spjspj - Change to '{this}'. Also add checks for if in graveyard of owner and whether it can return to the battlefield

This commit is contained in:
spjspj 2016-03-16 01:05:24 +11:00
parent 6c141a1f3e
commit 383b05534c

View file

@ -42,8 +42,11 @@ import mage.cards.Card;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
@ -86,7 +89,7 @@ class ScreamsFromWithinEffect extends OneShotEffect {
public ScreamsFromWithinEffect() {
super(Outcome.PutCardInPlay);
staticText = "return Screams from Within from your graveyard to the battlefield";
staticText = "return {this} from your graveyard to the battlefield";
}
public ScreamsFromWithinEffect(final ScreamsFromWithinEffect effect) {
@ -95,10 +98,16 @@ class ScreamsFromWithinEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Card sourceEnchantmentCard = game.getCard(source.getSourceId());
Card aura = game.getCard(source.getSourceId());
Player player = game.getPlayer(source.getControllerId());
if (sourceEnchantmentCard != null && player != null) {
return player.moveCards(sourceEnchantmentCard, Zone.BATTLEFIELD, source, game);
if (aura != null && game.getState().getZone(source.getSourceId()) == Zone.GRAVEYARD && player != null && player.getGraveyard().contains(source.getSourceId())) {
for (Permanent creaturePermanent : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), game)) {
for (Target target : aura.getSpellAbility().getTargets()) {
if (target.canTarget(creaturePermanent.getId(), game)) {
return player.moveCards(aura, Zone.BATTLEFIELD, source, game);
}
}
}
}
return false;
}
@ -107,4 +116,4 @@ class ScreamsFromWithinEffect extends OneShotEffect {
public ScreamsFromWithinEffect copy() {
return new ScreamsFromWithinEffect(this);
}
}
}