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Implement Multani, Yavimaya's Avatar
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101
Mage.Sets/src/mage/cards/m/MultaniYavimayasAvatar.java
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101
Mage.Sets/src/mage/cards/m/MultaniYavimayasAvatar.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.m;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.common.ReturnToHandChosenControlledPermanentCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.dynamicvalue.AdditiveDynamicValue;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.CardsInAllHandsCount;
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import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.common.ReturnSourceFromGraveyardToHandEffect;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
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import mage.abilities.keyword.ReachAbility;
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import mage.abilities.keyword.ShroudAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.common.FilterLandCard;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.target.common.TargetControlledPermanent;
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/**
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* @author jpgunter
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*/
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public class MultaniYavimayasAvatar extends CardImpl {
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private static final FilterControlledLandPermanent LANDS_YOU_CONTROL_FILTER = new FilterControlledLandPermanent();
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private static final FilterLandCard LAND_FILTER = new FilterLandCard();
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public MultaniYavimayasAvatar(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{G}{G}");
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addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.ELEMENTAL);
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this.subtype.add(SubType.AVATAR);
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this.power = new MageInt(0);
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this.toughness = new MageInt(0);
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this.addAbility(ReachAbility.getInstance());
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this.addAbility(TrampleAbility.getInstance());
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//Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land in your graveyard.
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CardsInControllerGraveyardCount graveyardCount = new CardsInControllerGraveyardCount(LAND_FILTER);
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PermanentsOnBattlefieldCount permanentsOnBattlefieldCount = new PermanentsOnBattlefieldCount(LANDS_YOU_CONTROL_FILTER);
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DynamicValue powerToughnessValue = new AdditiveDynamicValue(graveyardCount, permanentsOnBattlefieldCount);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(powerToughnessValue, powerToughnessValue, Duration.WhileOnBattlefield)));
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//1G, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
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SimpleActivatedAbility returnToHand = new SimpleActivatedAbility(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToHandEffect(), new ManaCostsImpl<>("{1}{G}"));
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returnToHand.addCost(new ReturnToHandChosenControlledPermanentCost(new TargetControlledPermanent(2, 2, LANDS_YOU_CONTROL_FILTER, true)));
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this.addAbility(returnToHand);
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}
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public MultaniYavimayasAvatar(final MultaniYavimayasAvatar card) {
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super(card);
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}
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@Override
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public MultaniYavimayasAvatar copy() {
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return new MultaniYavimayasAvatar(this);
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}
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}
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@ -126,6 +126,7 @@ public class Dominaria extends ExpansionSet {
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cards.add(new SetCardInfo("Mountain", 263, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Mountain", 264, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Mountain", 265, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Multani, Yavimaya's Avatar", 174, Rarity.MYTHIC, mage.cards.m.MultaniYavimayasAvatar.class));
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cards.add(new SetCardInfo("Mox Amber", 224, Rarity.MYTHIC, mage.cards.m.MoxAmber.class));
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cards.add(new SetCardInfo("Naru Meha, Master Wizard", 59, Rarity.MYTHIC, mage.cards.n.NaruMehaMasterWizard.class));
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cards.add(new SetCardInfo("Nature's Spiral", 175, Rarity.UNCOMMON, mage.cards.n.NaturesSpiral.class));
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package mage.abilities.dynamicvalue;
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import mage.abilities.Ability;
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import mage.abilities.effects.Effect;
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import mage.game.Game;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.stream.Collectors;
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public class AdditiveDynamicValue implements DynamicValue {
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private List<DynamicValue> dynamicValues;
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/**
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* Creates a {@link DynamicValue} from that adds together multiple {@link DynamicValue}s.
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* @param dynamicValues The dynamic values to add together.
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*/
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public AdditiveDynamicValue(DynamicValue...dynamicValues){
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this.dynamicValues = Arrays.asList(dynamicValues);
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}
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/**
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* Creates a {@link DynamicValue} from that adds together multiple {@link DynamicValue}s.
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* @param dynamicValues The dynamic values to add together.
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*/
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public AdditiveDynamicValue(List<DynamicValue> dynamicValues){
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this.dynamicValues = dynamicValues;
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}
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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return dynamicValues.stream().mapToInt(d->d.calculate(game, sourceAbility, effect)).sum();
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}
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@Override
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public DynamicValue copy() {
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return new AdditiveDynamicValue(this.dynamicValues);
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}
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@Override
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public String getMessage() {
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return this.dynamicValues.stream().map(DynamicValue::getMessage).collect(Collectors.joining(" "));
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}
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}
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