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* Gain cost modification abilities - fixed that commanders can't be played without full mana (example: gained Affinity by Mycosynth Golem, gained Convoke by Chief Engineer, see #7249 #7171, #6698);
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8 changed files with 145 additions and 28 deletions
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@ -99,14 +99,11 @@ class TeferiMageOfZhalfirAddFlashEffect extends ContinuousEffectImpl {
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}
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}
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// commander in command zone
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for (UUID commanderId : game.getCommandersIds(controller)) {
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if (game.getState().getZone(commanderId) == Zone.COMMAND) {
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Card card = game.getCard(commanderId);
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if (card != null && card.isCreature()) {
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game.getCommanderCardsFromCommandZone(controller).stream()
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.filter(MageObject::isCreature)
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.forEach(card -> {
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game.getState().addOtherAbility(card, FlashAbility.getInstance());
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}
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}
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}
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});
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return true;
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}
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return false;
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@ -238,8 +238,6 @@ public class ConvokeTest extends CardTestPlayerBaseWithAIHelps {
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}
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@Test
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@Ignore
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// TODO: fix gain ability for spells to apply in all zones instead stack only or change getPlayable to look ahead and simulate spell on stack (wtf)
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public void test_Other_ConvokeAsGains() {
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// {1}{U}
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// Artifact spells you cast have convoke.
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@ -1,4 +1,3 @@
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package org.mage.test.cards.abilities.other;
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import mage.constants.PhaseStep;
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@ -6,23 +5,23 @@ import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import org.mage.test.serverside.base.CardTestCommander4Players;
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/**
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*
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* @author BetaSteward
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*/
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public class MycosynthGolemTest extends CardTestPlayerBase {
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public class MycosynthGolemTest extends CardTestCommander4Players {
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/**
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* Mycosynth Golem Artifact Creature — Golem 4/5, 11 (11) Affinity for
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* artifacts (This spell costs {1} less to cast for each artifact you
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* control.) Artifact creature spells you cast have affinity for artifacts.
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* (They cost {1} less to cast for each artifact you control.)
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*
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*/
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@Test
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public void testSpellsAffinity() {
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public void test_AffinityForNormalSpells() {
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/*
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bug:
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Mycosynth Golem Artifact Creature — Golem 4/5, 11 (11) Affinity for
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artifacts (This spell costs {1} less to cast for each artifact you
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control.) Artifact creature spells you cast have affinity for artifacts.
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(They cost {1} less to cast for each artifact you control.)
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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// Affinity for artifacts
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@ -32,8 +31,10 @@ public class MycosynthGolemTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alpha Myr");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Alpha Myr", 1);
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assertHandCount(playerA, "Alpha Myr", 0);
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@ -48,7 +49,5 @@ public class MycosynthGolemTest extends CardTestPlayerBase {
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tappedLands++;
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}
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Assert.assertEquals("only one land may be tapped because the cost reduction", 1, tappedLands);
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}
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}
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@ -1,7 +1,12 @@
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package org.mage.test.commander.duel;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.token.ArtifactWallToken;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestCommanderDuelBase;
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@ -82,4 +87,81 @@ public class CommanderAffinityTest extends CardTestCommanderDuelBase {
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assertAllCommandsUsed();
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}
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@Test
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public void test_Gained_Affinity() {
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// bug: Mycosynth Golem did not allow my commander, Karn, Silver Golem, to cost 0 even though I had 7+ artifacts on the board.
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Ability ability = new SimpleActivatedAbility(Zone.ALL, new CreateTokenEffect(new ArtifactWallToken(), 7), new ManaCostsImpl("R"));
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addCustomCardWithAbility("generate tokens", playerA, ability);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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//
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addCard(Zone.COMMAND, playerA, "Karn, Silver Golem", 1); // {5}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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//
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// Destroy target artifact.
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addCard(Zone.HAND, playerA, "Ancient Grudge", 1); // {1}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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//
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// Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
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addCard(Zone.BATTLEFIELD, playerA, "Mycosynth Golem", 1);
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// Affinity for artifacts
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// Artifact creature spells you cast have affinity for artifacts.
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// addCard(Zone.BATTLEFIELD, playerA, "Mycosynth Golem");
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// addCard(Zone.HAND, playerA, "Alpha Myr"); // Creature - Myr 2/1
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checkCommandCardCount("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Karn, Silver Golem", 1);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Karn, Silver Golem", true);
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// first cast for 5 and destroy (prepare commander with additional cost)
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Karn, Silver Golem");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ancient Grudge", "Karn, Silver Golem");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkCommandCardCount("after destroy ", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Karn, Silver Golem", 1);
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checkPlayableAbility("after destroy", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Karn, Silver Golem", false);
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setChoice(playerA, "Yes"); // move to command zone
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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// can't do the second cast with additional cost (must pay 2 + 5, but have only R)
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checkPlayableAbility("after move", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Karn, Silver Golem", false);
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// generate artifact tokens
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: Create");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after tokens", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wall", 7);
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checkPlayableAbility("after tokens", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Karn, Silver Golem", true);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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@Test
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public void test_Gained_Convoke() {
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// bug:
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// https://github.com/magefree/mage/issues/7171
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// Commander doesn't get 'convoke' when chief engineer is on the battlefield, so for instance I can't cast Breya by tapping other creatures.
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// Artifact spells you cast have convoke.
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addCard(Zone.BATTLEFIELD, playerA, "Chief Engineer", 1);
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//
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addCard(Zone.COMMAND, playerA, "Karn, Silver Golem", 1); // {5}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5 - 2);
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 2);
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// 3 mana + 2 convoke
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Karn, Silver Golem", true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Karn, Silver Golem");
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addTarget(playerA, "Grizzly Bears"); // convoke cost
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addTarget(playerA, "Grizzly Bears"); // convoke cost
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Karn, Silver Golem", 1);
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}
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}
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@ -60,6 +60,14 @@ public class GainAbilitySpellsEffect extends ContinuousEffectImpl {
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game.getState().addOtherAbility(card, ability);
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}
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}
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// workaround to gain cost reduction abilities to commanders before cast (make it playable)
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game.getCommanderCardsFromCommandZone(player).stream()
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.filter(card -> filter.match(card, game))
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.forEach(card -> {
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game.getState().addOtherAbility(card, ability);
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});
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for (StackObject stackObject : game.getStack()) {
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if (stackObject.isControlledBy(source.getControllerId())) {
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Card card = game.getCard(stackObject.getSourceId());
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@ -44,8 +44,7 @@ public class GainAbilityControlledSpellsEffect extends ContinuousEffectImpl {
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (player != null
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&& permanent != null) {
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if (player != null && permanent != null) {
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for (Card card : game.getExile().getAllCards(game)) {
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if (card.isOwnedBy(source.getControllerId())
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&& filter.match(card, game)) {
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@ -67,6 +66,14 @@ public class GainAbilityControlledSpellsEffect extends ContinuousEffectImpl {
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game.getState().addOtherAbility(card, ability);
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}
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}
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// workaround to gain cost reduction abilities to commanders before cast (make it playable)
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game.getCommanderCardsFromCommandZone(player).stream()
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.filter(card -> filter.match(card, game))
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.forEach(card -> {
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game.getState().addOtherAbility(card, ability);
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});
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for (StackObject stackObject : game.getStack()) {
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// only spells cast, so no copies of spells
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if ((stackObject instanceof Spell)
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@ -1,8 +1,5 @@
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package mage.game;
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import java.io.Serializable;
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import java.util.*;
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import java.util.stream.Collectors;
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import mage.MageItem;
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import mage.MageObject;
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import mage.abilities.Ability;
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@ -45,6 +42,10 @@ import mage.players.Players;
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import mage.util.MessageToClient;
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import mage.util.functions.ApplyToPermanent;
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import java.io.Serializable;
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import java.util.*;
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import java.util.stream.Collectors;
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public interface Game extends MageItem, Serializable {
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MatchType getGameType();
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@ -503,6 +504,21 @@ public interface Game extends MageItem, Serializable {
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return getCommandersIds(player, CommanderCardType.ANY);
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}
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/**
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* Return not played commander cards from command zone
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*
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* @param player
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* @return
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*/
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default Set<Card> getCommanderCardsFromCommandZone(Player player) {
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// commanders in command zone aren't cards so you must call getCard instead getObject
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return getCommandersIds(player).stream()
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.map(this::getCard)
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.filter(Objects::nonNull)
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.filter(card -> Zone.COMMAND.equals(this.getState().getZone(card.getId())))
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.collect(Collectors.toSet());
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}
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void setGameStopped(boolean gameStopped);
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boolean isGameStopped();
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@ -23,6 +23,7 @@ import mage.filter.Filter;
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import mage.filter.predicate.mageobject.NamePredicate;
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import mage.game.CardState;
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import mage.game.Game;
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import mage.game.command.Commander;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentCard;
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@ -815,6 +816,15 @@ public final class CardUtil {
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public static Abilities<Ability> getAbilities(MageObject object, Game game) {
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if (object instanceof Card) {
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return ((Card) object).getAbilities(game);
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} else if (object instanceof Commander && Zone.COMMAND.equals(game.getState().getZone(object.getId()))) {
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// Commanders in command zone must gain cost related abilities for playable
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// calculation (affinity, convoke; example: Chief Engineer). So you must use card object here
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Card card = game.getCard(object.getId());
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if (card != null) {
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return card.getAbilities(game);
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} else {
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return object.getAbilities();
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}
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} else {
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return object.getAbilities();
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}
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