Implement Multani, Yavimaya's Avatar

This commit is contained in:
Jimmy Gunter 2018-04-13 19:02:15 -07:00
parent 4f8d58d198
commit 37ebdaa6b7
3 changed files with 148 additions and 0 deletions

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@ -0,0 +1,101 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.cards.m;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.ReturnToHandChosenControlledPermanentCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.AdditiveDynamicValue;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardsInAllHandsCount;
import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.ReturnSourceFromGraveyardToHandEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
import mage.abilities.keyword.ReachAbility;
import mage.abilities.keyword.ShroudAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.common.FilterLandCard;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.target.common.TargetControlledPermanent;
/**
* @author jpgunter
*/
public class MultaniYavimayasAvatar extends CardImpl {
private static final FilterControlledLandPermanent LANDS_YOU_CONTROL_FILTER = new FilterControlledLandPermanent();
private static final FilterLandCard LAND_FILTER = new FilterLandCard();
public MultaniYavimayasAvatar(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{G}{G}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.ELEMENTAL);
this.subtype.add(SubType.AVATAR);
this.power = new MageInt(0);
this.toughness = new MageInt(0);
this.addAbility(ReachAbility.getInstance());
this.addAbility(TrampleAbility.getInstance());
//Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land in your graveyard.
CardsInControllerGraveyardCount graveyardCount = new CardsInControllerGraveyardCount(LAND_FILTER);
PermanentsOnBattlefieldCount permanentsOnBattlefieldCount = new PermanentsOnBattlefieldCount(LANDS_YOU_CONTROL_FILTER);
DynamicValue powerToughnessValue = new AdditiveDynamicValue(graveyardCount, permanentsOnBattlefieldCount);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(powerToughnessValue, powerToughnessValue, Duration.WhileOnBattlefield)));
//1G, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
SimpleActivatedAbility returnToHand = new SimpleActivatedAbility(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToHandEffect(), new ManaCostsImpl<>("{1}{G}"));
returnToHand.addCost(new ReturnToHandChosenControlledPermanentCost(new TargetControlledPermanent(2, 2, LANDS_YOU_CONTROL_FILTER, true)));
this.addAbility(returnToHand);
}
public MultaniYavimayasAvatar(final MultaniYavimayasAvatar card) {
super(card);
}
@Override
public MultaniYavimayasAvatar copy() {
return new MultaniYavimayasAvatar(this);
}
}

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@ -126,6 +126,7 @@ public class Dominaria extends ExpansionSet {
cards.add(new SetCardInfo("Mountain", 263, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Mountain", 264, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Mountain", 265, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Multani, Yavimaya's Avatar", 174, Rarity.MYTHIC, mage.cards.m.MultaniYavimayasAvatar.class));
cards.add(new SetCardInfo("Mox Amber", 224, Rarity.MYTHIC, mage.cards.m.MoxAmber.class));
cards.add(new SetCardInfo("Naru Meha, Master Wizard", 59, Rarity.MYTHIC, mage.cards.n.NaruMehaMasterWizard.class));
cards.add(new SetCardInfo("Nature's Spiral", 175, Rarity.UNCOMMON, mage.cards.n.NaturesSpiral.class));

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package mage.abilities.dynamicvalue;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.game.Game;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.stream.Collectors;
public class AdditiveDynamicValue implements DynamicValue {
private List<DynamicValue> dynamicValues;
/**
* Creates a {@link DynamicValue} from that adds together multiple {@link DynamicValue}s.
* @param dynamicValues The dynamic values to add together.
*/
public AdditiveDynamicValue(DynamicValue...dynamicValues){
this.dynamicValues = Arrays.asList(dynamicValues);
}
/**
* Creates a {@link DynamicValue} from that adds together multiple {@link DynamicValue}s.
* @param dynamicValues The dynamic values to add together.
*/
public AdditiveDynamicValue(List<DynamicValue> dynamicValues){
this.dynamicValues = dynamicValues;
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
return dynamicValues.stream().mapToInt(d->d.calculate(game, sourceAbility, effect)).sum();
}
@Override
public DynamicValue copy() {
return new AdditiveDynamicValue(this.dynamicValues);
}
@Override
public String getMessage() {
return this.dynamicValues.stream().map(DynamicValue::getMessage).collect(Collectors.joining(" "));
}
}