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AI: fix wrong cards outcome in choose dialogs;
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parent
f719503a89
commit
3877d2267a
8 changed files with 20 additions and 22 deletions
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@ -56,7 +56,7 @@ class BloodForBonesEffect extends OneShotEffect {
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= new FilterCreatureCard("creature card in your graveyard (to put into your hand");
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= new FilterCreatureCard("creature card in your graveyard (to put into your hand");
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BloodForBonesEffect() {
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BloodForBonesEffect() {
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super(Outcome.Benefit);
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super(Outcome.PutCardInPlay);
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staticText = "Return a creature card from your graveyard to the battlefield, " +
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staticText = "Return a creature card from your graveyard to the battlefield, " +
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"then return another creature card from your graveyard to your hand.";
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"then return another creature card from your graveyard to your hand.";
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}
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}
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@ -103,7 +103,7 @@ class CavalierOfFlameEffect extends OneShotEffect {
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return false;
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return false;
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}
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}
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TargetCardInHand target = new TargetCardInHand(0, player.getHand().size(), StaticFilters.FILTER_CARD);
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TargetCardInHand target = new TargetCardInHand(0, player.getHand().size(), StaticFilters.FILTER_CARD);
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if (player.choose(outcome, player.getHand(), target, game)) {
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if (player.choose(Outcome.Discard, player.getHand(), target, game)) {
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int counter = target
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int counter = target
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.getTargets()
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.getTargets()
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.stream()
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.stream()
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@ -1,9 +1,5 @@
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package mage.cards.c;
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package mage.cards.c;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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@ -15,14 +11,17 @@ import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.choices.ChoiceColor;
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import mage.choices.ChoiceColor;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.game.Game;
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import mage.game.Game;
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import mage.players.Player;
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import mage.players.Player;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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/**
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/**
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*
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* @author Styxo
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* @author Styxo
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*/
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*/
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public final class CouncilGuardian extends CardImpl {
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public final class CouncilGuardian extends CardImpl {
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@ -53,7 +52,7 @@ public final class CouncilGuardian extends CardImpl {
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class CouncilsGuardianEffect extends OneShotEffect {
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class CouncilsGuardianEffect extends OneShotEffect {
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public CouncilsGuardianEffect() {
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public CouncilsGuardianEffect() {
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super(Outcome.Exile);
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super(Outcome.Benefit);
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this.staticText = "starting with you, each player votes for blue, black, red, or green. {this} gains protection from each color with the most votes or tied for most votes";
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this.staticText = "starting with you, each player votes for blue, black, red, or green. {this} gains protection from each color with the most votes or tied for most votes";
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}
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}
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@ -78,7 +77,7 @@ class CouncilsGuardianEffect extends OneShotEffect {
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Player player = game.getPlayer(playerId);
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Player player = game.getPlayer(playerId);
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if (player != null) {
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if (player != null) {
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choice.clearChoice();
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choice.clearChoice();
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if (player.choose(outcome, choice, game)) {
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if (player.choose(Outcome.Detriment, choice, game)) {
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ObjectColor color = choice.getColor();
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ObjectColor color = choice.getColor();
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if (color != null) {
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if (color != null) {
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if (chosenColors.containsKey(color)) {
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if (chosenColors.containsKey(color)) {
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@ -1,7 +1,5 @@
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package mage.cards.d;
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package mage.cards.d;
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import java.util.UUID;
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import mage.MageObject;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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@ -19,8 +17,9 @@ import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.Game;
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import mage.players.Player;
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import mage.players.Player;
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import java.util.UUID;
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/**
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/**
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*
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* @author TheElk801
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* @author TheElk801
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*/
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*/
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public final class DefensiveManeuvers extends CardImpl {
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public final class DefensiveManeuvers extends CardImpl {
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@ -45,7 +44,7 @@ public final class DefensiveManeuvers extends CardImpl {
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class DefensiveManeuversEffect extends OneShotEffect {
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class DefensiveManeuversEffect extends OneShotEffect {
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DefensiveManeuversEffect() {
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DefensiveManeuversEffect() {
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super(Outcome.Benefit);
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super(Outcome.BoostCreature);
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this.staticText = "Creatures of the creature type of your choice get +0/+4 until end of turn.";
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this.staticText = "Creatures of the creature type of your choice get +0/+4 until end of turn.";
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}
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}
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@ -87,7 +87,7 @@ class DoomForetoldEffect extends OneShotEffect {
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if (game.getBattlefield().contains(filter2, 1, game)) {
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if (game.getBattlefield().contains(filter2, 1, game)) {
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TargetPermanent target = new TargetPermanent(filter2);
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TargetPermanent target = new TargetPermanent(filter2);
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target.setNotTarget(true);
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target.setNotTarget(true);
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if (player.choose(outcome, target, source.getSourceId(), game)) {
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if (player.choose(Outcome.Sacrifice, target, source.getSourceId(), game)) {
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent != null && permanent.sacrifice(source.getSourceId(), game)) {
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if (permanent != null && permanent.sacrifice(source.getSourceId(), game)) {
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return true;
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return true;
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@ -99,6 +99,7 @@ class DoomForetoldEffect extends OneShotEffect {
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controller.drawCards(1, game);
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controller.drawCards(1, game);
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controller.gainLife(2, game, source);
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controller.gainLife(2, game, source);
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effect1.apply(game, source);
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effect1.apply(game, source);
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return effect2.apply(game, source);
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effect2.apply(game, source);
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return true;
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}
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}
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}
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}
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@ -1,7 +1,5 @@
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package mage.cards.e;
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package mage.cards.e;
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import java.util.UUID;
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import mage.MageObject;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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@ -18,8 +16,9 @@ import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.players.Player;
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import java.util.UUID;
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/**
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/**
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*
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* @author fireshoes
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* @author fireshoes
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*/
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*/
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public final class Extinction extends CardImpl {
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public final class Extinction extends CardImpl {
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@ -44,7 +43,7 @@ public final class Extinction extends CardImpl {
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class ExtinctionEffect extends OneShotEffect {
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class ExtinctionEffect extends OneShotEffect {
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public ExtinctionEffect() {
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public ExtinctionEffect() {
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super(Outcome.UnboostCreature);
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super(Outcome.DestroyPermanent);
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staticText = "Destroy all creatures of the creature type of your choice";
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staticText = "Destroy all creatures of the creature type of your choice";
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}
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}
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@ -86,7 +86,7 @@ class SeasonedPyromancerEffect extends OneShotEffect {
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int toDiscard = Math.min(player.getHand().size(), 2);
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int toDiscard = Math.min(player.getHand().size(), 2);
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if (toDiscard > 0) {
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if (toDiscard > 0) {
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TargetCard target = new TargetCardInHand(toDiscard, StaticFilters.FILTER_CARD);
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TargetCard target = new TargetCardInHand(toDiscard, StaticFilters.FILTER_CARD);
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if (player.choose(outcome, player.getHand(), target, game)) {
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if (player.choose(Outcome.Discard, player.getHand(), target, game)) {
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Cards cards = new CardsImpl(target.getTargets());
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Cards cards = new CardsImpl(target.getTargets());
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for (Card card : cards.getCards(game)) {
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for (Card card : cards.getCards(game)) {
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if (player.discard(card, source, game) && !card.isLand()) {
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if (player.discard(card, source, game) && !card.isLand()) {
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@ -50,7 +50,7 @@ public final class ViviensArkbow extends CardImpl {
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class ViviensArkbowEffect extends OneShotEffect {
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class ViviensArkbowEffect extends OneShotEffect {
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ViviensArkbowEffect() {
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ViviensArkbowEffect() {
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super(Outcome.Benefit);
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super(Outcome.PutCardInPlay);
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staticText = "Look at the top X cards of your library. " +
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staticText = "Look at the top X cards of your library. " +
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"You may put a creature card with converted mana cost X or less " +
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"You may put a creature card with converted mana cost X or less " +
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"from among them onto the battlefield. Put the rest on the bottom of your library in a random order.";
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"from among them onto the battlefield. Put the rest on the bottom of your library in a random order.";
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