.WhileOnBattlefield))); }
public Tidewalker(final Tidewalker card) {
super(card);